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Starfyre

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Everything posted by Starfyre

  1. I'm quite liking the look of the Bladebringer on Exalted Chariot, when coupled with Their Finest Hour, All Out attack and Flaming Weapon. I'll be playing 1500pts I think, so at 265pts it seems a bit more palatable in this game size than a KoS and we don't tend to play with named characters in my group. Am I right in thinking if you get all that off it's: Piercing Claws - 9 2+/3+/-1/2 Flensing Whip - 6 2+/3+/-1/1 Poisoned Tongue - 8 2+/3+/0/1 +1 to hit on attacks from All-Out Attack, +1 to Wound on attacks from their finest hour (and +1 save), and +1 damage to a weapon from Flaming Weapon. Plus any additional attacks from Pungent Soulscent, it's innate mortal wound damage on the charge, or buffs from command traits or artifacts. Could get re-roll charges with Battle-Lust and get a 5+ Ward Save from Amulet of Destiny perhaps, Wondering if something like this would be interesting at 1500 points: Invaders Warlord Battalion 1 Bladebringer on Exalted Chariot 265 General, Battle-lust, Flaming Weapon, Amulet of Destiny 1 The Contorted Epitome 255 General, Rod of Misrule, Hysterical Frenzy 1 Lord of Pain 155 General 5 Painbringers 160 Battleline 5 Painbringers 160 Battleline 5 Slickblade Seekers 230 5 Blissbarb Seekers 220 1445 Plus an endless spell or a triumph to get up to 1500 because army building is hard. I figure there's a mix of speed, staying power and mortal wound output for DP generation to bring in blocks of daemonettes or the KoS.
  2. Stormcast with crossbows Stormcast with crossbow pistols Stormcast with grenade launcher crossbows Stormcast with heavy Bolter crossbows Stormcast with sniper crossbows Stormcast with giant crossbow i think that leaves Stormcast with plasma crossbows, flamer crossbows, spears with crossbows attached to them, digital crossbows and then variant ‘patterns’ of all of these. Edit: Maybe shields with built-in crossbows.
  3. We don't know what Liberators or other Paladins will do in the new book so IMHO it's too early to say that the new models are better. Given how expensive tooling and design is, I cannot imagine any of the older Stormcast line is going anywhere for a long long time. There is no reason to drop them. GW can just keep churning out new armour types, like they do space marines, and make them all available to purchase. I don't think Kragnos will get an associated faction. One of the things I liked about Broken Realms Kragnos is that he's not a leader, he's very much a very powerful lone wolf the Orruks basically decided to hang out with as they had a common goal. For all the talk of him looking like a beastman, I think that's why he's so distinctly different looking from the rest of the destructions factions - he's an embodiment of destruction, not a leader in the traditional sense. He'll just turn up where the fighting is thickest (or where a frogman tells him 'here be dragons'.)
  4. I don't really see why anyone would angry, upset or how anything is awful. No-one has seen all of the new rules for SCE yet. No-one has seen all the new rules in 3rd edition yet. There's some wicked new models, offering loads of choice and variety how a player, new or old, chooses to build their SCE army. It's pretty obvious there's a new battletome coming and of course the rules and warscrolls for some/most existing units are going to get an update. I mean, Broken Realms is just an exercise in test and learn IMHO. All Dominion offers is an alt cover, a discount and you have to get the other army as well. Everything will be available separately. The chariot is boss, I personally don't like the helmeted head of the Lord-Imperant, looks smaller than the unhelmeted version.
  5. Any thoughts on an effective 1000 point list? I'm finding it somewhat difficult to fit stuff in. I normally play(ed) against semi-competitive DoK, Sylvaneth, COS and StD and we definitely don't have a shooting meta in our group. I was thinking maybe building around the Contorted Epitome and using magic and ranged to generate DP and then summon units in to support. Something like: INVADERS LURID HAZE The Contorted Epitome 210 Feverish Anticipation, Oil of Exultation Shardspeaker 150 Blissbarb Archers 160 Blissbarb Archers 160 Blissbarb Seekers 180 Iron Golems 70 Geminids 60 990 But then I was thinking maybe at this points level the archers were a bit of trap and I'd be better going off with aiming to dish out loads of mortal wounds, with a small hardy core of of chaos warriors to fulfill battleline so I can fit all the other goodness in. Something like: GODSEEKERS Bladebringer on exalted chariot 250 Speed-chaser, Enrapturing circlet Bladebringer on seeker chariot 190 Chaos Warriors 90 Chaos Warriors 90 Slickblade Seekers 200 Blissbarb Seekers 180 1000 The downside at 1K is less units to generate as much DP from as quickly. Not sure if these would be effective though. Any thoughts?
  6. By and large GW seem to have stopped doing new plastic kits to replace existing plastic kits - Chaos Warriors and Chaos Knight aside. And then that was weird because the existing kits are fine, like, if you’re going to update chaos models, do the marauders - between the marauder horsemen, 6 different cultist sets, ‘marked’ marauders like blood reavers, kairic acolytes and the Darkoath heroes and warband - surely the sculpts already exist. Also eldar banshees, still plenty of aspect warriors to go at. plastic ranger in black stone fortress, again surely the sculpts exist! But there’s more money in doing new armies than expecting all seraphon players to upgrade their saurus or Skinks to new sculpts. I think the reveal will be: - lumineth - AoS campaign book - scions of the flame - psychic awakening + Fabius - a new specialist game Dont think sons will get a look in until after Lumineth hit pre-order.
  7. Thanks for the response! Yeah, I know some prefer Evocators, but I like retributors and decimators for melee - stormsoul maces are usually a reliable MW chip, and celestial vindicators trait with retributors can be good fun. Yeah, it was the points cost that put me off, that and I hadn’t considered it was a bit more moveable than I realised if you use the scroll to dispel it. I can see the threat of it. I also had fun with geminids, so kinda of wanted to keep them in. Either the -1 hit or -1 attack would mess with the goblins heroes considerably. The range of purple sun is indeed a concern, but figured it may do more damage to the horde of stabbas than the comet? Vexillor has the Pennant for movement shenanigans. But maybe not necessary and I could try a Heraldor, could be more versatile overall. Mildly concerned about the durability of the liberators and skinks in holding the objectives - but that’s because I’ve not played a list like this before and normally rely on an immovable wall of10 seqs with Staunch Castellant. Having the ability to reposition the drake to counter threats to the rest of my army seemed wise.
  8. Found this thread motivating to try something new beyond my normal tried and tested selection. My local meta is changing as my opponent's have new armies so was looking to freshen it up. Last night I faced off and beat an StD army, with had plenty of saves to negate mortal wounds. He wanted to play 1300pts (random I know) so I took the basic principle of what you've talked about and applied it - though I don't own a Stardrake (yet). Allegiance: Stormcast EternalsMortal Realm: Aqshy LeadersLord-Arcanum on Gryph-Charger (220)- General- Trait: Staunch Defender- Artefact: Ignax's Scales- Mount Trait: Ethereal Stalker Spell: Azyrite HaloLord-Castellant (120)Knight-Incantor (140)- Spell: Lightning BlastKnight-Incantor (140)- Spell: Chained LightningBattleline5 x Sequitors (130)- Stormsmite Maul & Shield- 3x Stormspite Greatmace5 x Sequitors (130)- Stormsmite Maul & Shield- 3x Stormspite Greatmace5 x Sequitors (130)- Stormsmite Maul & Shield- 3x Stormspite GreatmaceOther UnitsRetributors (200)Endless Spells / Terrain / CPsGeminids of Uhl-Gysh (60)Total: 1270 / 1300Extra Command Points: 0 Man the Sequitors were blunted and more squishy when taken in 5's, but I figured the re-rolls to and/or save when make them more durable than liberators. But first time using Geminids and throwing MWs here, there and everywhere was fun between the three wizards and the Retributors. We're about to go into a new 1500 league, so this was a test to see how the overriding principle of MW chipping worked. My first opponent is a Gloomspite player, likely fielding as a minimum a Loonboss on Manglersquig, Skragrott, 40 Stabbas, 10 loonsmasha fanatics, scuttletide, sneaky scufflers, a squig herd and possibly something else now the points cap has gone up from 1250 to 1500 for our games. So, inspired by your lists, I was looking at either of the following - one that adopts the LCoSD, and one that expands on the above - have you tried Starcast at smaller points levels, what are your thoughts? Expanded list: Allegiance: Stormcast EternalsMortal Realm: Aqshy LeadersLord-Arcanum on Gryph-Charger (220)- General- Trait: Staunch Defender- Artefact: Ignax's Scales- Mount Trait: Ethereal Stalker- Spell: Azyrite HaloKnight-Vexillor (120)Lord-Castellant (120)Knight-Incantor (140)- Spell: Lightning BlastKnight-Incantor (140)- Spell: Chained LightningBattleline5 x Sequitors (130)- Stormsmite Maul & Shield- 3x Stormspite Greatmace5 x Sequitors (130)- Stormsmite Maul & Shield- 3x Stormspite Greatmace5 x Sequitors (130)- Stormsmite Maul & Shield- 3x Stormspite Greatmace 5 x Liberators (100)- Warhammer & Shield- 1x Grandhammers Other UnitsRetributors (200)Endless Spells / Terrain / CPsGeminids of Uhl-Gysh (60)Total: 1490 / 1500Extra Command Points: 0 ------------------------------------- Stardrake list: Allegiance: Stormcast EternalsMortal Realm: GhurLeadersLord-Celestant on Stardrake (500)- General- Celestine Hammer- Trait: Staunch Defender- Artefact: Shardfist Pelt- Mount Trait: Storm-wingedKnight-Vexillor (120)Lord-Castellant (120)Knight-Incantor (140)- Spell: Lightning BlastKnight-Incantor (140)- Spell: Azyrite HaloBattleline5 x Liberators (100)- Warhammer & Shield- 1x Grandhammers5 x Liberators (100)- Warhammer & Shield- 1x Grandhammers5 x Liberators (100)- Warhammer & Shield- 1x GrandhammersOther UnitsSkinks (70)Endless Spells / Terrain / CPsGeminids of Uhl-Gysh (60) Purple Sun of Shyish (50)Total: 1500 / 1500Extra Command Points: 0 What do you think?
  9. Played against an opponent last name fielding a StD army and he had a question regarding his Chaos Lord on Karkadrak. This model is equipped with Rune-etched plating, allowing a 5+ to negate a mortal wound. He was also marked as Chaos Undivided and his Aura of Chaos gives him (and other units around him) a 6+ to negate a wound or mortal wound. His question was does he get to use both if he suffers a mortal wound. I said yes, if he failed the first and the MW wasn't negated, then he had another crack, because they are 2 different abilities and they stack. Presumably that is correct, but just wanted to check for his peace of mind.
  10. Considering starting Bonereapers and we tend to play at 1250pts, so put this together as a starting point. Feedback would be welcomed, not purchased anything yet! Allegiance: Ossiarch BonereapersLegion: Petrifex Elite LeadersLiege-Kavalos (200)- General- Trait: Mighty Archaeossian- Artefact: Godbone ArmourMortisan Soulmason (140)- Lore of Mortisans: Arcane CommandBattleline20 x Mortek Guard (260)- Nadirite Blade and Shield5 x Kavalos Deathriders (180)- Nadirite Blade and ShieldUnits6 x Necropolis Stalkers (400)- Spirit Blades Endless SpellsBone-tither Shrieker (30) Balewind Vortex (40) Total: 1250 / 1250 Feels to me like the units of 20 guard and 6 Stalkers could be broken down into 2 units if required, otherwise unit count might be an issue.
  11. Think this refers to Cygor as it mentions killing beastmen that tore the temple down at the end of the piece.
  12. Debating finer points is fine, but the wording is really really clear, there literally is no debate. The wording explicitly says you have to have 9 or more pink horrors to cast the Channelled Pink Fire spell. Therefore if you have less than 9 you cannot cast it. it’s not an ability to cast the spell, the core rule you’re referring to does not apply.
  13. Scenery and endless spells... it's like, at one point, every army was getting them. Very few don't. This is why it feels slightly strange when one army doesn't get one (or either, in the case of the Kharadron Overlords). There's an expectation set - I was adamant that the Slaves to Darkness would get one, the big chaos ring from Chaos Space Marines could have even been made with the option to be used for both armies, but I was surprised when they didn't. Again, given how armies like Khorne and Fyreslayers have been given their own versions of endless spells, surprised that KO don't get an equivalent. For me, it's so much as it's losing out by not having them, it's an expectation being set initially to then not being carried all the way through, that makes it surprising there isn't an option. Whether an army gets scenery or endless spells or not is not a question of fluff or rules. Scenery and endless spells are simply up-sells for hobbyists. Some may already have everything for their collection, so releasing a piece of scenery and endless spells is simply a way to get them spending some more money. For newbies, it increases the average cost of an army. The rules and fluff are simply made around the models that are going to be released. I'm pretty excited to see the Tzeentch preview this week after the good stuff in the KO one.
  14. The troops look ideal for Contrast to me, if one was so inclined. So much bone! I imagine they paint up quite speedily.
  15. The Mortarch is awesome, but I'm not keen on the foot-troops. They look shorter than they should be, which I think is because the bones are so thick. This is massively emphasised on the Mortarch model, the standard bearer looks stumpy next to the longer form of the Mortarch and the other 3 models on the base. A fraction taller and I think they'd be great. I also don't like the heads and faces of the foot troops, in particularly the straight-out Joker smiles. I wonder if there's alternative versions of these, or more heads with helmets like the one dude has, or the horsemen.
  16. A stormkeep is basically a castle though. I reckon we'll see a scenery piece alongside either Forbidden Power or maybe a new Battletime/supplement - either a Lightning rod or a Statue like in the background of the battletome front cover. Possibly to give us some form of Summoning rules perhaps.
  17. Short answer is I'm experimenting with stuff I haven't used in the past. Traditionally mine is a very defensive list, but it was all bought before Soul Wars and I've not used the Sacrosanct stuff. Some gamer friends of mine have set up a mini league between the four of us to get to know our armies better, with a view of maybe doing Throne of Skulls at the end of the month. So we're trying different 1000 point lists out against each other. I lost my first game against Kharadron by a single victory point on the last turn, so I'm keen to improve on that, hence posting. Agreed, 6 Dracolines with an LA would be ideal but not feasible for this points size. This morning I actually decided to try the list you suggested and see how it goes, but you may well be right about the 10 evocators because of the considerable amount of mortal wounds they could do. I'll consider experimenting with the Dracolines another time. I've yet to have had any luck with the Azyros yet, but first time for everything. Thanks for offering your thoughts.
  18. Neat feedback, thanks everyone. ' Leaving you with 1 Incantor, 5 Judicators and 5 Liberators to stand against a death blob of Witch Aelves as they run across the table at you. ' This is a concern if I'm honest. What I've seen is that he screens the cauldron on one side with warlocks, and the other side and front witch aelves, so you can't really charge the cauldron. The strategy was going to be to drop Gav and the 2 units of Evocators 9" from the witches, and batter them to reach the cauldron probably the following turn - or if the attacks do enough damage and I'm in range, given how clustered the units are together, direct the MWs straight at the cauldron. I figured there wasn't much that's more hardhitting at this points value than a concerted evocator attack like this in the SCE army. The worry of course is that the evocators don't finish the unit off (about 20 models I think he fields in the unit), leaving the evocators open to counter-attack. I know the Judicators and Incantor can't reliably finish the cauldron off, but taking a few wounds off it (thought going to switch to Staff of Focus as you suggest to work in tandem with his spells, that's a great shout) to reduce it's movement and range of bloodshield seemed worthwhile, and the potential to reduce some of his supporting units helping the evocators. Your's is an interesting list, with the sequitor blob it feels more tanky, but feels like the damage output is less. That said, I've fielded evocators on foot for 2 games in a row now and both times they died quickly, so maybe it's worth trying out. Much to think about.
  19. Was using the old warscroll... 😖 Thanks for the assist. Is it better to swap to Hammers of Sigmar, which kinda makes my list a bit tougher, or swap Gavriel for a Lord Celestant on foot or Lord Castellant with Gryph-hound to deepstrike with the evocators, and rely on forward to victory as a failsafe for failed charges? Lacking the extra 20 points for a Vexillor.
  20. Thanks, lol. Read the whole post, didn't even see those tags...... I'm playing a 1000pt game against DoK this week. I'm pretty sure I'll be up against Slaughter Queen on Cauldron of Blood, Hag Queen, Bloodwrack medusa, Witch aelves, Doomfire warlocks and Khinerai Heartrenders. I was thinking of running: Allegiance: Stormcast Eternals - Stormhost: None Realm of Battle - Shyish Knight-Incantor (140) - General - Trait: Consummate Commander - Spell: Chained Lightning - Artefact: Goblet of Draining Gavriel Sureheart (100) 5 x Judicators (160) with Skybolt Bows and Shockbolt Bow 5 x Liberators (100) with Hammers and Shield, Grandhammer 5 x Evocators (200) - Spell: Celestial Blades 3 x Evocators on Celestial Dracolines (300) - Spell: Terrifying Aspect 1000 points With the DoK all bunched up around the Cauldron of Blood, strategy was to deepstrike Gav and the 2 units of Evocators and use the command ability to get the charge (with Consummate Commander hopefully giving a bonus CP to use for Forward to Victory for the re-roll if it's required), whilst the Incantor, and Judicators target the Cauldron as a priority. Alternatively, swapping Consummate Commander for Staunch Defender to create a more secure centre and holding off on deepstriking until turn 2 to generate the 2nd command point. Anyone have any thoughts on this?
  21. Some nice feedback. What list did you run? Sorry, looked through but couldn't find it!
  22. Question: If you deepstrike a unit of Judicators in the movement phase as per Scions of the Storm, for the purposes of Rapid Fire, does the unit count as having moved or do they get the +1 attack? As the wording says 'set-up' a unit in the movement phase, I assume it's not a move and you do get the extra attack but would be useful to get some validation.
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