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EccentricCircle

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Everything posted by EccentricCircle

  1. The term "construct" refers to artificially created creatures, generally stuff like Golems which are empowered by magic, however it could also be used for anything from Frankenstein 's monster to a robot. It was popularised by D&D where it is a major category in the monster classification scheme, however it wouldn't surprise me if it pops up in classic fantasy, albeit used less perscriptively. In AoS everythin from a morghast to an ushabti is a construct, they were most popular with the tomb kings.
  2. Its surprising just how many cultural cues people are reading into that music. Everyone seems to be seeing something different in it and drawing different conclusions as a result. I think it might be that the style shifts a bit from one end of the piece to another. The start has an almost Japanese feel to me, but by the end there is quite a celtic lilt to it all. What I'm not hearing much of is egyptian style music, and while i'd love it to be Tomb Kings, I don't quite see that happening!
  3. I would love to see a Baccanalian take on the Wardancers, with revellers, satyrs, and acrobatic wardancers. You could make a troop of new wardancer sculpts look really amazing, like the old direct order ones at the very least. Then satyrs could form the elite troops, centaurs the shock troops or cavalry, and have nymphs and sorceresses as the heroes. Some sort of Avatar of Kurnous or Orion would be the perfect god of the Wild Hunt.
  4. I could see them trying to eventually get to eight factions per grand alliance. I think that would be the optimum number, since it is kind of what Chaos is headed towards are present. You have the four God specific factions, plus Beastmen, Skaven, Legion of Azgorh (if it ever gets a book), and then finally Chaos Undivided. One army for each point on the Chaos Star. If you want you could add a ninth, completely new faction to be the eighth spike, and treat Chaos Undivided as being the whole things. What form that would take I'm not sure. As far as Order goes we're almost at the same level. We presently have two "human" factions, in Stormcast and Cities, two dwarven factions in Fyreslayers and Overlords. Then three elven factions and Seraphon who are kind of their own thing. That means that there is space to add a third force of Dwarves to balance the scales, or more likely spin out further variations on Elves. I'm not sure whether the other two alliances will ever have as many factions as order and Chaos, but at least the souping means that they aren't lagging as far behind as they once were! It looks as though destruction will have three tomes split along racial lines with Gloomspite, Orruks and Mawtribes. I think there is definitely space to spin trolls off into their own thing, ala Nighthaunt after Legions of Nagash. Where they go from there is harder to predict, maybe more variations on a theme, or maybe it will just stay a small and condensed alliance. Death has a lot of potential. We currently have Legions of Nagash, which is kind of the Everchosen of Death. Then Nighthaunt and Ghouls being able to be their own thing. The two obvious factions to spin off are clearly Skeletons (ala Tomb Kings), and Soulblight (ala the old Vampire Counts). some variant on those archetypes gets thrown about whenever death is discussed. However, seeing as the current factions consist of Ghoulies and Ghosties, I think that the next couple of Death factions should actually be Long Leggity Beasties, and Things that Go Bump in the Night respectively!
  5. I reckon that the Feast of Bones and Tithe of Bones must be related in some way. Otherwise it would be an odd choice from a marketing prespective, to give them two names which would so easily be confused, and are not that distinct. Conversely, if they both tie into the same narrative arc then it makes sense to give them theme naming. I've very excited for the Cities of Sigmar, since it will unite a vast amount of my random little Order armies into a single faction. My Free City shall rise again!
  6. This is all proving very cool. I genuinely didn't think that they'd roll all of the Orky factions into one tome. I thought that seemed unlikely given the factions that have stayed on their own in the other grand alliances. Now I'm kind of wishing they'd released a united Dwarven book, rather than just Fyreslayers! This would seem to make it much more likely that whatever happens with Ogres it could be a united book rather than two more battletomes to update. It certainly makes sense to have the rules spread out over a few broad factions as possible.
  7. I hope they make it clear this time around. Even so its probably time to grab the last couple of Eldritch Council bits I was planning on getting. So much for my new years resolution not to buy any more elves!
  8. Well, if they do roll all of the old humans, elves and dwarves into one book that would go a long way towards Order being a complete grand alliance. Just Kharadrons and Seraphon to go?
  9. My predictions: They will announce some stuff, and show off some pretty pictures. This will delight a few people who want that stuff. Some people will feel let down that it isn't the stuff they are waiting for. Most just won't care, but will feel like they should because we've spent so much energy hyping it all up!
  10. Although its worth noting that Sotek was never actually an Old One. The Old Ones were the creator gods of the Lizardmen, and by extension most of the races that came after them. Originally they were the only beings worshiped by the Lizardmen, who were very suspicious of all other "gods" worshiped by mortals since many of them were Chaos Entities. However Sotek appeared during a time of great strife for the Lizardmen, and saved them from the deprivations of the Skaven, in exchange for eternal worship and bloody sacrifices. The Slann don't approve of the Sotek Cult, since this entity could well just be a Chaos God in another guise. However, the Skinks are now fanatical devotees of him, and so they can't outlaw the practice without upsetting the balance of power within their races.
  11. I think most of the shards of Khaine were consumed by/ reabsorbed into Khorne. So the one Morathi has is one of the last remnants of that god at all.
  12. I think that Nagash ate Morr, although I'm not 100% sure about the circumstances surrounding that. I think that some of the gods effectively possessed the Incarnate of the Wind of Magic they are most associated with, so the Sigmar that exists in AoS is sort of a fusion of the Empire's Concept of Sigmar, the Wind of Azyr made manifest, and the mortal Karl Franz ascended to godhood. The dwarven gods and Alarielle might be similar, they are not quite the old gods, or ascended mortals, rather they are something inbetween.
  13. Yeah, they are a bit heavy. I don't need to move them from place to place, but if you want something easy to transport then its not the best idea.
  14. Wow, the profanity filter really doesn't like DIY does it? I of course meant to say that the legs attach by means of a spiral thread, which one rotates within a similarly threaded slot!
  15. Cool. looks like I've got the models to assemble about six warbands, across order, death and gloomspite. Should be good.
  16. If you are not too fussed about it literally folding, then some of Ikea's tables with ****** on legs can be quite good. I have four tables which usually go flat under my bed, with the legs beside them. Then they ****** on in about two minutes, to create a fully stable gaming surface of whatever size you have room for. Maybe a little more bulky to store than some options, but much less so that many of the folding tables i've seen.
  17. That was the idea! Ultimately the line would expand to have specific undead counters to each of the Chaos Gods, so a sterilizer, which eradicates Nurgles rot, but other life in the process; and an anti magic unit to take down Tzeetchian horrors etc. Not quite figured out what each thing should be, but I'm going to keep tinkering with it!
  18. The other week my friend and I came up with an idea for a new Death faction, largely at random. We were speculating on what the next death army might be, now that they've battletomed all the current ones. I pointed out that it would likely be something based around an existing aspect of the death range, since the grand alliance didn't have much space for ideas that weren't routed in halloween iconography and universal horror tropes. I randomly suggested an idea for a new faction not based on that kind of lore, which would be unique to warhammer, sugesting that it wouldn't resonate in the same way that nighthaunt of ghouls do. However after about five minutes of brainstorming we thought that the concept might actually be cool: So I present: The Dreaded Barogoths A Shrieking wail echoes through the Shyishan night. There is a clattering of bone and a gnashing of uncounted teeth. Blood warriors grip their axes tighter, and try not to show any fear in the sight of their fellows, but it is no use, for they know that not even the blessings of their gods can save them now. The Barogoths come. Nagash is a jealous god, and can abide no stealer of souls. His wars against Sigmar and the Aelven soul thieves are justly famous, but few in the free cities know of the terrible powers which he has set against his oldest and direst of foes; the Ruinous Powers themselves. The Barogoths are terrible spirits, spawned at the height of the age of chaos to steal back those souls which are bound for the Skull Throne of Khorne. From a distance they resemble massive floating skulls, with blazing eyes of amethyst fire, and gnashing teeth. Those few who have passed close to one and survived report that each giant skull is made up of a swarm of normal sized skulls, all wailing and gnashing as they fly across the skies of the realms in grisly murmurations. The countless eyes of a Barogoth are ever on the look out for the followers of the Blood God, and descend upon the warriors and daemons of Khorne with brutal savagery. Blood Warriors are torn limb from limb, while the largest Barogoth titans are able to send a bloodthirster back to the realm of chaos. When the dust settles every skull and bone is swept up in the tide of amethyst energy, and becomes a part of the Barogoth swarm, swelling its size as it seeks out the next foolish band to have sold their souls to Khorne. Units: Barogoths: Giant skulls made of skulls which fly around in packs of three. Barogoth Titan: Huge centrepiece model Bone Swarms: Smaller undead elementals with razor sharp shards to tear their enemies limb from limb. Howling Skulls: Have some sort of ranged attack or scream. Bone Bailiffs: Collect the souls and someone strip the mark of Khorne from them before sending them back to Nagash's jailers.
  19. Yeah, in and of itself its fine. But there is a difference between building up an army over several years in £30 installments, with maybe a battleforce or centre piece with christmas money, and shelling out lots in one go for a new game you don't know whether you'll like yet or not. I intend to wait until a few people around here are playing it, and ideally try it out first, or at the very least just get one warband to try it out before deciding whether to save up for the core set. I'd love that terrain, but until I know more its too much of a big investment.
  20. Can't speak for the other poster, but often how good value something is in absolute terms is irrelevant. If you can't afford to spend 100 quid all in one go then its too pricey!
  21. Therein, I believe, lies the satire!
  22. There is a canonical chaos god of atheism. Necoho only popped up a few times in old world lore but has been mentioned at least once to my knowledge in AoS during the auction short story where one of the other lots is the(un)holy text of his (anti)cult.
  23. Cypher lords are definitely my favourite. I like elements from several other, the Chaos Dwarf, the Snake Priest, and some of the corvus assassins, but am less keen on other figures from those warbands.
  24. We need a new Dragon. I'm sure I'll think of more stuff momentarily, but that's the first thing that springs to mind!
  25. Having now tried them out on an actual project I'm less convinced than I was. I still think that the idea is great, and that if you're a good painter then you can probably get great results for it. Unfortunately I don't think I'm really good enough to get it to work, and certainly wouldn't recommend it to beginners. Unfortunately I ended up having to touch up the contrasted areas so much after painting everything else that there wasn't much of it left in the end. I know most people will have better brush control than me, but it was still frustrating to see what was initially quite a cool effect gradually disappear.
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