The Lost Sigmarite Posted August 22, 2023 Share Posted August 22, 2023 54 minutes ago, Gitzdee said: Not surprised at all. GW loves their Nighthaunt. And so do i. Love to see them in this game. Edit: Awlrach looks amazing. A bit surprised they included the mourngul. Maybe because we get a plastic Mourngul in the short/mid term future ? 🤩 1 Quote Link to comment Share on other sites More sharing options...
Gitzdee Posted August 22, 2023 Share Posted August 22, 2023 I am hoping the last one will be Skaven. But i think it will be Slaves. Chaos Knights are such an iconic unit, add some Varanguard, Eternus, some chariots and beasts to that mix and it would look great in this game. Quote Link to comment Share on other sites More sharing options...
novakai Posted August 22, 2023 Share Posted August 22, 2023 Spoiler if you want to experience the game first hand but here is early campaign footage and story elements Voice acting and cinematic are pretty stellar 2 Quote Link to comment Share on other sites More sharing options...
The Lost Sigmarite Posted August 22, 2023 Share Posted August 22, 2023 8 minutes ago, novakai said: Spoiler if you want to experience the game first hand but here is early campaign footage and story elements Voice acting and cinematic are pretty stellar The cinematic does a great job at building up the threat and then introducing the Nighthaunt. Quote Link to comment Share on other sites More sharing options...
Jator Posted August 23, 2023 Share Posted August 23, 2023 4 hours ago, Gitzdee said: I am hoping the last one will be Skaven. But i think it will be Slaves. Chaos Knights are such an iconic unit, add some Varanguard, Eternus, some chariots and beasts to that mix and it would look great in this game. It was more or less confirmed that it will be Tzeench (maybe StD). But with Nighthaunt and Kruleboyz in the game I think the tight choice would have been Khorne, that way all the bad boys from the starter boxes of all editions would be in! 1 Quote Link to comment Share on other sites More sharing options...
LordSolarMach Posted August 23, 2023 Share Posted August 23, 2023 6 hours ago, novakai said: There's a bit in there where (I'm assuming) the guy is saying "...we can save [name of person/place/thing]..." but I heard it as "...we can save our cannabis..." and I don't want to find out what the actual quote is. 2 Quote Link to comment Share on other sites More sharing options...
novakai Posted August 23, 2023 Share Posted August 23, 2023 19 minutes ago, LordSolarMach said: There's a bit in there where (I'm assuming) the guy is saying "...we can save [name of person/place/thing]..." but I heard it as "...we can save our cannabis..." and I don't want to find out what the actual quote is. Lol the free city is called Harkanibus ( Har Kanibus ) so it does sound like Our Cannabis 1 2 Quote Link to comment Share on other sites More sharing options...
Clan's Cynic Posted August 23, 2023 Share Posted August 23, 2023 (edited) Genuinely impressed and surprised by the quality of the cutscenes and voice acting. But the gameplay does still appear very... flat? I was definitely hoping it would be spending longer in the oven to account for the largely negative reaction to the beta's gameplay. Do we know if there's more betas planned? I could see myself holding off on pre-order unless I get another go with their updates. Edited August 23, 2023 by Clan's Cynic 1 Quote Link to comment Share on other sites More sharing options...
Beliman Posted August 23, 2023 Share Posted August 23, 2023 The game is priced as a AAA game, let's hope that it has enough content to stay relevant for more than one month. Quote Link to comment Share on other sites More sharing options...
The Borumancer Posted August 23, 2023 Share Posted August 23, 2023 10 hours ago, Clan's Cynic said: Genuinely impressed and surprised by the quality of the cutscenes and voice acting. But the gameplay does still appear very... flat? I was definitely hoping it would be spending longer in the oven to account for the largely negative reaction to the beta's gameplay. Do we know if there's more betas planned? I could see myself holding off on pre-order unless I get another go with their updates. That's the main problem with Frontier games. They are very beautiful, realistic graphics, with awesome and fluid animations but... nothing else. I'm not meaning they are bad games but their mechanics and gameplay are pretty average and repetitive. When the interviews and previews were releasing I was worried because designers were more worried about animations than gameplay and looks that RoR will be another case of the problems I already mentioned. I hope it will be enjoyable to AoS fans at least. Quote Link to comment Share on other sites More sharing options...
CommissarRotke Posted August 23, 2023 Share Posted August 23, 2023 1 hour ago, Throgg said: I'm not meaning they are bad games but their mechanics and gameplay are pretty average and repetitive. again, this is most RTS though. it is a gameplay loop. the price tag has me raising an eyebrow 100%, but tbh the gameplay/animation looks like how DOW did. they seem to want to slow combat down a little which is fine because this genre can easily get overwhelming. the mechanics had a nice interplay in the beta, and i'm sure the devs are fixing the AI and reaction issues that were the main pain point of utilizing these skills. Quote Link to comment Share on other sites More sharing options...
Gitzdee Posted August 23, 2023 Share Posted August 23, 2023 Beta couldnt handle the micro? Quote Link to comment Share on other sites More sharing options...
Beliman Posted August 23, 2023 Share Posted August 23, 2023 23 minutes ago, Gitzdee said: Beta couldnt handle the micro? Beta didn't have any micro appart from 1 keyword for each unit (or less). Not even hit&run 1 Quote Link to comment Share on other sites More sharing options...
CommissarRotke Posted August 23, 2023 Share Posted August 23, 2023 1 hour ago, Gitzdee said: Beta couldnt handle the micro? sometimes there were issues with units actually accepting commands, keybindings were weird, and ranged units would also walk into melee. that last one plagued TWW3 at launch though so apparently it's a warhammer curse. attack move and the basic micro commands for RTS were present. special abilities were costed very strangely/expensively which i hope is balanced. 1 Quote Link to comment Share on other sites More sharing options...
Beliman Posted August 23, 2023 Share Posted August 23, 2023 39 minutes ago, CommissarRotke said: attack move and the basic micro commands for RTS were present. special abilities were costed very strangely/expensively which i hope is balanced. To add more points: You couldn't even auto-step, counter-charge (charging units run faster than yours) or rotate units. You could only charge/be charged, or use skills. When your unit was tied in a fight, you could only retreat or use abilities. Quote Link to comment Share on other sites More sharing options...
CommissarRotke Posted August 24, 2023 Share Posted August 24, 2023 18 hours ago, Beliman said: To add more points: You couldn't even auto-step, counter-charge (charging units run faster than yours) or rotate units. You could only charge/be charged, or use skills. When your unit was tied in a fight, you could only retreat or use abilities. I was able to rotate my ranged units by holding down right-click, was that bugged for some people?? the fights completely tying us up felt like a nod to tabletop, for better or worse... should be possible to counter-charge at least, if not sacrifice some health to move around Quote Link to comment Share on other sites More sharing options...
novakai Posted August 24, 2023 Share Posted August 24, 2023 Well keep in mind it looks like they took away the charge ability from basic units so only heroes and certain units have them in their latest build. it be interesting if people can adjust using range units as you are suppose to set them up with their arc of fire over the traditional RTS method of attack move order. Quote Link to comment Share on other sites More sharing options...
Beliman Posted August 24, 2023 Share Posted August 24, 2023 (edited) 4 hours ago, CommissarRotke said: I was able to rotate my ranged units by holding down right-click, was that bugged for some people?? I didn't mean changing direction/facing. I was talking about rounds of combat: First unit shoot, second unit charge (Enemy attacks your second unit) . FIrst unit charge, second unit go back (Enemy attacks your first unit). With shift to memo orders, that means that two units can do 3 rounds of dmg in a rapid succession for 2 rounds of enemy attacks. Same with transports+ranged units (click out, attack, embark again before enemy bullets impact in to your units, repeat). Nothing wrong with that, it's just the usual micro that people know is a diferent system than Realm of Ruin. Edited August 24, 2023 by Beliman Quote Link to comment Share on other sites More sharing options...
CommissarRotke Posted August 24, 2023 Share Posted August 24, 2023 oh... I am not sure what you're talking about TBQH i don't play RTS competitively and it's been a while since I even touched AOE4. i guess i'm not familiar with the full range of terms in them Quote Link to comment Share on other sites More sharing options...
Beliman Posted August 24, 2023 Share Posted August 24, 2023 2 hours ago, CommissarRotke said: oh... I am not sure what you're talking about TBQH i don't play RTS competitively and it's been a while since I even touched AOE4. i guess i'm not familiar with the full range of terms in them Probably it's because I'm not an english speaker and I ****** up my explanation. Look for any "Starcraft 2 micro" to see how to gain 1 round of damage vs enemy units: 2 Quote Link to comment Share on other sites More sharing options...
CommissarRotke Posted August 25, 2023 Share Posted August 25, 2023 17 hours ago, Beliman said: Look for any "Starcraft 2 micro" to see how to gain 1 round of damage vs enemy units: LMAO i was thinking to myself "this is probably SC2 wildness" 🤣tbh i don't mind if the game doesn't play like SC2. I was always terrible at it even against AI skirmishes... Quote Link to comment Share on other sites More sharing options...
novakai Posted September 4, 2023 Share Posted September 4, 2023 Some feature are confirm on their steam page. Army painter, map editor, and scene editor 2 3 Quote Link to comment Share on other sites More sharing options...
CommissarRotke Posted September 5, 2023 Share Posted September 5, 2023 WAIT A SCENE EDITOR TOO?????? Thank Sigmar they're really earning the pricetag 😍 got even more good feelings about this now 1 Quote Link to comment Share on other sites More sharing options...
The Lost Sigmarite Posted September 15, 2023 Share Posted September 15, 2023 (edited) The map editor, scene editor and army painter are a godsend. So many games don't have one (especially some with a way bigger budget), it feels like such a breath of fresh air to see a game with this. Edited September 15, 2023 by The Lost Sigmarite 1 Quote Link to comment Share on other sites More sharing options...
CommissarRotke Posted September 15, 2023 Share Posted September 15, 2023 1 hour ago, The Lost Sigmarite said: The map editor, scene editor and army painter are a godsend. So many games don't have one (especially some with a way bigger budget), it feels like such a breath of fresh air to see a game with this. the army painter looks better than DOW's honestly??? feels like they matched colors to armors and stuff better. either way, SUPER glad to see this game coming out swinging. too many naysayers, but now we've got RNG campaigns, map editor, full "livery editor", and even a SCENE EDITOR for all your diorama and RP needs. 2 Quote Link to comment Share on other sites More sharing options...
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