Jump to content

AaronWilson

Members
  • Posts

    1,429
  • Joined

  • Last visited

  • Days Won

    1

Everything posted by AaronWilson

  1. Josheph Mackay is 100% not correct, 40K has a LOT of "if you suffer a wound on a 5+ the wound is ignored" Tyranids have in the catalyst power, Death company have it as a 6+, etc.
  2. I can understand why, if they were to be publishing very strong warscrolls in things like Cursed City, Blackstone Fortresss etc it would very frustrating for people who need to target single models from those larger boxes.
  3. Hi all, I have been speaking to a lot of buddies today about Mortal Wounds as a mechanic. Now I appreciate the answer is more nuanced then yes / no, as most answers will most likely be "Yes, but not as abundant" but as a core rule, a wound that negates any sort of armour save are you fan of Mortal Wounds, yes / no?
  4. I have played with Kroak a lot and I have played against a fair few Kroaks while playing around with some FEC & Orruk Warclans. I can see the frustration, I played a game last night where in one turn he did 39 mortal wounds in one turn, from very far away, with +3 to cast on everything. That output from one model sitting pretty much wherever he wants on the table, on a 3+/4++ with 10 ablative wounds near him is very oppressive. There are counter plays - you can snipe the support pieces (though their often screened and have a 6++). You can try play around his 22" Celestial Delivarance, though Arcane Vassal makes it hard. On top of his MW output, he supplies command points, board wide unbinds with +2 to unbind commonly and he him self is very hard to kill. Yes his normal outfit is a lot of points, (Balewind + Banner + a vassal) but the banner bearer brings fantastic utility him self, any skink wizard hero is fantastic in it's own right. For 320 points Kroaks warscroll is pretty wild (4 casts, board wide dispels, +1 built in, fantastic warscroll spells, acess to stellar tempest) etc etc. It can be very demoralizing to see your army eroded away without much interaction, and that's where peoples frustration comes from. While there some counter plays, some armies simply don't have them. Kroak in FoS with skink screens some armies might as well not play the game and even those other armies that are in the S/A tier with Seraphon are really only having a fighting chance. The reason why Seraphon are top tier is really a longer answer but TL;DR would be - undercosted units, huge mortal wound output, very strong shooting, hyper mobile, teleports, ability to move outside of their own turn (In FOS). They have everything you need to compete, dictate the pace of the game and play the scenario every game while offloading huge damage.
  5. After playing around with a lot of lists, I will be playing this for the rest of the competitive season via TTS until we get the new GHB. Of course for local more casual games I will be playing some different stuff.
  6. Late to the conversation but I have always played LoS true to the rulebook. Trying to make it anything else than true LoS can get really awkard, and although true LoS can feel extremely abstract in some situations, it is far easier to just apply it in all situations rather.
  7. I am unsure if is a word rooted in latin and has a deeper meaning though I did take a browse down that root and came up with nothing.
  8. I went with Carnosaur, they look fantastic, give me Jurrasic park vibes and are genuinely rather killy.
  9. Could literally be out of stock, could be a mould issue, could be lots of things. I don't expect a Seraphon release any time at all, they have a complete range nearly all in plastic bar some heroes.
  10. Yes I absolutely agree, it's a very difficult thing to discuss without bias taking a role in it.
  11. The whole "NPE" discussion is a real tricky one as it's hugely subjective as it's ultimately down to the army you're playing and when people discuss it more often involves someone personal experience they feel aggravated at rather then a holistic view of the game.
  12. I mean you only need to worry about using all GW 100% of the time specifically at the Heats. In regards to head swaps that aren't a competitors head I think you would get away with it without anyone even noticing at a heat.
  13. I suppose two answers - In regards to power on table, what he brings, etc - Kroak In regards to if Kroak is nerfed - Likely starpriest, so good for the army The way it looks - I've always LOVED the look of Sunblood model.
  14. In regards to using alternative miniatures it will always be down to the TO of a event, in regards to local play it's up to your local crowd. Make sure things are recognisable with the correct weapons, and each unit is different and distinct.
  15. I am firmly in the camp of let the army arrive, people play games and go from there with any meaningful discussion on rules. I think the new rules could provide a frustrating play experience, but any worse then Seraphon, Tzeentch or KO? I'm not sure.
  16. I think it looks pretty full as it is bud, on top of that it looks fantastic. Excellent job!
  17. I echo the sentiment of others, it's so much the base material (which isn't great but it works bar melting in very hot weather if left out in the sun) but it's the variance of the quality of the product. I've had models with arms going the wrong way, completely bent staffs, etc. Also those stupid little traingles that are all over the model take a age to clip off!
  18. On the face of it the Lumineth rules do look very strong, the 6" free move post charge is mind bendingly good. Not overly worried about the sword masters but ultimately I don't think people should start claiming the sky is falling until we see how they land in the meta.
  19. Okay no problem, most of luck with it!
  20. Really love the idea, can't wait to see it come to life.
  21. I think the problem with a second slann, let alone a third is it eats too much into your ability to put models that actually do on the damage on the table. Kroak + Balewind + Astrolith + Skink heroes to use for arcane vassal is enough without eating too deep into your list.
  22. @Margawt For 110 points you get a total of 6 wounds, three on the salamander and three combined for the three handlers.
×
×
  • Create New...