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PraetorDragoon

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Everything posted by PraetorDragoon

  1. I doubt it will matter much. Small brawler heroes simply lack damage and means to apply this damage to enemies. Dying fast is the least of their problems. The AOS rules simply aren't setup to make small brawler heroes shine.
  2. So there is this interesting disconnect regarding foot heroes. On one hand, players and designers don't want Herohammer. They want to have AoS be around units, and not heroes, which is a fair design constraint. On the other foot, foot heroes tend to have the most personality. They show up the most prominent in lore, and are often the most interesting to write/read about. (or just pick up to paint) They also are the choice where most customisation (rules, lore, your dudes) tend to happen. So we end up with a type of unit that people want to be cool and good, but not good to overshadow regular units. I don't think this can be resolved under current or previewed rules.
  3. Grombindal the legend gets legend rules. I see no problem there.
  4. It saddens me if they keep trying to write rules around the situation they want to make, like the "unit attacks after hero attacks" special rule some heroes have, rather than doing something more simple that would make the situation they want.
  5. Which is why I was in favour of having basic heroes join units. Its much more in line with what both designers and players want out of it. Having the heroes seperate in AOS isn't the best setup when we don't want basic heroes to be able to take units on their own.
  6. To be honest, my enthusiasm and interest is getting sapped with each reveal. I see the wall of coloured blocks and my brain just... shuts down. Its a style of information presentation that doesn't work for me.
  7. No, you allocate damage points to a unit, not models. So the unit of Kroxigors who have 3 models and health 6. When inflicting damage, you put that damage in a pool on the unit. When the unit has 6 damage (equal to the health) you remove 1 of the Kroxigors, and clear the damage pool. In practice, it will not change much from how you currently play. (except for some edge cases where you assigned damage to specific model and have to remove it or Mortal Wounds that target a specific model)
  8. I agree. Those attendants look like they walked out of the Ecclissarchy.
  9. I can't say I'm a fan of this more grimdark move. It makes them more boring.
  10. The symbols are not for the phases, but to determine some kind of effect. (You can see this on Nagash as he has abilites that are in the hero phase but have different symbols)
  11. These can be counted on a one fingered hand that has been gnawed on by a ghoul.
  12. Underworlds is interesting as it fits more in the boxed boardgame space than the lifetime wargame space. It might be more popular under the non-wargaming crowds than others. As such, stopping producing it wouldn't be that weird as its mostly a "complete" line. On the other hand, the rerelease of some old warbands with new cards recently is interesting. I doubt that action would have been taken if there are sunsetting plans.
  13. You don't know where the stab comes from, but every skaven knows where the stab goes to: The Back.
  14. Power Level is probably number in brackets of the Wizard keyword. In this case Wizard (9). What it does has to do with the magic module I guess.
  15. Functional Rules in the keyword bar is a terrible idea. I hate that.
  16. I have been hearing wishlist rumours for Malerion for the past 8 years or so. I'll believe it when I see them.
  17. Priest on Plague Furnace is a hero, and that one isn't listed in the squatting list.
  18. The Horned Rat hears your wishes and a paw curls.
  19. With the priest on the Plague Furnance. Alas Poor Skrolk. 1993-2024.
  20. Their cousin the Tenebrael Shard was long gone, which made it double tricky.
  21. TBH, the biggest surprise for me was that the Mistweaver Siah from warhammer quest was still on sale! I thought that one was gone years ago.
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