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Galdenistal

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Everything posted by Galdenistal

  1. As depressing as it was, my solution was to stop playing the game, not touched it since late 2019 and won't come back till MW are gone. Why can't they break it down into 2 special rules: 6's to hit auto wound and 6's to wound ignore armor. I'm hoping whatever game comes from The Old World doesn't inherit this mess.
  2. I don't put up with it anymore, a few months before the covid mess started I was getting bored of playing BoK and tired of the general rate of change in the game and other imbalance issues. Every so often I come back to see if anything has changed.
  3. I'd like to see a massive reduction in mortal wound output in post AOS 3 battletomes, make armour mean something. Have 2 or 3 sources of MW per army, make it rare.
  4. I was going to say something similar, it feels like it was written by someone who hasn't read any of the other battletomes and / or playtester feedback was ignored as the direction of the army was already set in stone by that point.
  5. To run the Gorebeast chariots at maximum effectiveness you really need a Bloodstoker and / or a Chaos Lord on Daemonic mount, which would probably involve you dropping the Skullgrinder and 3 Mighty Skullcrushers, which might not be a bad thing given the other mortal units in your list that could be whipped.
  6. Yeah, I'm expecting the Altar placement text to overwrite the rules for scenery placement.
  7. Nothing directly in our book is changing until July when a free download will give us the changes. The GHB looks to be reducing the price of some Khorne marked STD's though.
  8. I've got 2 of them .. I bought that box set with 2 Chariots and 5 Knights that came out (last year?). They have been useful to me in the few games I've played with them, also the Chaos Lord on Daemonic Mount can also use his command ability on them to give +1 to hit. I like their big bases, you can rotate them sideways to block a lot of ground. Just don't forgot about the impact hits like I usually do They require quite a bit of support, but I've noticed opponents tend to spend a lot of resources to stop them too, which can take the heat off something else that you think is more important.
  9. I think the Mercenaries system is designed to sell models from other factions that you might never have thought of buying.
  10. Skarbrand can't fly or take artifacts, so he usually ends up fighting what the enemy wants him to fight or he gets shot off as he can't take a defensive artifact. He is more useful as a 2nd or 3rd BT as then the enemy has some real target selection issues.
  11. Yes, Khorne mortals are some of the most time consuming models to paint in all of AOS, Points per hour spent painting is a depressing thought regarding mortals. I've recently plowed through 20 Bloodreavers and I've got 20 Blood Warriors to do next, not looking forward to it. I'm currently painting a Soul Grinder in-between as a distraction.
  12. Hell no, I always try and respect the base size where possible .. if I / you can't fit, then its climbing or moving around. Big models might be great at kicking ass, but there's got a be a penalty for being so large
  13. Welcome to Khorne, you have a great selection of starting models, here's what I would recommend for your starting list at 1000 points: Mighty Lord Bloodsecrator BloodStoker Slaughterpriest 5 Blood Warriors 5 Blood Warriors 5 Blood Warriors Khorgorath Karanak = 1000 points (I think) Karanak doesn't count towards your allowance of 4 leaders and his ability can be used to summon the 5 Flesh Hounds you have. I'd recommend the box of Khorne Judgements as your next purchase, as they turn your Slaughterpriest into an amazing model and they bring lots of utility. All of your characters have the Mortal and Bloodbound keywords ... this gives them access to all of the Mortal and Bloodbound Command Traits and all of the non Daemon Artifacts.
  14. In general, I feel that the points values that are assigned to units, don't add enough weighting to the base size they are on, most of the problem armies in AOS right now (and other armies that I struggle to beat as Khorne) all have 25mm base size battleline. It offers so much board control for a quite small footprint and it makes using the max size unit points reduction so easy. Whereas my battleline is also offered a max size unit point bonus that seems totally arbitrary as 30 or 40 models on 32mm bases are completely unwieldy. So while not exclusively a DoK issue, I think its still relevant.
  15. So it would be 1 faction that would be your 'best friend' in the lore? Seems reasonable, although to keep things simple, I could see them just increasing the ally points %, assuming they make any changes to allies at all.
  16. I noticed that too, they are allies without the Mark of Khorne. Still, its a blob of 10 cheap lives to throw in the way.
  17. But wouldn't we be allying in from Grand Alliance Chaos, not from the Skaventide Faction? And Grand Alliances are never listed in the allies section as it isn't a faction?
  18. Anyone had any success bringing in a Warp Lightning Cannon for shooting? It has the Chaos keyword which means we can ally it in from the Grand Alliance I think? Seems to be more reliable than a Skull Cannon with only a 6" shorter range.
  19. As its your first AOS army, it makes sense to start at a 1000 point list, which you almost have already. At 1k you can have 4 Heroes .. which you have already, giving you something like this: Mighty lord of khorne Bloodsecrator Bloodstoker Exalted Deathbringer 10 Blood Reavers 10 Blood Reavers 5 Blood Warriors 1 Khorgorath At this point you could plug in some random Daemon units, but you really need a Daemon hero to get the most out of them, so I'd try and fill your final 220 points with more mortal units. Take a look at Skull Reapers and Skull Crushers. Your also going to want a Slaughter Priest soon as they seem to be working out well for most people, but that means dropping one of your heroes (probably the Exalted Deathbringer or Mighty lord of Khorne).
  20. I think the best option would be 6 * 10 man units inside Dark Feast battalion, that way you get the support heroes you were going to get anyway, plus you get an artifact and command point for 110 points which is really cheap, and can deploy 710 points in one drop. Then spend the remaining 1290 points on units that kill stuff. You then have 6 units to give Look Out Sir / block charges / camp safe objectives / blood sacrifice. The extra ability you get from Dark Feast doesn't even matter at that point, if it happens then great.
  21. You can't do that, Bloodtithe needs to be spent at the start of the hero phase, after you use Blood Sacrifice then its no longer the start of the hero phase so you cant use Bloodtithe anymore.
  22. Another thing I found using the new book and mostly mortal lists, is that the enemy has a hard time deciding what they need to kill first, its no longer a game of "Kill the Bloodsecrator". I even found the Bloodstoker getting some early heat due to his new buff.
  23. Played my first 1000 point game last night with the new book, with the following list: Chaos Lord on Daemonic Mount Bloodsecrator (Banner Of Wrath) Bloodstoker Slaughterpriest (Killing Frenzy) 10 Blood Reavers 10 Blood Reavers 5 Chaos Knights 5 Wrathmongers 1 Gorebeast Chariot Skull Alter My take away’s were that the Chaos Knights are legit damage with high movement (With Chaos Lords command ability + whipped + killing frenzy). Using Blood Tithe to move in the hero phase is super useful when you have a unit that does bonus damage on the charge, I think all armies should take a charging unit to abuse this. Banner Of Wrath is strong, just charge the Bloodsecrator to the front line and start chipping mortal wounds in both combat phases per battleround. Positioning the Bloodsecrator for 16” wholly within is hard, you really need to commit him to an area rather than just sticking him in the middle and hoping for the best, thinking about trying Gore Pilgrims in a bigger game. Only 1 Slaughterpriest per 1000 points felt a bit low as he was super useful, I’d try to squeeze in another 1 next game. The Chaos Lord being both a mortal and a daemon gives him tons of choice in traits and artifacts. Sticking to MSU type lists offsets our lack of battleshock immunity as well as boosting Blood Tithe, can’t see myself taking anything other than MSU (maybe 1 large unit in a test game).
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