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XReN

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Everything posted by XReN

  1. Never had an issue with Nihilakh Oxide, used over other paints or airbrush primer. Might be that whole supply in your store was spoiled due to temperature and/or humidity
  2. I'd recommend you to leave black primer for other projects or sell it to other hobbist and buy white primer, probably GW Grey Seer, though I don't have expirience with Army Painter's white primer, if you know it's good, than use what brand you prefer. Than go by the battletome guidelines and have yourself Morgaunt Flesh-Eaters. If you decide to stick with black primer than use grey paint as the base for white, painting white over grey instead of black will let you use much less layers of paint to get good coverage. And also I won't recommend using pure white as your white, off-whites such as GW Ulthuan Grey are much less of a pain to use. If talking about varnishing than you shouldn't use gloss varnish as your finish varnish anyway, go matt or satin. Now matt varnish can possibly ruin Blood for the Blood God and there are 2 ways to go about it: you can either apply it after your finishing varnish, or apply gloss varnish by brush over BftFG after finishing models with matt or satin varnish. It will make it look wet and fresh.
  3. Yes, but be aware that Terrorgheist's Gruesome Bite is the only "reroll failed hit rolls" ability in the book
  4. Yup, we need battletome-wide buffs. And probably some baller Space Marine doctrine-like army wide rules that would give each chamber more defined fighting style. Also at least 1 more battle trait that would make sense, still can't wrap my head around the reason why we got only 2 in the last book whille nighthaunt got 5. Remark about chaos warriors - they have always been better than libs and also cheaper. We need buffs like they recieved for most of our units.
  5. Looks solid, I'm going to steal it and give it a go when I get 3 more horrors done. Also will comment on grave robber trait for anyone who might see it as lacking - it is amazing when it comes into play, even when given to Ghoul King
  6. You don't have to reroll succesfull rolls, you just can do it. Examples when this is handy are: when you get debuffs to your hit/wound rolls, "reroll failed" only allows you to reroll rolls that are failed before modifiers are applied, so horrors with -1 to hit would only reroll 1s 2s and 3s, not 4s. And in case of horrors rerolling succesfull wound rolls allows you to fish for 6s, I usually reroll 3s along with fails. GKoZD gives more buffs to your army and has better breath and claws attacks than GKoTG, where the latter is just a self-sufficiet murderball that can also summon lesser murder balls. Guess that's the logic behind their costs.
  7. Following this now That is a cool list, really exited about literaly bringing the wrath of heavens upon the enemy! Have you thought about taking 2 Lords Celestant instead of any templars and bringing Spellmirror from Ulgu with them for 5+ ignore spells aura?
  8. I'm happy about the change, might take them back into my competetive lists and for more casual games it's absolutely fantastic as I always liked them as a unit. First thing I want to try is taking them as battleline tax since they are now cost almost as ghouls in points per wound but are better at everything except board presence
  9. Now that appeals to me much more, but maybe the Houndmaster can be permament?
  10. Oh, missed that. Than it's not possible at all (they still hit like truck though)
  11. Bonesplitters Orruk Arrowboys do 2 attacks each with a bow at 18" 5+ 4+ - 1 They get 3rd attack for unit being 15+ models and they get rend -1 against monsters So 2 units of 30 will generate 180 shots, or 2 units of 20 in Kunning Rukk battalion that would allow 1 unit to shoot in the hero phase But I think @whispersofblood got modifiers slightly wrong. To achive 3+ 4+ they need to cast a spell on a double and generate 20 waaagh points. First is random, second is unlikely in the first turn. Maybe he is not aware of Kunning Rukk's restriction on unit sizes. But they also have a spell that makes unmodified 6s to hit cause 2 hits instead of 1
  12. Actually I didn't knew that attack sequence is clearly defined, since that wasn't very important to me, now I re-read the rules and understood where I'm wrong about Crawler. It 100% reqires LOS to shoot special shots.
  13. You messed up Harvesters with Crawlers
  14. I suggest you take this as a core and experiment, I think harvesters are amazing when massed Allegiance: Ossiarch Bonereapers- Legion: NoneLeadersMortisan Soulmason (140)- Lore of Mortisans: Arcane CommandBattleline10 x Mortek Guard (130)- Nadirite Blade and Shield10 x Mortek Guard (130)- Nadirite Blade and ShieldBehemothsGothizzar Harvester (200)Gothizzar Harvester (200)Total: 800 / 1000Extra Command Points: 0Allies: 0 / 200Wounds: 45 You may want to go petrifex elite or experiment with trait and artefact for Soulmason to make him more reliable caster
  15. In 1st and 2nd example it will reduce all damage to 1 MW In 3rd example he will reduce each separate hit roll of 6 to 1 MW, so he will suffer 3 mortal wounds from 3 6s to hit for example
  16. I think the assumption that special shots don't reqire LOS can be correct
  17. I would prefer it this way with also -1 rend on main attack
  18. I admit that I messed up with my own math, however you are talking about expected outcome, whille probability of this outcome is 75% against 5+ no look out sir hero dropping down 52,1% against 4+ Look Out Sir. That means you want to take 2 to almost guarantee a turn 1 kill against vital enemy character. Is it BS? I don't think so. And there are things that can naturally counter it. Armies with reserves, Sylvaneth, Idoneth and armies capable of outdropping OB and casting Prismatic Pallisade/shooting down Crawler before Crawler can shoot are the worst offenders. Playing in Ulgu or Aqshy are lesser ones, as well as custom build terrain that would serve as a LOS block (there isn't a single place in my country where there are tables fully loaded with only GW scenery, unless it's someone's kitchen) I think there is no more things for me to talk about on the matter and I appreciate the math class, thank you.
  19. And even when you are not as stupid as myself and actually sum up the chances of inflicting 1 and 2 unsaved attacks, they are still not at 80% even against 5+ save with no look out sir
  20. Your math is wrong, the formulae is 3*0,67*0,67*0,5*5=damage (which is 3,36675) EDIT: This is what I used to look up probability of killing a 5 wound character in 1 shooting phase http://40k.ghostlords.com/dice/aos.html#attacks=3&hit=3&wound=3&d=5&save=4
  21. There is about 40% chance for the Crawler to kill a character with Look Out Sir and cover making said character a 4+ save So across the 5 turns you should expect to kill 2 such characters that would cost 200 points on average, just like a Crawler. You can perform such deed in early turns just as likely as in later turns. When a unit that can't really contribute to objective game and is not a battleline I think it's fair for such unit to be able to earn back it's points. And value that you may or may not get from utilising this unit is supposed to be discussed only in comparisson to other niche things that are capable of completing similar objectives on the table.
  22. The only thing that was able to kill a hero with mathematical certanity was Kunning Rukk, the guy playing this list was just taking out calculator to distribute his shooting and he wasn't wrong once. Between look out sir and cover there are not many heroes that this thing can kill with certanity, can you say that about Longstrikes or KO Arkanaughts - no, they will murder your hero once they reach them and Longstrikes basicaly outrange Crawlers due to teleportation abilities.
  23. It's a matter of perception, I don't see Crawler as bs because there have been and still around things just as strong as Crawler is and they are fine.
  24. I hope you realise absurdity of argueing over rules on paper. Hero sniping is a thing in this game, deal with it. Where something as stupid as 10 aelf witches can mince a Terrorgheist in one phase there is a place for warmachine sniping heroes in first turn, you're crying wolf like it's the first time your characters are endangered by ranged threats.
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