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Karragon

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Everything posted by Karragon

  1. Why would anyone drop the Gaunt Summoner? Even without the familiars he is a monster at clearing hordes
  2. The names aren't bold so it's warscroll names not keywords. Meaning they have to be without the ghoul king
  3. You should have already received the email with details to buy a ticket, which has the date on it,
  4. So I'm a little confused by how destiny dice work with rerolls. In the DoT FAQ there's this: Does that mean that if I use a destiny die and then rerolled I still get the value of the destiny die? An example from a game this weekend. I use a 5 from my destiny dice pool to cast a spell on my LoC, making it a success. The nearby Bloodsecrator forces me to reroll successful castings. Do I a) reroll both dice or b) retain the 5 and reroll the other die
  5. You activate the doppelganger cloak at the start of the combat phase. Your hero now cannot be attacked until after they have attacked. If that hero has been locused, therefore fighting at the end of the combat phase then it is unlikely anything will be able to attack it. Doppelganger cloak doesn't change your order of attacks, it just means the hero can't be targeted with attacks till after it has attacked
  6. Depends. Horrors are very good at killing low save hordes. Flayers are much more mobile and better at killing elite, high save things and things with minuses to hit. Having fly also synergises with Spectral Horror and Blisterskin is a much better Grand Court than Hollowmourne so having them as battleline helps as well.
  7. You can play around the Slaaneshi locus very easy, get 2 units in combat with them, charge them with the Gristlegore general, don't engage the Keeper, doppelganger cloak, we've got options, all armies have options to deal with Slaanesh, almost no one had a counter to Gristlegore. Always fighting first is not the same as making another unit fight last and not even really in the same league, it's annoying sure but not at all unfair...Slaanesh's summoning is another matter entirely
  8. I think it was the perfect change to something that was totally unfun for your opponent. Most armies simply did not have a counter play to it, the skill of the player becomes irrelevant when there's actually no answer. Though personally I never ran Gristlegore any way, it wasn't fun for my opponent so wasn't fun for me either. Blisterskin is a much better grand court than Gristlegore and gives you so many more movement options which is frankly how you win games.
  9. That is open to debate. The command trait says: The very fact that they include the ABHORRANT GHOUL KING keyword in the description implies to me that it then meets the requirement to cast the endless spells
  10. I'm not sure you quite understand how currency conversions work...the lower the pound goes the MORE money GW make from their overseas customers not less.
  11. Whilst it's not exactly the same wording I think the FAQ for Morathi is telling:
  12. That's not at all correct. GW have £0 debt on their balance sheet
  13. They'll be updated in the GHB FAQ in early July Personally I've had no trouble with HGB death star, I just don't go near it, it's so slow that you can just run circles round it and not engage
  14. I've found the TG has the higher potential damage but is very spikey (even with the reroll), a ZG (especially with Monstrous Vigour on it) seems to give a much more consistent amount of damage...except at BOBO where both my ZG and TG were a waste of space
  15. In most battleplans, according to the core rules: "Once you gain control of an objective it remains under your control until the enemy is able to gain control of it" So no, you don't need to stay near it to retain it (exceptions include Places of Arcane Power)
  16. Anyone else notice that the Horrorghast doesn't have the "You can make a move when you set it up" bit?
  17. IMO the Chalice is brokenly over powered (like everything else we have). Stick it near a GKoTG and watch him go from 2 wounds remaining to full health after he's slaughtered a horde unit, it's at that point you can almost see your opponents soul leave their body. The stampede is pretty good as well, my opponent and I were comparing it the other day against his Fyreslayer's magmic invocations. It more reliably does more MWs, has a huge movement and can potentially be set up half the board away
  18. You are correct but the question that was asked was dispel then cast, not cast, dispel, cast
  19. There's nothing to stop you unbinding and recasting comet (or any other endless spell) in the same turn
  20. It was FAQed So they can cast Empower, or their spell from the Lore of Invigoration
  21. Has anyone considered running a list with 2x9 longstrikes?
  22. That's almost certainly the same guy I played against. I killed Skarbrand, 2 of the bloodthirsters, the extra bloodthirster he summoned...and lost. Bloodthirster of insensate rage's exploding MWs on 6's to wound is insane. As for how I did. 3-2 overall, I am apparently an unpleasant opponent as for the 3rd tournament in a row I walked away with 0 favourite opponent votes 😆 I think it's the turn 1 charge with the 6 dracolines that does it...to finish 45th. It was a very fun weekend though, much more relaxed than Heat 1 had been, everyone I met seemed more interested in having a laugh and rolling some dice than winning, that's not to say people didn't play well or have strong lists (and gorgeous armies). Getting tabled by the 2nd place finisher and his eels was a surprisingly fun thing because of how nice a chap he was.
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