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JackStreicher

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Everything posted by JackStreicher

  1. So we are starting the 40K arms-race of idiocity it seems: Bullets that ignore wards. Wards that ignore Bullets that ignore Warding effects. Bullets that ignore effects that ignore this bullet’s ignoration of wards and so on. I really don’t miss playing AoS.
  2. I'd rejoin AoS for a second chance if they reworked S2D so they would work like Chaos Warriors (Be'lakor) works in Total War Warhammer III. Everything else is just a miss to me. - Sadly the book hasn't leaked yet
  3. The new Chaos Models are fine, yet they're not hyping me. I'm interested in the new Demon Prince, though not hyped as well. However I like that the narrative moves away from Archaon the Ever-Plot-Armoured to a Civil War with Be'lakor. I was thinking about puting some Chosen on Discs of Tzeentch, might look sick!
  4. Sure! However only old ones (and some videos). sadly however I don’t have visuals for all models Skeletons Video Skeletons Video 2 Vampire Knights Video More Videos of maybe-to-come Miniatures
  5. Hello, as some of you might know I sculpted Miniatures for a former Kickstarter Campaign. Since the Company I worked for doesn't exist anymore (and never paid me a single Cent) I decided to put those Miniatures online for free. Currently these encompass alternative Sculpts for Vampires, however I might add more of my old Projects to the list of files. (Knights, Dragons, Elves, Ballistas, a Kraken, Scenery, Scenic Bases etc.) Keep in Mind: I could no longer find polished, ready-to-go files (I made them 6 years ago), however I found the pre-final versions, which I am sharing with you (should all be printable!) Terms of Use If you want to say thanks, feel free to buy me a coffee Vampire Knights Skeletons (Light and Heavy Armoured) Giant Bats Vampire/Human Character Cheers Jack P.S.: If this is against any kind of TGA's rules I will change the Thread to meet what the rules demand.
  6. My intention as well, they are supposed to be Ironjaw stand-ins.
  7. I've been looking there as well. Most sell a physical Miniature and no file and non has the variety needed to prox an entire army
  8. Glad you like him In case you are interested in the parts used: It's one of the free Vindictor Models GW hands out from time to time. I used Vandus' head, an Evocator Helm-Crest, The Hammer+Hand of Bastian Karthalos, one Vambracer of an Annihalator (quite some carving required -> right arm), an Annihalator lower arm and an Annihalator Shield. The Cape is one left over from the Stromdrake Guard Box. All I have to do now is go in and fix the right arm (he intentionally stretches it, though I might put the pauldron back towards the torso, just a little) P.S.: I might reproduce this Pose today, however with a Spear to create a 300-esque Champion for my Vindictors! (or a Knight Questor... mhm)
  9. Hello everybody, I am intending to start a new hobby Project in two months from now: A World of Warcraft Orc army. I‘ve been browsing for a while but couldn’t find any (legal) stl files that suit my needs - which are Models for Tabletop. I am very sure I‘ve seen a kickstarter for such a project but couldn’t find it anymore So if you have any (legal) suggestions: please post them below!
  10. Issues arise when multi-activating powerful models like Archaon etc. You‘d need a way to lower the damage they can do (magic, shooting and melee) @Beliman I am super busy right now, I‘ll try to write a report this weekend!
  11. AA for AoS does not take longer. Both players share the same turn -> equal amount of units acting compared to 2 turns of regular AoS. The game I played felt very quick at least. (How long do 1k games usually last? Ours took ~ 1 hour)
  12. This happened with Warhammer Fantasy a lot, though it wasn't a good system because that happened quite often. However due to the way wounding, fighting etc. worked we'd regularly have heroic duels with absurd ends (a Priest of Sigmar slaying a Vampire Lord, or a Unit Champion killing Sigvald. A Vampire Lord being killed by the Sking-Crew of a Stegadon... good times!). I haven't had that in AoS at all to be honest. Everything simply dies (usually overkilled) or becomes the immortal overlord (save stacking). Though I like AoS (in general) more than the old WHF I have to admit that it lacks memorable games. It's all become quite fugacious.
  13. Interesting! I get bored during my opponents turn 😅
  14. This is correct concerning wether a system works or not. However (and this is my opinion) AA offers less downtime and makes the game more engaging. Which is the biggest issue of IGYG Sytems: Waiting until it's finally your turn. I think one could make the argument that super strong combos that feel bad in a IGYG System might feel less bad in a AA system, since the opponent doesn't have to wait a whole turn - unable to act at all - while one deletes their units and pulls off combo XY. - The AoS Game Designers seem to have identified the long waiting as an issue as well, since they added the whole reactions Command Abilities. However, as I said: This is subjective and only the way I feel about it. I'll have a game this evening testing the AoS with AA in a 1k match-up. I am looking forward to how it will feel! (Both players having a good time is the goal!) It would be awesome if someone of you, who plays regularly could test this system as well!
  15. The following image is for clarification. Five of those Battlerounds are played. Alternating - Alternating activations. 1 activation per unit per phase.
  16. Good Questions! I forgot to clarify: turn order would change as both players share a common turn. So one turn becomes a battle round. A turn would be the period of time between a player activating a model to the moment a player activates the same model in the same phase (next battle round) Abilities: Trigger when the model with the ability is activated The spell would last until that hero is activated again Endless Spells would move after all units that could act in the hero phase were activated Auras: depends on the Aura and when it triggers Summoned units/Ambush units get their activation in the phase they joined the battle (joining at the end of the movement phase means that the unit does not get to move but can be activated in the charge phase later on) No countermeasure to bleeding activations except, maybe a maximum number of units and a change of role for shooting -> dealing with MSU units All units only shoot once and fight once. The conceot of turns is gone, both players play in AA through the phases of a Battle Round Example: Hero Phase - I activate a hero phase action, then you do Shooting - I pick a unit to shoot, then you pick a unit to shoot etc.
  17. Hello fellow hobbyists, A word of warning: This is not a thread for competitive gaming and it’s not about balance. AA - Alternating activations AT - Alternating Player Turns I‘d like to test AoS with a AA System in place. (Report will follow). One way of doing it would be to play the OPR System with AoS rules. This solution is invasive. That’s why I will try to translate the changes in a less invasive manner: - Effects that last until your next hero phase mean the next hero phase of the acting model - No bonus CP for going second - The Roll off stays, however it affects who has the first activation in the new battle round - Spells: Attempting to unbind costs a spell slot - Mortal wounds are changed to automatic wounds with a rend of -2. This rend ignores ethereal and any positive modifiers to the save. - Any kind of healing or resurrecting models in an automatic manner requires a roll of 4+ for each wound you are attempting to heal. I‘ll have a test game on Friday and I‘ll report on how the game played. Tell me what you think? (No comments about balance please) would you like to try it yourself too? What would you approach differently?
  18. What is this Age of Sigmar people keep talking about? Isn’t it called Age of Mortal Wounds? Angron looks very good (his wing-hand-bones look weird). However I love his sword. will I buy him? For 110€+ I certainly won’t
  19. All they could show were aces while we can now see fully painted models. (New Berzerkerz are in the picture as well) this basically means their „WIP pictures“ are fake. Models are already finalized. It’s all pure marketing to keep people in their hype bubble.
  20. They have to counter the avalanche of Mortal Wounds every peasant in the game can generate … 🤦🏼‍♂️
  21. Hello there, I wanted to share a small projekt I used to be working on. It's a Spreadsheet that selects a random Warscroll. It's super useful to create a random List for a game (believe me or not; usually it creates actual interesting and useful lists). To the right is a small Ruleset you can use if you want. Try it out yourself Let me know if you enjoy it. Cheers Jack P.S.: If there is an army that hasn't been added yet and you'd like to create a random list for: You can simply send me a list of all the Faction's Warscrolls and I'll add that faction.
  22. I tend to generate my lists: https://docs.google.com/spreadsheets/d/1BdxzYGPz8FwnKcF-DdKaTaXph18dOQYsqNz2swfWb_w/edit?usp=sharing --> List of Supported Factions is increased by the day. Feel free to share it! Astonishingly I usually get unusual, yet solid random lists.
  23. They should, yet we all know they are VERY hesitant when it comes to re-imagining Warscrolls. In fact it feels like they‘d prefer to do anything else but touching Warscrolls. *Sadly sounds the Knight Heraldor’s trumpet*
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