Jump to content

Maddpainting

Members
  • Posts

    866
  • Joined

  • Last visited

Everything posted by Maddpainting

  1. It says on the warscroll and in th epoints if it is Unique it will say Unique, if not then they are not and you can take more than 1. Skulltaker is not unique so you can bring more than 1 (I am not sure if he was before?).
  2. FS and KO are winning events just as much as DoK are from what I can see. DoK yes are winning more games over all but its close enough that you should have balanced games, the problem is that not every unit is equal and you might need to play with something you normally are not, like Purple Sun in your Jar.
  3. BoC: Centigors great time to redo the line! MoC (Monsters of Chaos): Hounds, spawns, etc... I want some unruly style rules, etc... pure primal chaos lol GSG: SPIDERS!
  4. Some days it crashes other it doesn't, but also a lot of other little bugs are present as well.
  5. I call this "Landslide" I just want to run this for fun once so badly lol. LeadersBe'Lakor, the Dark Master (360)Ogroid Myrmidon (125)Slaves to Darkness Daemon Prince (210)Battleline10 x Chaos Marauders (90)10 x Chaos Marauders (90)10 x Chaos Marauders (90)Units1 x Fomoroid Crusher (100)1 x Fomoroid Crusher (100)1 x Fomoroid Crusher (100)1 x Fomoroid Crusher (100)1 x Fomoroid Crusher (100)1 x Fomoroid Crusher (100)1 x Fomoroid Crusher (100)1 x Fomoroid Crusher (100)1 x Fomoroid Crusher (100)1 x Fomoroid Crusher (100)Total: 1965 / 2000
  6. In my experience with all AA games (MCP, Malifaux, and literally dozens others, some are GW like Necromunda, Kill team, blood bowl, but most are not) they take not only long but a great deal longer. There are games with only 8-12 models that has 2-3 simple actions and yet that single model takes longer than full units in AOS/40k. There are some that are "faster" like X-wing being 90min games (easily 120 with friends talking) but being 5 ships with very simple rules taking 2hrs where a AoS game with a huge amount of more rules and models being not all that much longer in comparison. AA AoS seems fun (albeit you'll need a HUGE changes to many rules) We would really need to find a way to speed up the game. EDIT: I want to make sure its clear, AoS is design to be fast, AA would great add time to the game, and I think many here are highly underestimating the time it will add. Having the think about ever action only after the other player moves, changing your plan every action, not being able to mass speed move, shoot, or spells, etc.... Even if you AA the phases (Play 1 does full hero phase then player 2 does full hero phase as an example) its still going to add a large amount of time bc hero phase and shooting becomes much more important as you can no stop charges so everyone will have even more actions to do than they normally would now. Also a few problems that IDK if people are thinking about but anything that lets you double shoot, cast, move, fight all becomes insanely powerful.
  7. Yes and we are not the only book with abilities like this as well, normally regaining models you can not go into combat but new units normally you can. Belladonna spell lets you put units right into combat, there is a Tzeentch spell that does it, and the Vortex Beast can too, there are some others, while it is a more rare ability there are still enough of them that it is a know universal thing that can happen.
  8. Centigors and Chariots for BoC are a total mess, and very importantly the one I want the most, Shaggoth. He is suppose to be HUGE, like Greater Daemon huge (and was at one point), taller than trees, but yet it is tiny... Let us keep the current Shaggoth and give us a large plastic Ancient Shaggoth.
  9. And yet Slaangors are still 35pts over costed lol. I was 100% for sure they would be brought in line with Enlighten (bc its basically the same unit) but nope.... But as for what I think are best? NH, DoK, and Nurgle.
  10. NPE has been around since 4th fantasy, it is not a new term and it is widely use. It is not hard concept, it makes the playing experience of the player not happy, aka negative regardless of how well they are doing. There are a lot of NPE in the game right now, 1 example is LrL making you double your CP, then they get double the amount of CP on top of also not needing to spend CP. This puts a bad taste in the opponents mouth. Another example is SoB, some missions are literally unwinnable for some armies against them. These are not perceptions, but an active way to ruin the fun for 1 player without the means to make it more fun for them.
  11. Nothing went up and things only went time, what a great time for a beast!
  12. I would wait for the points changes first, they come out the same day.
  13. https://www.warhammer-community.com/2022/06/15/veteran-infantry-take-centre-stage-in-the-next-generals-handbook/
  14. WD rules are out being leaked in short Throne: Enemies within 12" rules to stop battleshock are not allowed. If you have a hero Garrisoning it then any hero wholly within 12" don't spend CP to summon (all summoning added from all leaders) Heroic Action: Any FeC hero can do instead of other heroic actions, Roll 6 dice, for each 2+ return 1 slain serfs model to any unit within 10". For each 5+ return 1 slain knights model to any unit within 10" Grand Strategies: End of battle you get this if 3 FeC units are still alive that did not start in your starting army. Battle Tactics Score if you killed a unit with missiles weapons Pick an enemy monster that has not suffered more than 5 wounds, kill it and gain a VP, gain a bonus VP if an Abhorrant killed it. Pick 1 objective enemy controls, you score this if you control it and have at least 1Serfs, 1 Knight, and 1 Courtier unit contesting it. Over all the Throne is much better, the Heroic Action is very good, the Battle tactics are very meh, 2 of them I can see being used for sure, 1 a lot more than the other 2. The Grand Strategy is not very good.
  15. Honestly Knight-Heraldors and Stormstrike Chariot are insanely good, the BoC community complains about this all the time lol. IDK why they are over looked Heraldors are insanely OP.
  16. Beasts of Chaos 9 Dragon Ogres + Shaggoth 9 Bullgors + Doombull 9 Enlighten + Tshaman 2 Mindstealers Mega Gargant Shaggoth Grashrak + Gang
  17. Got a lot of Beasts painted up! 9 Bullgors and Doombull 9 Enlighten on Foot and Tzaangor Shaman Grashrak and gang 2 Mindstealers Custom Shaggoth Custom Mega Gargant "Mega Shaggoth" 9 Dragon Ogres (didn't get 3 in the pic for some reason)
  18. We should not lock it bc if new info comes out just post it here. Twitter being in a debate doesn't effect us.
  19. Most likely under utilized and a waste of time as well as they can add more videos to Warhammer+ to help sell that app.
  20. TEoF are amazing, I take 9 every game. Skyfires are still pretty meh and now worst that we get rend and not lower the enemy saves, TEoD are just better at all times IMO. Now for summoning if you need a key to hold a home or far away objective then yeah they can be used so you can shoot still. I would put TEoF equal to DOs and Bullgors, Disks just below with the Tshaman, Tzaangors mid tier (they have their place for sure and can do well but you need to build into them) and Skyfires the worst Tzeentch unit we have.
  21. https://www.warhammer-community.com/wp-content/uploads/2022/03/SeAPQtAryX4qcLM9.pdf Small change that will effect some of us, KDP is +1VP for a kill now and at times +2VPs vs some armies. Gunnock on the other hand does NOT give up points.
  22. Who says you local has to be 2k? They have suggestions for games from 600 up to 3k. Just play what you like.
  23. You only take Glaives when you have 6mans and you need the Reach. Paired and Crushers will be the same always but Paired will have more granularity to them which IMO makes them better, they will also be better in niche situations of -1D.
×
×
  • Create New...