Nico Posted November 3, 2016 Share Posted November 3, 2016 I'll give you some credit for the Banshees, but bravery based so limited against Duardin. Also entirely dependent on your opponent not walking them off. I've acknowledged the Harbingers and the Mourngul as good options. All the other options are two thirds of the time going to dump units 9 inches away and stranded, making them an easy target. This doesn't help when the classic way to beat Nagash is to shred the regular troops and ignore him. Link to comment Share on other sites More sharing options...
Alexxk Posted November 3, 2016 Share Posted November 3, 2016 I also think that putting your centerpiece model on a balewind isn't that strong. For a branchwych or a damsel, beeing immune and protected from melee combat is fine. But having alarielle or nagash jsut there to cast spells? Nasgash' ranged attack is WEAKER than the treelord ancients ranged attack (and with 12" it wont do anything if he wants to stay behind, save on his balewind vortex). Thecomplete melee profile is lost when a unit is on the vortex! Sure, summoning is great from that affar, but sylvaneth can do basically the same with wyldwood drops. As stated, Stormcasts also can. Clan skyre can tunnel even to guarnateed charge range. Some dwarfs (miners I think) can also tunnel around the battlefield. Yeah, you have the flexibility, but once in a while the summoning fails (okay not with nagash), but sometimes you can't get the charge of in the first turn and you serves your oponnent some summoned units without the support of the rest of your army. If this happens vs. Khorne Bloodbound, those Bloodreavers will charge you and rip your zombies or whatever else apart! For the Morghasts I think they are great for summoning, since you don't have to specify in your list what you are fielding. Thats what I plan doing with mine, since I magnetised them. The only rule I would wish would be implemented is that the sorcerer on the vortex doesnt count for objective taking. Link to comment Share on other sites More sharing options...
Double Misfire Posted November 3, 2016 Share Posted November 3, 2016 Skitterleaping Verminlord Deceiver (or Thanquol I guess) then summoning a Balewind on turn 1 to block enemy movement/hump objectives in the right battleplan? Link to comment Share on other sites More sharing options...
Double Misfire Posted November 4, 2016 Share Posted November 4, 2016 Anyone else spot the nerf in the new warscroll? https://www.games-workshop.com/resources/PDF/AoS_Warscrolls/aos-Balewind-Vortex-ENG.pdf Spoiler Cast on a 7 EDIT: Spoiler Oh and no monsters on it either. Neat. Link to comment Share on other sites More sharing options...
Dez Posted November 4, 2016 Share Posted November 4, 2016 So if you have 6 casters, you could take 6 of these right? Just saying, you could push your whole army up the board in the hero phase. Link to comment Share on other sites More sharing options...
Double Misfire Posted November 4, 2016 Share Posted November 4, 2016 4 minutes ago, Dez said: So if you have 6 casters, you could take 6 of these right? Just saying, you could push your whole army up the board in the hero phase. Sure! Only one a turn in matched play though. Link to comment Share on other sites More sharing options...
Dez Posted November 5, 2016 Share Posted November 5, 2016 Ahh that's right, rule of 1. Link to comment Share on other sites More sharing options...
Double Misfire Posted November 5, 2016 Share Posted November 5, 2016 I like the possibility of turning one into an effective 10" impassable object for keeping objectives or warmachines or whatever safe. Link to comment Share on other sites More sharing options...
Nico Posted November 5, 2016 Share Posted November 5, 2016 Amended scroll - clearer wording. Monsters can no longer use it. Hopefully this legitimises the Balewind for matched play generally. Underlined ones no longer can do it. Daemonsmith (debuff) Drazhoath (borderline - for one turn only) Dark Elf Sorceress (debuff) Grey Wizard (debuff) Skink Starseer (debuff) Luminark (Burning Gaze - but limits its shooting attack significantly) Teclis Kroak Branchwraith (Reaping Bomb - Silverwood Circlet) Alarielle (borderline - for one turn only) Be'Lakor (debuff) New Gaunt Summoner (bye bye blocks of chaff) Arch Warlock (Chain Lightning) Lord of Change (Infernal Gateway - a less reliable Thundertusk) Count Mannfred (Wind of Death) Moonclan Grot Shaman (Curse of Da Bad Moon) Link to comment Share on other sites More sharing options...
Double Misfire Posted November 5, 2016 Share Posted November 5, 2016 12 minutes ago, Nico said: Be'Lakor (debuff) Be'lakor is a monster on his post GA: Chaos warscroll (he wasn't in the compendiums). Link to comment Share on other sites More sharing options...
CoffeeGrunt Posted November 5, 2016 Share Posted November 5, 2016 Also means that Ghoul King and Vampire Lords can't use it when mounted on a Zombie Dragon or Terrorgheist, not that you'd want to unless they were wounded and wanted to avoid a fight for a bit. Link to comment Share on other sites More sharing options...
discoking Posted November 5, 2016 Share Posted November 5, 2016 Another change is only heroes can summon them now. Link to comment Share on other sites More sharing options...
Arkiham Posted November 5, 2016 Author Share Posted November 5, 2016 Awesome. so pretty much what I suggested. happy about this Link to comment Share on other sites More sharing options...
Nico Posted November 5, 2016 Share Posted November 5, 2016 App is still wrong about Be'Lakor I see. Thanks. Link to comment Share on other sites More sharing options...
daedalus81 Posted November 5, 2016 Share Posted November 5, 2016 2 hours ago, discoking said: Another change is only heroes can summon them now. This kind of clear-headed change to the rules makes me as excited for AoS as if they just released all the Silver Tower kits. I'm so happy right now. Link to comment Share on other sites More sharing options...
Squirrelmaster Posted November 5, 2016 Share Posted November 5, 2016 Nice. Of course, we still have an official FAQ saying that old warscrolls are legal, but imagine tournaments will tend to rule that only the newer one can be used. I also imagine fewer people will complain, since this one was released after the GH. Link to comment Share on other sites More sharing options...
Arkiham Posted November 5, 2016 Author Share Posted November 5, 2016 Old warscrolls are legal if there is no longer an updated one which replaces it, which in this case there is. Link to comment Share on other sites More sharing options...
rokapoke Posted November 5, 2016 Share Posted November 5, 2016 5 minutes ago, Arkiham said: Old warscrolls are legal if there is no longer an updated one which replaces it, which in this case there is. I believe if you reread the FAQ that you will find you are mistaken. GW recommends using the latest version but it's up to the players to decide. Link to comment Share on other sites More sharing options...
Arkiham Posted November 5, 2016 Author Share Posted November 5, 2016 6 minutes ago, rokapoke said: I believe if you reread the FAQ that you will find you are mistaken. GW recommends using the latest version but it's up to the players to decide. Gw recommends. pretty much means the standard, is why most tournaments do Base to Base. Link to comment Share on other sites More sharing options...
Andreas Posted November 5, 2016 Share Posted November 5, 2016 26 minutes ago, Arkiham said: Gw recommends. pretty much means the standard, is why most tournaments do Base to Base. Here I was thinking we figured that one out ourselves... like more than a year ago. ? Link to comment Share on other sites More sharing options...
Arkiham Posted November 5, 2016 Author Share Posted November 5, 2016 4 minutes ago, Andreas said: Here I was thinking we figured that one out ourselves... like more than a year ago. ? Lol yeah but gw recommends it now. makes it official, even though it's not a actual rule. Link to comment Share on other sites More sharing options...
mmimzie Posted November 6, 2016 Share Posted November 6, 2016 The new balewind updates, make it a legitimate way to protect your squishy casters. I really like that its mostly little mages who will have a tough time making this an easy cast, so the possiblity of failing it and wasting the wizards turn and making him still vulnerable is there. I wonder though how thier piece interacts with the pieaces of power scenario. Can you claim the thing and then on your next turn ride the winds to keep your caster safer. Link to comment Share on other sites More sharing options...
Double Misfire Posted November 6, 2016 Share Posted November 6, 2016 5 minutes ago, mmimzie said: The new balewind updates, make it a legitimate way to protect your squishy casters. I really like that its mostly little mages who will have a tough time making this an easy cast, so the possiblity of failing it and wasting the wizards turn and making him still vulnerable is there. I wonder though how thier piece interacts with the pieaces of power scenario. Can you claim the thing and then on your next turn ride the winds to keep your caster safer. Essentially, yep. Pretty tricky for your opponent if you get a double turn and do this, but there are Three Places of Power, so it's not like they can't just focus on the other two. I think there are gonna be a few matchups with limited non melee damage output (Bloodbound, Ironjawz) who are gonna struggle to counter the Balewind Vortex (not that it's really gonna matter with the one 140 point wizard ontop of it), but it's new warscroll looks like it only adds to the depth of games of AoS, giving a single non-monster wizard a little more ranged punch in the early turns of the game (albeit less reliably casting on a 7), and providing all kinds of dynamic new movement blocking shenanigans. I've got Balthasar Gelt in a jar of nail polish remover as I type this, getting ready for a new paintjob to go with the Balewind I plan on picking up on saturday. Link to comment Share on other sites More sharing options...
Double Misfire Posted November 6, 2016 Share Posted November 6, 2016 Would anyone be game for more summonable scenery in a similar vein down the line? Not gonna lie, I was a little gutted when the Magewrath Throne's new warscroll didn't come with a spell allowing wizards to dump one on the battlefield. Link to comment Share on other sites More sharing options...
Arkiham Posted November 6, 2016 Author Share Posted November 6, 2016 I think the battlefield should be much more dynamic, I really want to see rivers introduced Link to comment Share on other sites More sharing options...
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