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MotherGoose

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MotherGoose last won the day on April 7 2023

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  1. Especially now his 16" d6 mortal prayer has become an ability and can only be used in combat, he sort of wants to go into combat but will die to a stiff breeze
  2. Yea I'm with you there I miss the days of beastly vampire lords. At least we have ToW to scratch that itch. AoS armies the last few years have always been sort of like different skins on the same things.
  3. Yeah lol... my understanding is that to chant a prayer you make a chanting roll. If that roll isn't a 1 you get the roll in points, but if you roll over the required target for the prayer you're chanting you lose that many points and the chant is successful? So let's say I roll a 5 when attempting the witchbane curse. I get 5 points but immediately 'spend' 4 of them so am left with 1.
  4. Aren't their combat stats both sort of similar to what they're current warscrolls are like? Slaughterpriest d6 mortals got nerfed to be only in combat but its also free no longer a prayer so I feel like he's way more scary to be in combat with than the weirdnob.
  5. Going to be hell for nighthaunt who are hard enough to rank up currently with their tiny bases and awkward models. Similarly for boingrot bounders and some others I'd imagine too
  6. Huge missed opportunity with Ushoran for that last part. Not a fan of how they rewrote his lore. In terms of characters returning, I'd just like to see magic focused vampires again. Mannfred used to be an incredible wizard, now he's 'just' a 2 caster with no buffs, same as all the other 2 caster wizards in the game, or worse. Necrarchs aren't represented whilst the other main bloodlines are. Vyrkos to some extent filled this niche with reroll casts, but they took that away. My fear with AoS is they're focused too much on 'balance' and competetive play, all my armies (I have 4) have seen vast reductions in choice and variety to the point when I'm making armies I just have the same items and traits every single time. They've made unique characters incredibly hard locked (soulblight in particular) to the point you HAVE to use them in their subfaction. Traits and items have been cut in half or worse, magic choice is all disappearing. Playing some Old World has really made me miss the customization and choice/variety even more tbh.
  7. Have the prices for ushoran etc. Been leaked? I heard somewhere he will be £70, any credit to this rumour?
  8. I'm gonna go with new sanguinary guard or priest for that rumour engine.
  9. They're pretty tiny really. I've got the osgiliath terrain and it looks alright with zombies but absolutely tiny next to orcs, stormcast, even blood knights etc. The proportions just look too off
  10. IMO they don't really have room for much else now that wouldn't be directly competing with units they already have. They've opened up the possibility for a mounted hero on a smaller style bat mount like the new cav, but to be honest they've got so many heroes now I'd rather just have new units. Fast skirmish unit to get into archers quick and disrupt charges etc. like dire wolves? Other than that I can't think of much that they 'need', but there's plenty of options for cool models still.
  11. I think ushoran has a skull in his fur that solves one I thought was already solved from the ghouls baboon thing. The ghoul dude with the staff solves that one. Varghulf foot I'm pretty sure is one too. Probably more I've missed. Edit: tomb king bone dragon solves the bone wing I think?
  12. Didn't the cities of sigmar hero with the little gremlin playing a flute solve a rumour engine? I seem to remember a hand on what looked like a flute or similar...might be completely wrong though
  13. One thing I'd love from 10th 40k is the card system for setting up games, been really fun and different.
  14. Pretty much my thoughts and I'd love for the udpate to be that in depth.
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