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PraetorDragoon

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Everything posted by PraetorDragoon

  1. Well, we have Sigmar the God-King.. I think Realmlords for Broken Realms: Teclis is the msot likely. Or maybe Batteltome 2? Also possible. Gravelords is possible, but I think they're later in the timeline, so maybe we get some of the Warhammer Quest instead.
  2. The Age of Sigvald of course. If the pompous (less shiny) golden false god and the foolish bone necromancer can get an age named after them, why not the most magnificent supreme champion of chaos?
  3. Yes. From the new pictures it seems like the Slaangors are on 40mm bases. I did fear that, but hoped they would be bigger.
  4. Why? I have no idea. But warcry did introduce 28mm bases for some of the models. The Unmade have Awakened Ones on 25mm bases, Ascended Ones on 28mm bases, Joyous Ones on 32mm bases and Blissful Ones on 40mm bases for example. The new Archers seem to fit on 28mm bases if the brazier is smaller than them and they're smaller than the Sybarites. ---- Can anyone figure out what bases the Beastmen are on? 40mm or 50mm? Seems like its 40 at a glance.
  5. Myrmidesh are clearly on 32mm. I assume the archers are on the newfangled 28mm bases that some of the Warcry Cultists have.
  6. And games that are determined in list building are the most boring ones of them all. (I do remember an anecdote where two Warmachine players show up, compare lists, congratulate the winner, and pack up and leave. This is not something what I want from a game.) While list building and deployement do matter, I think that its on the game designers to make sure that with unit balance and with scenario design the impact of a bad list and a bad deployment is limited and can still lead to a tactical and enjoyable game. In the end, I want to play all five game rounds of a match, and not have the game be over when the first player of round 2 makes an alpha strike that determines the game. I don't enjoy those games.
  7. Alpha Strikes that determined the game in turn 1 or turn 2 were the most boring games I've played. Spending the first two turns maneuvering and having small skirmishes, then a big deciding fight in turn 3-4 and mop up in Turn 5 works the best for me. Gives a nice balance between having minis on the table and tactics.
  8. Personally I think that having 8-10 unit warscrolls, and about 4-5 Hero warscrolls. Once you go over that you end up with doubling up on roles, and thus decrease diversity as people are surprisingly good at picking out the "best" options. But what is more important is that a battletome has the tool to make different lists. FEC for example don't have many warscrolls, but can focus on a single aspect of their army and make different lists as result.
  9. At this point it just reminds me of Cato the Elder. (from the Roman Republic) "Ceterum censeo Civitas Sigmar esse delendam." (Bad latin, no doubt, as I used Translator Software)
  10. Chaos Gargants. Using the original kits with upgrade sprues with mutations and like.
  11. I understand this, but my whole problem is that with Battlelines and the concept of forced to take "weaker" units is that it ends with people trying to avoid them. I have seen way too many armies on the table against me (and played) where there was the barest minium of core/battleline and the rest elite spam. When elites outnumber the core something has gone wrong in the whole visual aspect.
  12. Something akin to that, but more based on keywords, as a number of particular strong elites do have multiple warscrolls. such as Kurnoths. In a way it is the same thing, but being limited in certain choices is different than having to take certain units. It also prevents the "tax" mentality that sometimes arises, making the battleline units being able to stand more on their own rather than stand being part of battleline.
  13. If you want something to make Elite units more valueable then Elite units should be limited. Battleline or Core or Troops haven't balanced armies nor provided balance any game I've played. Basically add an Elite tag, and give it a limit like artillery and behemoths. And as for it makes armies look like armies argument, I have seen too much min-core, max-elite armies to believe that. It is nice from a thematic standpoint, to show what kind of units are core or massed in large numbers for a faction, but its kinda medicore from a gameplay perspective.
  14. Is this foreshadowing that Tyrion will get Widowmaker back and leads some Khanites? Khanite Realmlords?
  15. Tamurkhan's Horde, Legion of Azgorh and Monstrous Arcanum have 16/07/2020 versions on the Downloads section of Warhammer Community. https://www.warhammer-community.com/downloads/#warhammer-age-of-sigmar Doesn't look like there are changes. The Shadow Aelves people are talking about would be those whose souls were drained from Slaanesh by Malerion, and he is unlikely to share power.
  16. Currently the best we can hope for are Dwarves in Chaos Warcry warbands.
  17. Good news that the gitmobs return. Bodes well for the other legends miniatures. Famous last words.
  18. Clearly it is (iii) A way to customize and buy your personal AoS character. (akin to heroforge) Its a new page, not a new domain. As such it is something under the Games Workshop main site, making it unlikely that its something for Forge World. Unless GW is moving away from Forgeworld and putting it under their own site.
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