Mmanuel Posted November 6, 2017 Share Posted November 6, 2017 I think because the changeling Can cast the Loc spells on the top of the vortex..... But i still don't Like It. A gaunt summoner with chaos familiar is better for me. Link to comment Share on other sites More sharing options...
Deathawaits101 Posted November 6, 2017 Share Posted November 6, 2017 18 hours ago, Mmanuel said: I think because the changeling Can cast the Loc spells on the top of the vortex..... But i still don't Like It. A gaunt summoner with chaos familiar is better for me. I would just think the LOC will be oit of rang on the changling to quick. As for the summoner you just keep him there and rain mortals Link to comment Share on other sites More sharing options...
TheOtherJosh Posted November 6, 2017 Share Posted November 6, 2017 On 10/26/2017 at 4:15 PM, Josh said: sorry to be that guy but any feedback on my list mentioned above? The challenge I could see with your list is a combination of lack of bodies and no screening once in Melee. Why the herald on disc? Why not just take two Gaunt Summoners? (If you’re aiming for including a GS, as they can have discs, too. Or have Familiars, instead.) Link to comment Share on other sites More sharing options...
Josh Posted November 8, 2017 Share Posted November 8, 2017 On 07/11/2017 at 6:41 AM, TheOtherJosh said: The challenge I could see with your list is a combination of lack of bodies and no screening once in Melee. Why the herald on disc? Why not just take two Gaunt Summoners? (If you’re aiming for including a GS, as they can have discs, too. Or have Familiars, instead.) my thoughts were make my pinks split & have some summoning spare i went disc just for mobility & its free so why not? good point regarding the double gs just thought another spell & more damage output wasnt a bad thing either Link to comment Share on other sites More sharing options...
Lustmoerder Posted November 8, 2017 Share Posted November 8, 2017 16 hours ago, Josh said: my thoughts were make my pinks split & have some summoning spare i went disc just for mobility & its free so why not? good point regarding the double gs just thought another spell & more damage output wasnt a bad thing either I believe that the herald on disc has a worse spell (blue fire vs. pink fire) which means you trade damage for mobility if I read it correctly. Link to comment Share on other sites More sharing options...
Josh Posted November 8, 2017 Share Posted November 8, 2017 4 hours ago, Lustmoerder said: I believe that the herald on disc has a worse spell (blue fire vs. pink fire) which means you trade damage for mobility if I read it correctly. youre very right! thanks for pointing that out! Link to comment Share on other sites More sharing options...
Heroflegend21 Posted November 11, 2017 Share Posted November 11, 2017 When making the Balewind Vortex should one glue together all the components or leave the option to take off the actual vortex portion? Link to comment Share on other sites More sharing options...
MOMUS Posted November 12, 2017 Share Posted November 12, 2017 13 hours ago, Heroflegend21 said: When making the Balewind Vortex should one glue together all the components or leave the option to take off the actual vortex portion? Best way to make a balewind vortex is to put it in the bin. Link to comment Share on other sites More sharing options...
Nico Posted November 12, 2017 Author Share Posted November 12, 2017 That’s not a very constructive thing to say in a forum for the spellcaster faction. We could all push around 90 Arrer Boyz and spend 1.5 hours on turn one if you prefer. Link to comment Share on other sites More sharing options...
Stevewren Posted November 14, 2017 Share Posted November 14, 2017 On 12/11/2017 at 2:01 PM, Nico said: That’s not a very constructive thing to say in a forum for the spellcaster faction. We could all push around 90 Arrer Boyz and spend 1.5 hours on turn one if you prefer. Sounds amazing! Sign me up Link to comment Share on other sites More sharing options...
JonnyTheKing Posted November 18, 2017 Share Posted November 18, 2017 On the topic of Balewind Vortexs, I'm getting around to my Tzeentch finally and reading the rules for Balewinds they seem damn insane! Are these something that should never be considered for mostly casual games? Link to comment Share on other sites More sharing options...
Nico Posted November 18, 2017 Author Share Posted November 18, 2017 They are fine for casual games. If your opponent has no ranged threat, then will need to play for the objectives and play well (unless like Khorne, Fyreslayers or Seraphon they have auto unbinds). Link to comment Share on other sites More sharing options...
Nico Posted November 18, 2017 Author Share Posted November 18, 2017 The Balewind for Tzeentch fulfills only one admittedly important function - countering hordes. If you don’t face hordes, then it’s often unnecessary (and more Horrors becomes a better option). The Changeling, Balewind, Gateway combo seems inefficient (as Changeling only casts one spell), when you can typically use Changehost swaps or summoning to get a LoC into range. Link to comment Share on other sites More sharing options...
Olincay Posted November 30, 2017 Share Posted November 30, 2017 Scrub question, but i thought i'd ask anyway, does the ability on the tzaangor shaman apply with the rule of one? Say I fail to cast fold reality with him I can attempt to cast it again? Link to comment Share on other sites More sharing options...
Freejack02 Posted November 30, 2017 Share Posted November 30, 2017 11 minutes ago, Olincay said: Scrub question, but i thought i'd ask anyway, does the ability on the tzaangor shaman apply with the rule of one? Say I fail to cast fold reality with him I can attempt to cast it again? No. Link to comment Share on other sites More sharing options...
Olincay Posted November 30, 2017 Share Posted November 30, 2017 1 hour ago, Freejack02 said: No. No to I can cast it again or no that the rule of one applies? just to clarify. Link to comment Share on other sites More sharing options...
Freejack02 Posted November 30, 2017 Share Posted November 30, 2017 8 hours ago, Olincay said: No to I can cast it again or no that the rule of one applies? just to clarify. You cannot attempt to cast anything twice - the rules of 1 trump all others for matched play. Link to comment Share on other sites More sharing options...
neviskio Posted December 1, 2017 Share Posted December 1, 2017 Hello! Just got the tzeentch battleforce chest early, wondering if I can get some help on a couple topics: 1) Kairic acolytes, what's a good weapon choice for a unit of 10 in a 1k game? I've built the adept with vulcharch and he has only 1 weapon on his model, can he not have a second weapon/shield due to its arm for the vulcharch? I also wanted the dark scroll, I imagine that one too would have the weapon problem, can they only carry 1 cursed weapon? For the rest of them I planned to use the 3 glaives and split the rest with 2x blades and blade/shield setup. Does this make sense and is good? 2) Same as the acolytes, got a 10 unit of tzaangors, any help with the weapon selection? I'm a bit struggling since I never had an army with these many choices and options. 3) this is my army Allegiance: TzeentchLeadersOgroid Thaumaturge (160)Tzaangor Shaman (160)- GeneralBattleline10 x Kairic Acolytes (100)10 x Tzaangors (180)Units6 x Tzaangor Skyfires (400)Total: 1000 / 1000 not sure what traits/artifacts/lore stuff to pick for my leaders any suggestions? Link to comment Share on other sites More sharing options...
AverageBoss Posted December 1, 2017 Share Posted December 1, 2017 13 minutes ago, neviskio said: Hello! Just got the tzeentch battleforce chest early, wondering if I can get some help on a couple topics: 1) Kairic acolytes, what's a good weapon choice for a unit of 10 in a 1k game? I've built the adept with vulcharch and he has only 1 weapon on his model, can he not have a second weapon/shield due to its arm for the vulcharch? I also wanted the dark scroll, I imagine that one too would have the weapon problem, can they only carry 1 cursed weapon? For the rest of them I planned to use the 3 glaives and split the rest with 2x blades and blade/shield setup. Does this make sense and is good? 2) Same as the acolytes, got a 10 unit of tzaangors, any help with the weapon selection? I'm a bit struggling since I never had an army with these many choices and options. 3) this is my army Allegiance: TzeentchLeadersOgroid Thaumaturge (160)Tzaangor Shaman (160)- GeneralBattleline10 x Kairic Acolytes (100)10 x Tzaangors (180)Units6 x Tzaangor Skyfires (400)Total: 1000 / 1000 not sure what traits/artifacts/lore stuff to pick for my leaders any suggestions? According to the FAQ: Q: How do models like horn blowers and standard bearers work? Do they lose the weapons they would otherwise carry, or do you just gain the benefits of the upgrades without penalty? A: You just gain the benefits unless specifically stated otherwise. The model is assumed to still have any weapons it had before it was upgraded, even if the weapons are not shown on the model itself. It should also be noted that you do not lose the benefits of shields when armed with glaives. As such it is generally considered best to arm the whole unit with shields, and give glaives to your unit champion, scroll caddy, and bird carrier glaives. This ensures you keep both your units most important upgrades, and most damaging weapons around for the longest time possible. The only time such a decision would backfire would be against a Stardrake or Giant, since they can pick out individual models. For the Tzaangors, the best configuration for every 10 men is generally considered: 1x Banner + great weapon 1x Horn + great weapon 1x champion + great weapon 1x scrub with great weapon 2x mutant (the split head dudes) with paired weapons 4x scrubs with sword and shield Link to comment Share on other sites More sharing options...
neviskio Posted December 1, 2017 Share Posted December 1, 2017 Fantastic! Thanks for the clarifications, I was about to build them all wrong both units and "regret" it edit: sorry one more, I can only see 2 acolytes can carry double weapons I guess I'll ignore them for all shields? Link to comment Share on other sites More sharing options...
AverageBoss Posted December 1, 2017 Share Posted December 1, 2017 31 minutes ago, neviskio said: Fantastic! Thanks for the clarifications, I was about to build them all wrong both units and "regret" it edit: sorry one more, I can only see 2 acolytes can carry double weapons I guess I'll ignore them for all shields? The warscroll says 3 in every ten can carry double handed glaives, but said glaives are all modeled one handed, and there are no rules in the game for weapons taking up hand space. Further GW even picture them with glaive and shield. Also keep in mind some models can have the shield on their back. If you wind up with a model you can't build any other way than twin blade, make sure he has a back shield. Link to comment Share on other sites More sharing options...
Olincay Posted December 8, 2017 Share Posted December 8, 2017 Fellas, i'll probaby be attending cancon early next year *australias biggest aos tournament* and im after alittle advice on my list. My list is currently sitting at 1940 points and i feel like i should be rounding it up to 2000 points or just under. Any advice what i can add or subtract? A balewind wound be nice.. Link to comment Share on other sites More sharing options...
Tasman Posted December 8, 2017 Share Posted December 8, 2017 5 minutes ago, Olincay said: Fellas, i'll probaby be attending cancon early next year *australias biggest aos tournament* and im after alittle advice on my list. My list is currently sitting at 1940 points and i feel like i should be rounding it up to 2000 points or just under. Any advice what i can add or subtract? A balewind wound be nice.. Blue horrors are 50 pts...... Link to comment Share on other sites More sharing options...
Freejack02 Posted December 9, 2017 Share Posted December 9, 2017 21 hours ago, Olincay said: Fellas, i'll probaby be attending cancon early next year *australias biggest aos tournament* and im after alittle advice on my list. My list is currently sitting at 1940 points and i feel like i should be rounding it up to 2000 points or just under. Any advice what i can add or subtract? A balewind wound be nice.. I think that adding 10 blue horrors for splitting like Tasman said would work well. Personally, I would up the Tzaangor unit to 30 (only costs another 90 points), then replace the Ogroid for a Herald on foot - putting you at 1990. You keep all your casting, and gives you two big block threats in the Tzaangors and Skyfires. Link to comment Share on other sites More sharing options...
SPlatte Posted December 10, 2017 Share Posted December 10, 2017 Greetings, this my first post here. I'm going to get the Changecult Battleforce for Christmas + Lord of Change and have no idea how to equip the Units. All the armylists here only state what Units are in it but not the weapon loadout of them. What should I give the LoC? Baleful Sword or Rod of Sorcery? I want to build the Tzaangors as two 10 man Units, each with Brayhorn and Icon Bearer but do I max out the Tzaangor Mutants and double-handed Savage Blades? Do I give them Paired Blades or Savage Blade+Shield? The Kairic Acolytes will be in two 10 man Units aswell. Again the option of Arcanite Shield+Cursed Blade or Paired Cursed Blades? Maxing out the Cursed Glaives? Vulcharc and Scroll of Dark Arts are set. That should be all.. The Tzaangor Shaman has no options and i want to build 3 Skyfires and 3 Enlightened. Thanks in advance! Link to comment Share on other sites More sharing options...
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