Enrgie Posted September 6, 2016 Share Posted September 6, 2016 These amazing models are beautiful but I struggling with the weapon options. I would prefer something competitive and would certainly welcome any experienced General's advise. Thanks in advance! Sent from my E6653 using Tapatalk Link to comment Share on other sites More sharing options...
Zlatan Posted September 6, 2016 Share Posted September 6, 2016 Always go with the choppas if you're playing base to base. With such a large base size the extra 1" range doesn't actually help much. If you're playing bases don't matter, and especially if you're prepared to pile models on top of other model's bases, go with the spears in larger units (more than around 6). You'll be able to appreciate the extra range then. With smaller units it's usually possible to pile them all in anyway. As for the boss, I like the claw and brute smasha if you have a way of increasing your attacks or to hit chance. Nearby warchanters and megabosses are great for this. Otherwise it can be easy to fluff with and might be better to go with the boss choppa. Link to comment Share on other sites More sharing options...
Enrgie Posted September 6, 2016 Author Share Posted September 6, 2016 Thanks for your quick response! Do you arm your gore gruntas the same too? I measure to base and feel the entire overlapping thing just seem strange. Sent from my E6653 using Tapatalk Link to comment Share on other sites More sharing options...
Malakithe Posted September 6, 2016 Share Posted September 6, 2016 The common load out is choppas for units of 5 then, points pending, a unit of 10 with jagged-hackas. A unit of 10+megaboss=death Link to comment Share on other sites More sharing options...
Dez Posted September 6, 2016 Share Posted September 6, 2016 I think he got it backwards I think most will be playing base to base, and Brutes have huge bases. If taking a unit of 5, I think that Choppas and Gore-Choppa is great. The Boss has to be armed with the Klaw and Smasha, so that works out. If taking 10, the Choppas still may work but because of the base size you probably won't get them all into the fight. This is where you start thinking about Jagged-Hackaz for the extra reach. *Mal posted just as I did Link to comment Share on other sites More sharing options...
Malakithe Posted September 6, 2016 Share Posted September 6, 2016 11 minutes ago, Dez said: *Mal posted just as I did Victory! Link to comment Share on other sites More sharing options...
Enrgie Posted September 6, 2016 Author Share Posted September 6, 2016 Thanks war bosses! Do you guys usually run them in 5s or 10s at 2000 points? I should also let you know that I'm planing to play with the scenarios from the Generals Handbook. Sent from my iPad using Tapatalk Link to comment Share on other sites More sharing options...
Malakithe Posted September 6, 2016 Share Posted September 6, 2016 Depends on other stuff in the list but usually 2-3 units of 5 and 1 of 10 for a ironfist Link to comment Share on other sites More sharing options...
Emicus Posted September 7, 2016 Share Posted September 7, 2016 I run a unit of 10 with hackas and 2 gore choppas in 1k buffed by a chanter and near a 'boss. it beats face Link to comment Share on other sites More sharing options...
Enrgie Posted September 7, 2016 Author Share Posted September 7, 2016 Thanks again fellas. Looks like both are feasible in a competitive list which is good. Sent from my E6653 using Tapatalk Link to comment Share on other sites More sharing options...
Chris Tomlin Posted September 7, 2016 Share Posted September 7, 2016 Hey, I think the two ways to field Brutes are; Units of 5 - Choppas, 1 Gore-choppa, Klaw & Smasha Or; Units of 10 - Jagged-hackas, 2 Gore-choppas, Klaw & Smasha Currently I run 1x10 (main unit, gets the buffs) and 2x 5 in my 2,000 point list. The reason for the Jagged-hackas on the 10 is to maximise attacks as they can fight across one another if base to base with the enemy. I am considering getting two more boxes and going for a second unit of 10, though I think it would lose effectiveness due to not being able to put down two Inspiring Presence's. You'd also need a second Warchanter, but this isn't a bad idea full stop IMO. Don't under estimate the units of 5 though. Very nice little units, just be wary of battleshock. With Gore-gruntas, I think Choppas are almost always better, which is a shame as the Jagged-hackas look so good. All of the above assumes playing base to base. Chris Link to comment Share on other sites More sharing options...
Enrgie Posted September 7, 2016 Author Share Posted September 7, 2016 Thanks Chris! I think I'll build towards a 10 orc unit with hackas. With the pigs I'll do the choppas. I'll probably swap the parts around to increase variability! Sent from my E6653 using Tapatalk Link to comment Share on other sites More sharing options...
Redmanphill Posted September 7, 2016 Share Posted September 7, 2016 A good question here is whether five or ten is the ideal size for a regiment? I think five but I could be convinced otherwise. Link to comment Share on other sites More sharing options...
Malakithe Posted September 7, 2016 Share Posted September 7, 2016 5 with choppas and 10 with hackas seem to be the best choice. Going bigger with unit sizes gets costly and won't leave much for list wiggle room Link to comment Share on other sites More sharing options...
Enrgie Posted September 7, 2016 Author Share Posted September 7, 2016 5 with choppas and 10 with hackas seem to be the best choice. Going bigger with unit sizes gets costly and won't leave much for list wiggle room So most lists have two units of brutes? Sent from my iPad using Tapatalk Link to comment Share on other sites More sharing options...
Malakithe Posted September 8, 2016 Share Posted September 8, 2016 Oh I was referring to the unit size. As far as how many depends on what tour running. For me I like a ironfist of 3 units. 2×5 And 1×10. A megaboss follows the 10man. But still depends on your list Link to comment Share on other sites More sharing options...
Chris Tomlin Posted September 8, 2016 Share Posted September 8, 2016 On 07/09/2016 at 11:02 AM, Enrgie said: Thanks Chris! I think I'll build towards a 10 orc unit with hackas. With the pigs I'll do the choppas. I'll probably swap the parts around to increase variability! Sent from my E6653 using Tapatalk Yeh you will get some joy mixing the parts from the kits. It's quite easy to get variety amongst your models with little effort. I have 20 painted Brutes now and the are all individual. There are a couple more involved conversions, but for the most part its just simple kit bashing. 16 hours ago, Redmanphill said: A good question here is whether five or ten is the ideal size for a regiment? I think five but I could be convinced otherwise. As per my post above, I think there is merit in both. With multiple small units (MSU) you increase the number of Klaw & Smasha attacks, which is pretty nice. You also have more flexibility and redundancy as the units have a much smaller footprint and can be more throwaway. However it's harder to spread buffs across a larger number of models as you need more Warchanters (not a bad thing) or Shamans (a bad thing!), likewise you get less bang for your buck on Inspiring Presence (though the flip side is Waaagh is more reliable). With larger units you mitigate a number of these issues and are able to easily pile buffs on a single "Death Star" unit for maximum impact. I do really like the idea of a full MSU Ironjawz army, but worry it would melt under battleshock against a clever opponent. As stated my preference is 1 unit of 10 and 2 units of 5. Gives you a bit of both worlds and is aesthetically appealing. I want to try 2x 10's though at some point. Double Megaboss, double Warchanter. Could be pretty tasty I reckon. Link to comment Share on other sites More sharing options...
Vasshpit Posted September 8, 2016 Share Posted September 8, 2016 I'm not any help here as I'm still building my Ironjawz but wanted to chime in and say that I hope that with the overall increase in base size and height of GWs minis they extend that pole arm reach to 3". Or at least on calvary. Gruntas could use it bad. Link to comment Share on other sites More sharing options...
Dez Posted September 8, 2016 Share Posted September 8, 2016 Something I've been mulling over as of late is mixed units. What I mean is taking a unit of 10 Brutes, and giving them 2 Gore-Choppas, Boss, 3 Choppas and the rest Gore-Hackaz. That way you can get the extra attacks still, you keep the Boss and Choppas up front and the Gore-Choppas and Hackaz to the rear with their reach. Link to comment Share on other sites More sharing options...
Chris Tomlin Posted September 8, 2016 Share Posted September 8, 2016 22 minutes ago, Dez said: Something I've been mulling over as of late is mixed units. What I mean is taking a unit of 10 Brutes, and giving them 2 Gore-Choppas, Boss, 3 Choppas and the rest Gore-Hackaz. That way you can get the extra attacks still, you keep the Boss and Choppas up front and the Gore-Choppas and Hackaz to the rear with their reach. Nice idea and would be the optimal way to go. Unfortunately you cannot mix equipment. Ardboyz have special wording on their scroll that allows the mixed approach. There are very few units in the game like this; Brutes aren't one of them I'm afraid. Link to comment Share on other sites More sharing options...
Vasshpit Posted September 8, 2016 Share Posted September 8, 2016 20 minutes ago, Chris Tomlin said: Nice idea and would be the optimal way to go. Unfortunately you cannot mix equipment. Ardboyz have special wording on their scroll that allows the mixed approach. There are very few units in the game like this; Brutes aren't one of them I'm afraid. I think this a bit silly that you can with some and can't with others. Meh. Link to comment Share on other sites More sharing options...
Dez Posted September 8, 2016 Share Posted September 8, 2016 Hehe, weird I see it now. Link to comment Share on other sites More sharing options...
Chris Tomlin Posted September 8, 2016 Share Posted September 8, 2016 52 minutes ago, Vasshpit said: I think this a bit silly that you can with some and can't with others. Meh. There is plenty sillier out there. At least this is nice and clear on the scrolls... 39 minutes ago, Dez said: Hehe, weird I see it now. ...as nicely demonstrated by @Dez; you got it! Glad you found it, I was gonna do the screen grabs myself later so cheers Link to comment Share on other sites More sharing options...
Dez Posted September 8, 2016 Share Posted September 8, 2016 I speed read past the 'some units' the first time through. Link to comment Share on other sites More sharing options...
Furious Posted September 8, 2016 Share Posted September 8, 2016 I kind of wish they kept the 8th ed. Black Orc "Armed to da Teef" rule - decide what they pull out in the combat round! It made them super versatile, and heck, all that more interesting and fluffy. Link to comment Share on other sites More sharing options...
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