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Galdenistal

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Everything posted by Galdenistal

  1. Yeah, not seen it played yet, but the theory is a unit of WM's and 2 or 3 Skull Cannons.
  2. Why wouldn't it stick around? Recent releases like the Warp lightning cannon can be buffed a lot to destroy face and Celestar ballistas are really good at 100 points. The GW / community Khorne play testers would have been using tons of skull cannons with Wrathmongers and they thought it was relatively balanced at 140 points. I'd be surprised if they got rid of it after so much play testing.
  3. The problem I'm kind of predicting with armies like this, is that you now have too many units that care about battleshock. I'm thinking about a new style of army, where we have units of 10 Bloodreavers that we don't care about and then maybe 2 big units to do 'stuff' with that we protect with command points and any other battleshock immunity that we can find. For the rest of the army we then just use single models (therefore ignore battleshock) to do the rest of our damage .. like Bloodthristers, other killy heroes, skull cannons, priests etc.
  4. In a mostly / exclusive Skryre army, I'd say the Ethereal Amulet is better, as you have plenty of long range sniper ability to weaken any mortal wound output that you are afraid of. It will be my go to artifact in all games I play in the near future.
  5. After the game I think its important not just to pack up and leave. I try to talk to my opponents about the game, asking what they though my mistakes were and vice versa. This usually helps me to realise that even if I got some really bad luck, I still made mistakes, so I can focus on that rather than something being OP or when I rolled a bunch of ones. It also stops you bottling your frustration up, talking about the annoying part of the game can also make you realise that you could have avoided that situation if you did some other strategy or whatever. Also just going outside for some fresh air and a chat can help to take your mind off the game before you head home where you'd dwell on it all.
  6. I think making the Bloodsecrator optional should be one of the main aims of the new battletome, just doesn't seem right to have him as the first name down in every army list you write. I think he'll end up with some kind of AOE effect that isn't tied to him being immobile and hiding at the back of the army.
  7. I'm most looking forward to binning all the errata / faq docs I had to print out, that was one long list of updates for the tome. The book deffo feels very old with all the extra paper I had to carry around with it.
  8. Don't forget the Chaos Warshrine !!! .... Its ignore wounds bubble and reroll all failed hits only apply to mortals. I feel like we'll be seeing more Warshrines in the coming months, I'm not a great fan of the model but there's plenty of alternatives. I'm cooking one up involving a Khorne themed Herdstone.
  9. Bloodletters are still quite good in terms of their warscroll, just not at their current points level, especially with Crimson Crown only working on a 6 in 2nd edition. Skullreapers are now looking like the better choice as they can benefit from mortal buffs and are more durable.
  10. I don't think Khorne needs nerfs (although as a Khorne player I would say that !!), but repricing the other battalions so we aren't reliant on Gore Pilgrims as a crutch would be a good starting point. Having 800 points of most lists already decided for you gets a bit tedious. Some of the Daemon battalions are nicer now that Bloodcrushers aren't as rubbish as they used to be, I'll need to go back and look over those for some new ideas.
  11. If by 'Stealing' the objective, you mean remove them in 1 turn, you'd have to focus multiple units to wipe them out. Khorne is pretty much built to wipe out non elite units, but removing 30 Chainrasps (1 wound, 5+ unmodified save, probably immune to battleshock) is going to be hard work in a single turn. With a lot of our infantry on 32mm bases with a 1" range, I can't see us generating enough attacks via combat, you'd have to whittle it down via ranged attacks first. You could also use the Slaughterpriest prayer to force them to move off it, might need 2 casts though to move them fully away from the objective.
  12. I play most of my games at 1000, my lists change a lot just to mix things up, but my core is usually: Aspiring Deathbringer, Bloodsecrator, Bloodmaster or Daemon Prince, 30 Bloodletters, 10 Bloodreavers. Units like the Daemon Prince do really well for me as there isn't much that can stand up to him at those lower point levels. I always enjoy running Wrathmongers but at 1k there aren't as many monsters around to use them properly.
  13. I use Sayl in a Khorne army that contains Knights and Gorebeast chariots. I feel the unit he teleports need to have a charge bonus to be effective, so being whipped by the Bloodstoker works really well combined with the Chaos Lord on Daemonic mounts command ability. This gives you a real back line assassination threat, which to some degree forces your opponent to bubble wrap important units or hold other units back for cover which lessens their presence in the middle of the table. Having to take Nightmaw isn't ideal but it makes Sayl significantly tankier and much less likely to get blown up with 1 ranged attack.
  14. 2 bloodsecrators are rare to see and expensive in terms of points and using up your hero limit. Better to have 1 with the Brazen Rune, in cover and near a unit for maximum protection.
  15. Vorgaroth looks pretty sweet, I'd want to give him Gore Pilgrims for some Slaughterpriest buffs (+1 save / +1 to hit), would really need to get some board presence with Bloodreavers too, not sure how that would work out in points though.
  16. The Soul Grinder is expensive, but he scales very well with buffs, +1 to hit with Slaughterpriests is great as it effects his ranged attacks too. I played a bit with my unpainted one and can't wait to start painting him in the new year when my painting schedule clears up a bit.
  17. Once you get past models 10 then those 32mm base sizes start to become an issue. Also bigger units leads to less Blood Tithe generation. Multiple units of 10 work well though. If your goal is to chew through tanky Nurgle units then Blood Warriors might not be the answer, maybe Skull Reapers and other mortal wound output ... like Bloodletters
  18. We've played it as they lose the option to attack, after all, its their turn and there are no targets. No idea if there has been any official word from GW though.
  19. You still need the battalion to generate an extra artifact, but you can pick and mix between the artifacts in the book and a realm artifacts. And a hero can still only use 1 artifact.
  20. Once you use a Blood Tithe ability then you lose all remaining Blood Tithe, so your hero phase usage would have to kill something to generate more Blood Tithe. Then at the end of the movement phase you could then use the new Blood Tithe to summon something.
  21. What are your favourite units to use as allies? The way I see it, once we go over 1000 points, were are just picking more of the same models as the Sorceress on Black Dragon isn't worth it due to her melee / ranged identity crisis, so I'm looking towards maximizing my ally allowance. I've earmarked the Knight Azyros due to his re-roll 1's bubble, any other favourites? I'm thinking there is room for 2 or 3 ally heroes after picking 2/3 Sorceresses.
  22. No way, wrathmongers are great, if your opponent has a monster then you match ur guys up against it, otherwise position them correctly to buff one of ur other units.
  23. Sadly Karanak does take a Leader slot, he just isn't a Hero.
  24. There is no trick, they just aren't very good, you can summon them in aos2 so it's worth keeping 3 of them for objective taking or tying units up.
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