Broken Netcode Posted November 10, 2016 Share Posted November 10, 2016 Shamelessly going to copy the idea going on at Death and create this! What do you think rules wise are the worst models in the game for Chaos. I would personally put the Chimera on the list just because it barely does anything ever. Let the discussion begin! Link to comment Share on other sites More sharing options...
DarkBlack Posted November 11, 2016 Share Posted November 11, 2016 I love my chimera model, does not really pull it's weight though. Furies and warhounds are not very appealing to start with. Warhounds would be cool if they were battleline, but now I'm not sure if someone just forgot to discontinue them. Link to comment Share on other sites More sharing options...
Tasman Posted November 11, 2016 Share Posted November 11, 2016 I'm probably going to get heat for this, but......chosen. Just too many pts for a small unit that doesn't really get THAT big of a boost for the pts. I'd rather take warriors. No rend, true, but the 5+ save v mortal wounds wins me over, and the are battle line.Not saying that the chosen aren't a good unit, just wish they were a little bit easier to ft in. Now, in an open or narrative game, I'd take them for sure. Link to comment Share on other sites More sharing options...
Nico Posted November 11, 2016 Share Posted November 11, 2016 Yeah - Chosen should cost a bit more, but have 3 wounds and the ward save. The synergy is pants as only on slaves and requires them to go first. Any procs on wound rolls are weaker. Link to comment Share on other sites More sharing options...
RuneBrush Posted November 11, 2016 Share Posted November 11, 2016 Out of the models I've got I'd say the worst rules wise is probably the Khorgorath. Restoring a single wound per unit per combat phase sounds good but it generally doesn't do very much and there's no real reason to field more than one in a unit because of it. As a more general "not a fan of", I'd say Bloodreavers. They're very glass cannon in style and need quite a bit of supporting units in order to boost them to a decent enough level. That said they are cheap in points! Link to comment Share on other sites More sharing options...
Nico Posted November 11, 2016 Share Posted November 11, 2016 The puppies are economical though - 8 wound models for 80 points with a 4+ save is solid. Link to comment Share on other sites More sharing options...
Tasman Posted November 11, 2016 Share Posted November 11, 2016 yeah, reavers really suck IMO.... I've totally given up on them. If points are an issue, I bring marauders. I'm particularly fond of using them in battalions where I can benefit them with buffs, i.e. fatesworn or plague touched. If points are not an issue, regular warriors are a no-brainer choice over reavers anytime Link to comment Share on other sites More sharing options...
Fireymonkeyboy Posted November 11, 2016 Share Posted November 11, 2016 Serious question - when are points not an issue? Link to comment Share on other sites More sharing options...
Nico Posted November 11, 2016 Share Posted November 11, 2016 Bloodreavers in large blocks with Meatripper axes with Bloodsecrator support - how is this not a bargain at 60 for 10? Minimum cost chaff with -1 rend - yes please! Link to comment Share on other sites More sharing options...
Caffran101 Posted November 11, 2016 Share Posted November 11, 2016 I'd nominate the Cockatrice. A monster with low wound count and a 6+ save. It even takes up one of your behemoth slots! Link to comment Share on other sites More sharing options...
Tasman Posted November 11, 2016 Share Posted November 11, 2016 Points are not an issue if you aren't playing match play games. Link to comment Share on other sites More sharing options...
Broken Netcode Posted November 11, 2016 Author Share Posted November 11, 2016 So so far, the list is looking like this, 1) Furies 2) Cockatrice 3)Khorgorath 4)Warhounds 5)... I am not putting chosen on this list because im biased and they are my main sweeper in my army. Link to comment Share on other sites More sharing options...
Tasman Posted November 11, 2016 Share Posted November 11, 2016 I've watched my reavers, and annihilated my opponents' reavers, too many times to put much stock in them. They can be viable for about one turn, then they are done. Usually the bloodsecrator is the first to go, then the reavers cease to exist shortly after. I'll still take marauders with a possible +2 to hit and an actual save for the same points. A bloodsecrator will buff marauders, too, if you khorne them. Link to comment Share on other sites More sharing options...
Tasman Posted November 11, 2016 Share Posted November 11, 2016 Wow. I'm surprised that you rate hounds over a korgorath...... Link to comment Share on other sites More sharing options...
Broken Netcode Posted November 11, 2016 Author Share Posted November 11, 2016 I rate hounds higher because they are very fast for what they are. Use them as last minute objective takers then let them die. Link to comment Share on other sites More sharing options...
Tasman Posted November 11, 2016 Share Posted November 11, 2016 Yeah, if they survive long enough to even do THAT. Link to comment Share on other sites More sharing options...
Nico Posted November 11, 2016 Share Posted November 11, 2016 Puppies = Corgis = Khorgoraths in case any confusion. Link to comment Share on other sites More sharing options...
Ollie Grimwood Posted November 11, 2016 Share Posted November 11, 2016 I love Khorgoraths, tough (8 wounds and 4+save) reasonably hitty and only 80 pts. The healing and -1 to bravery bubble come in handy. I run 3 in separate units and they're great, haven't tried them as a single unit yet. I also use them to hide stuff I don't want shot off behind Bloodreavers on their own are total pants, however as part of a wider Bloodbound army they become absolute monsters. I have real trouble with Marauder horsemen, with javelins or otherwise, I just can't get them to work and I've tired them in a good sized unit of ten. It's probably me getting carried away with that massive 12" move and putting them in harms way too much. Great set of models though really fun and loads of great bits and easy to paint. Performance wise for me they're the worst Link to comment Share on other sites More sharing options...
MikeGreen Posted November 11, 2016 Share Posted November 11, 2016 Hopefully they will make equivalent lists for 2 remaining alliances. Then we can merge them together into an ultimate list of "reconsider purchase" as a great reference for newcomers. It will help save time and money, and in the long run may even help units on the list to get a buff in the upcoming tomes. Link to comment Share on other sites More sharing options...
Fireymonkeyboy Posted November 11, 2016 Share Posted November 11, 2016 39 minutes ago, Ollie Grimwood said: I have real trouble with Marauder horsemen, with javelins or otherwise, I just can't get them to work and I've tired them in a good sized unit of ten. It's probably me getting carried away with that massive 12" move and putting them in harms way too much. Great set of models though really fun and loads of great bits and easy to paint. Performance wise for me they're the worst This is total speculation, but I figured they played the same role for knights that marauders / bloodreavers do for warriors - chaff shield. They're mobile, relatively cheap (compared to heavy cav units), and at least a bit shooty. So, they screen, bog down the opposing killy stuff, then die or disengaged to let your hard stuff charge in at targets of your choosing. After that, it's gravy - go hunt warmachines, or snag an objective or something. FMB Link to comment Share on other sites More sharing options...
Double Misfire Posted November 12, 2016 Share Posted November 12, 2016 Pink Horrors? Pink Horrors for 140 points under rules of one anyone? Spoiler There are no bad units, only overcosted ones. Link to comment Share on other sites More sharing options...
Iradekhorne Posted November 12, 2016 Share Posted November 12, 2016 5 hours ago, Double Misfire said: Pink Horrors? Pink Horrors for 140 points under rules of one anyone? Reveal hidden contents There are no bad units, only overcosted ones. I dont think so. They have a shooting atack,+1 to cast and they can also cast and unbind spells and they are battleline. Two units of 10 are very good choice to support your elite units. I mind the warhounds are the worst ever, 5 wounds with 6+ save and 2 atacks at 4+ and 4+.... for 20 points more you have marauder horsemen with javelins.... for me warhounds and chimaera are the worst ever Link to comment Share on other sites More sharing options...
Andreas Posted November 12, 2016 Share Posted November 12, 2016 I have had problem doing anything usefull with the cygor. Maybe not top 5 but just to add something new to discuss. Only 5+ save, weak in combat, shooting that never hits, slow for a monster etc.. for 200pt. Link to comment Share on other sites More sharing options...
Tasman Posted November 12, 2016 Share Posted November 12, 2016 2 hours ago, Iradekhorne said: I dont think so. They have a shooting atack,+1 to cast and they can also cast and unbind spells and they are battleline. Two units of 10 are very good choice to support your elite units. I mind the warhounds are the worst ever, 5 wounds with 6+ save and 2 atacks at 4+ and 4+.... for 20 points more you have marauder horsemen with javelins.... for me warhounds and chimaera are the worst ever ^^^Pink horrors are a surprisingly decent unit, IMO. Absolute waste of time to even assemble hounds these days, not that they EVER had much use. I've been plying 25+ years, and the only thing they were any good for was dummy drops (until I discovered beasts of Nurgle). They really have to be in at least the top 5. Horsemen are ok. Basically an annoying skirmish unit that can be used to take out enemy sorcerers, war machines and jump on objectives (before being wiped out) I kind of like them for a fluff game, and they are fun in narrative play. Link to comment Share on other sites More sharing options...
Nico Posted November 12, 2016 Share Posted November 12, 2016 Pink Horrors can tick three boxes for a Khorne Bloodbound army - Battleline Unit, Wizard for Mystic Shield and some pew pew. Link to comment Share on other sites More sharing options...
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