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AoS 3.0 - Ogor Mawtribes Discussion


Charleston

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hello
I am trying to make a list to play at 30000p as best as possible

would you make any changes? Among all the thumbnails that appear in the list you could add:
1 Butcher
12 Gluttons
40 Gnoblars
1 Hrothgorn / Hunter
4 - Frost Sabers

 

 

 

Option -1 

Allegiance: Ogor Mawtribes
- Mawtribe: Boulderhead
- Grand Strategy: Hold the Line
- Triumphs:
Frostlord on Stonehorn (430)
- General
- Command Trait: Lord of Beasts
- Artefact: Brand of the Svard
- Mount Trait: Metalcruncher
Frostlord on Stonehorn (430)
- Mount Trait: Black Clatterhorn
Kragnos, The End of Empires (720)
4 x Mournfang Pack (320)
- Gargant Hackers
- Reinforced x 1
2 x Mournfang Pack (160)
- Gargant Hackers
Stonehorn Beastriders (320)
- Weapon: Blood Vulture
Stonehorn Beastriders (320)
- Weapon: Blood Vulture
Thundertusk Beastriders (285)
- Weapon: Blood Vulture

Total: 2985 / 3000
Reinforced Units: 1 / 6
Allies: 0 / 600
Wounds: 116
Drops: 8
 

Option - 2 

Allegiance: Ogor Mawtribes
- Mawtribe: Underguts
- Grand Strategy: Hold the Line
- Triumphs:
Firebelly (125)
- Universal Spell Lore: Levitate
Slaughtermaster (140)
- Artefact: Gnoblar Blast Keg
- Lore of Gutmagic: Blood Feast
Tyrant (160)
- General
- Command Trait: Mass of Scars
- Artefact: Gruesome Trophy Rack
- Big Name: Fateseeker
Frostlord on Stonehorn (430)
- Mount Trait: Metalcruncher
Kragnos, The End of Empires (720)
8 x Ironguts (490)
- Reinforced x 1
4 x Leadbelchers (180)
4 x Leadbelchers (180)
4 x Leadbelchers (180)
Ironblaster (130)
Ironblaster (130)
Ironblaster (130)

Total: 2995 / 3000
Reinforced Units: 1 / 6
Allies: 0 / 600
Wounds: 160
Drops: 12

 

 

I would appreciate your help

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On 11/25/2021 at 2:09 AM, Iamanbo said:

I would appreciate your help

Sadly, I would recommend dropping Kragnos. All the players that I spoke to (admittedly only 3) that had used him said he felt like a poor investment. I personally prefer the gutbusters, but beastclaw are generally more powerful. (Presuming you want to push the competitive side of this) So, I'd say start with the first list and drop big K. Replace him with ... gnoblars to babysit your objective. Could go with a leadbelcher or iron guts instead. Butchers are always useful and the slaughter master could heal up your monsters with his pot. If you go with the gnoblars take a tyrant to make them ignore battleshock. Hrothgorn could provide some mild back line pressure.  Sorry, just talking through my thoughts.

So, drop Kragnos, put the beast riders into an alpha beast pack battalion, put the mournfang into the hunters of the heartlands (put another unit in there too. Doesn't matter much who.), Add in 2 units of leadbelchers to hold back line objectives, A slaughtermaster and a butcher to complete a command battalion and provide spell support, you have 85pts left so a unit of frost sabers wouldn't be bad as a nuisance/flanker. Could eat the unleash hell for the stone horns one round too. For the second artifact I'd recomend the dracoline heart so you can do a second big AoE heal from the maw pot on all your monsters.

For the underguts, replace Kragnos with a second frost lord and a butcher. That leaves you with 160pts. I'd say a mournfang unit to run with the frost lords in this configuration. Unbreakable gnoblars are always useful too, so maybe 40 of them instead of the butcher/mournfangs. Leaves you with 55pts. If you don't care about the triumph, take frost sabers. Probably less competitive than the boulderhead list, but you get to control the flow of the battle more.

I've only just started here so I don't have a lot of experience playing ogors, but those are my recommendations. Obviously, flavor these lists to best match how you want to play. Your beast claw list lacks many defensive pieces while your underguts lacks a solid, heavy punch. Kragnos is a big unknown for me so I'll have to defer to others in my group on him. Maybe he'll be worth his points for you. I'm told he's a real monster killer. Rather squishy though.

I've been babbling for far too long. Happy winter to you all!

Edited by TheArborealWalrus
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Yeah, I agree that (sadly) Kragnos doesn't perform well in competitive lists. He's simply too expensive, squishy and variable - sometimes he'll go off, but in most games his impact is about the same as a Frostlord at almost twice the price.

That said, at 3000 points you've got heaps of room for taking sub-optimal units just for the fun of it. If you like Kragnos, take him.

If you want to really optimise a Boulderhead list, you want it to be as top-heavy as possible. Frostlords on Stonehorns are your workhorses, and everyone else is just there to back them up. Bringing a Wizard is a good idea to mind the mawpot and give some magic/anti-magic support, and a Huskard on Thundertusk for healing. Something like:

Frostlord on Stonehorn (430)
Frostlord on Stonehorn (430)
Frostlord on Stonehorn (430)
Huskard on Thundertusk (335)
Firebelly (125)
Stonehorn Beastriders (320)
Stonehorn Beastriders (320)
Stonehorn Beastriders (320)
Thundertusk Beastriders (285)

Replace Stonehorn Beastriders with Mournfang packs according to taste and/or model availability.

Or... take the optimisation to its logical extreme: four Frostlords on Stonehorns, and four Stonehorn Beastriders. 3000 points on the nose, and it would be very effective.

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I have to agree, trade or sell Kragnos for 2 more FLoSHs or a Gatebreaker Megagargant at that point level, while not including the 2pack of Mournfangs.  You have enough battlelines for 3K points at 4 units.  

Kragnos CAN do some amazing damage on occasion, but he's actually pretty easy to take down even with a 2+ armor save, and he brackets harder than a Gatebreaker megagargant (which is cheaper, twice the wounds without heavy bracketing, and can walk over stuff and do MW on the charge similarly to multiple units, and about equal damage dealing in combat). 

So actually, a Gatebreaker + 8 Leadbelchers= 885, and Kragnos + 2 Mournfangs=880; that works out with your 15 spare points.  I'd recommend Big Drogg Fortkicka as he's the Gatebreaker but also has that MW death breath thing for extra awesome.

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Anyone try some allied Troggoths with the Ogors yet?  I'm wondering if the Rockguts or Fellwaters could fill some tarpit holes.  While a Stonehorn Beast Rider is pretty durable, Rockguts are cheaper and the same wounds, just with a slightly worse armor save and their rend-2 hits better.  I like the Fellwaters for their -1 to hit them in combat and they are about like Ironguts in damage output.  Troggoths regenerate too.  

Or do the Troggs just not fill any real utility role for the Ogors?

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3 hours ago, Lord Krungharr said:

Or do the Troggs just not fill any real utility role for the Ogors?

I haven't tried them (still borrowing stuff), but I feel that if you want to keep your army in the 4+ wounds department then trolls are a better tar pit than anything we have. Otherwise, unbreakable gnoblars are just better at the job for less points. (roughly) I like the fellwater trolls for their decent damage with that high rend shooting attack. There's utility in them I feel. The 5++ of the stone trolls isn't bad. High rend melee too, but we can't efficiently buff their hit rolls. If we could get that +1 to hit troll from warclans that would be really good. Alas, it is not to be. I remember sour-something trolls being good. Don't know if they still exist.

Hope this helps. Cheers

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Oh yeah, the old Sourbreath Trolls.  Those are in Legends now I think.  Nice thing about the Fellwaters and Rockguts is they hit on 3+.  Wish my Bullgors would do that!

I'll proxy my Yhetees as some Rockguts in a practice game and see how they do.

Still not convinced on Gnoblars.  They'd require the Tyrant too, and still, they're a 6+ armor save.  I think they'd disappear fast than Rockguts, though they can spread out a bit wider to make larger screen.  Maybe if they get some more nasty tricks in the next tome (like various trap thingies to do) then I'd make a unit.

Edited by Lord Krungharr
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6 hours ago, Lord Krungharr said:

Still not convinced on Gnoblars. 

I've only played 2 games and the 40 gnoblars have been less useful to me and more of a hinderance to my opponent. (vs DoK & Nighthaunt) They're better against the god tier monsters with massive bases. A few of them struggle to chew through 40ish wounds quickly too. I made the mistake of not charging Morathi with them and she proceeded to fly over and terminate my leadbelchers and butcher. Admittedly it was a double turn for them, but still. It would have taken a minimum of 2 combat phases for her to remove them.  

I'm biased though. I love gnoblars. They're my adorable little morons. My ideal army would have gnoblars and some blocks of gluttons backed up by the specialists like leadbelchers and iron guts. I suppose my current list has 3/4 of them. :P They require some set up, which makes them worthless against lumineth sadly. I will continue to use them as best I can though. The day of the gnoblar shall come! (I give them a 3/5)

I've got a tournament next weekend and wanted to get some suggestions. It's going to be rough, but I'd like to give a good showing. (Maybe my dice will even cooperate!)

Spoiler

1955pts - Underguts mawtribe

160pts - Tyrant - General, required command trait, Sky titan scatter pistols

430pts - Frost lord on Stonehorn - Metalcruncher, Gnoblar blasting barrel

135pts - Butcher - Molten entrails

140pts - Slaughtermaster - Blood Feast

240pts - 40 Gnoblars!

245pts - 4 iron guts

245pts - 4 iron guts

180pts - 4 leadbelchers

180pts - 4 leadbelchers

Have a good one. (For the Maw!)

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Had a tough 0-3 result at a one day event with Ogors running the following

 

Bloodgullet one drop (Battle Regiment)

FLoSH-General w Splatter Cleaver
Butcher-Molten Entrails/RibCracker
Slaughtermaster-Flaming Weapon/Greasy Deluge

2x Mournfang w Hackers
2x Mournfang w Hackers

3 Stonehorn Beastriders (w Chaintrap+Harpoon)

 

First off, I desperately need to sculpt some ogors with some birds on them to make sure of bloodvultures as I need to hero kill with 3 vultures for this list to be more effective. 

Despite this shortcoming though I went in to play this event more for fun with a couple big monsters than trying to go in guns blazing. First game I got Khorne w 2 Bloodthirsters and Archaon. Whomever got turn 2 priority would win this one and I didnt win the dice roll. Unfortunate game but I still managed to keep it pretty close and Archaon didnt instakill any of my monsters (though the bloodthirsters pretty much did).

 

Game 2 I faced Bloodtoof IJ with 21 pigs. I had about all but 9 of them off the board by turn 2 but the game came down to me not getting a battle tactic one turn while my opponent got his all 5 turns. Lost by 5 but atleast had fun in the game.

 

Game 3 I faced Soulblight Avengori with Nagash. I sortve mailed this one in and mispositioned the frostlord who for it got hand of dusted T1 by Nagash thanks to spellportal. Game sortve went downhill from there. 

Even though I didnt go in expecting a 3-0 result I wont lie im pretty disappointed by the result. Still it was my first game against Archaon + Nagash and my first game against the new iron jawz so Ive learned a bit on how to play them. I think for the god models I got too enamored into the idea of trying to kill the model as opposed to trying to just win the game but it sure is tough to resist wanting to charge a ton of stonehorns in on them to go for the kill!

The one saving grace from this stinker result is that I won Kragnos thanks to the prize structure for the event, so now Im hoping to assemble him and try out a list with him at an event in 2 weeks provided they allow an unpainted model (Getting an airbrush station set up and want to hold off on painting him until thats done). Whats everyone using with him? 
 

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Congratulations on the Kragnos prize!  He's a pretty awesome model, though I would recommend trading him to someone for a megagargant or something else for Ogors.

I would also have been surprised/disappointed at no wins with that army.  Seems like with all the ramming power of the Stonehorns they should have been able to deal with that stuff (though Hand of Dust through the portal is a fansastic trick I've not seen or heard of....I have luckily guessed correctly both times I've been Dusted).

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Sounds like three brutal rounds against strong lists, and the games were decided on pivotal moments - winning priority against Archaon and avoiding/resisting Hand of Dust would have led to very different outcomes. Luck went against you at the worst possible times, so it's quite right to feel disappointed!

I've heard rumours of Kragnos getting some changes in the balance pass, so he might become a bit more of a competitive choice. In the meantime, he's a great painting project.

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1 hour ago, Kadeton said:

Sounds like three brutal rounds against strong lists, and the games were decided on pivotal moments - winning priority against Archaon and avoiding/resisting Hand of Dust would have led to very different outcomes. Luck went against you at the worst possible times, so it's quite right to feel disappointed!

I've heard rumours of Kragnos getting some changes in the balance pass, so he might become a bit more of a competitive choice. In the meantime, he's a great painting project.

Yup 800 Pts for a ward save and counts as 20 on objectives. Makes him even harder to include into a list due to his points BUT if the gluttons part can get a balance pass too then maybe there is the potential to let him due the heavy lifting while the rest of your army plays the objective game. 

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2 hours ago, Schauer said:

Yup 800 Pts for a ward save and counts as 20 on objectives. Makes him even harder to include into a list due to his points BUT if the gluttons part can get a balance pass too then maybe there is the potential to let him due the heavy lifting while the rest of your army plays the objective game. 

Yeah, maybe! It's tough to imagine he'll do as much heavy lifting as a Frostlord and a lesser Stonehorn combined, but the ward save should at least help him stick around long enough to have a decent impact.

Fingers crossed we get some (positive) attention in the balance pass - would be nice to see some of the really awful units like Yhetees and Gorgers get a look-in. I wouldn't be surprised if Frostlords took another hit though, they're still by far the best value unit in the book.

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  • 2 weeks later...

Had a 1 day event with 3 games. I had 1 practice game (that I might batrep later), for the list I used. Since I'm borrowing his army, my friend requested I take up his ogre shooting mantle. This is my version of it. Focused more on shooting and leaving the melee infantry at home. Somehow, it feels like I have more ogres than my last list, even if there aren't.

This was my list: 1955pts, Underguts tribe, Triumph: +1 to wound rolls, 15 drops, 150 wounds

Spoiler

&) = command batalion,    (+) = hunters of the heartland,   (#) = artillery company

(&)160pts - Tyrant - General, Scarred flesh, Grisly trophy rack

(&)135pts - Butcher - Gnoblar blasting keg, (spell: rhinox do monster impact hits spell)

(&)140pts - Slaughtermaster – (spell: -1 to save rolls spell)

(#)125pts – Firebelly – (spell: anti horde spell)

(&)180pts - 4 leadbelchers

180pts - 4 leadbelchers

(+)180pts - 4 leadbelchers

(+)180pts - 4 leadbelchers

(#)130pts - Ironblaster

(#)130pts - Ironblaster

(#)130pts - Ironblaster

(+)120pts - 20 Gnoblars

80pts - Gorger

80pts - Gorger

First match was against nighthaunt on the battle for the pass equivalent. I got lucky two fold. First, I matched with nighthaunt, and second, the tournament was random picks. So, I wouldn't automatically get matched with the top players. I thought I got lucky with my matchups, but other people thought I had hard ones. *shrug*

My opponent's list: more than 1955pts (I might have forgotten some stuff, but this one was never going to be good for nighthaunt.)

Spoiler

2 support heroes (no idea the names)

Knight of shrouds - general

3x20 chainrasp hordes

10 blade revenants

2 "links in the chain" guys

4 stalkers

2 mournghouls

Terrain/Setup: A big piece of line of sight blocking terrain in the center and on the corners, creating "sight lanes." I set up my main line a little further back in the center of the board with a leadbelcher unit on each flank and the fire belly on the right. My opponent hid most of his army behind a LoS blocking terrain piece with a mournghoul, knight of shrouds, the revenants, and 1 of the support heroes set up in reserve.

He won the roll off and had me go first. I scooted up and peppered one of his chainrasp units. Dropped the gorgers to intercept charges on both flanks. On his turn he swarmed towards my left but and got caught up on the gorger. He still managed to kill 2 leadbelchers with a chain rasp horde that slipped through. I did some damage back to it, but not enough. I won the roll off and went first. I chose, kill a battleline on his horde that had made it in. I unloaded everything into them and dropped some shots onto the mournghoul. Destroyed the horde and wounded the monster. My right flank moved up with the gnoblars and peppered the lingering chainrasp horde. On my opponent's turn he dropped all his reinforcements on the left hand corner and moved up everything he had. He chose to kill the lone leadbelcher as his tactic. The ghoul and stalkers made it in and the revenants got a wave of terror on an unlucky leadbelcher unit. The revenants killed their unit, but in a freak accident a lone leadbelcher survived the foes and killed half the stalkers.

My opponent was in a rough spot at this point but managed to get the double turn. He attacked my cannons with a mournghoul and his heroes, Our generals dueled and with a flurry of failed 4+s the tyrant killed his general. Compounding the disaster, the chainrasps and revenants failed their charges. At this point I began to mop up his army and take his home objective. Killed one mounghoul with shooting and maimed the other. I got surprised at the amount of damage my leadbelchers took. Guess I was sort of used to higher saves.

Game 2 VS Sons of Behemat: I forget the name, but there are six objectives and you can burn your opponent's for points.

Spoiler

My opponent's list: more than 1955pts of breaker tribe, 4 drops, 2 gargant command battalions

2x Gatebreaker – 1 was general with +2 attacks and 5++. The other got a 6++

2xWarstomper – 1 had the arcane tome.

Terrain/setup: Standard setup for this tournament. LoS blocker in the middle and 1 on each side, in this case, trees.I settup my cannons in the middle with leadbelchers on the left as a screen and the gnoblars on the right. My meat based wizards setup by the mawpot in the center. The left flank had the fire belly and a leadbelcher unit. My right had a lone belcher unit. My opponent set both warstompers on my left and the gate breakers in the center.

My opponent had me go first and I trundled up my center formation to get the cannons taking pot shots at his closest giant. Did 11 wounds. (it was the 5++ one) Not great, but not nothing. Did 4 to the 6++ one from leadbelchers. The gorgers were placed as a sacrificial screen to make his movement awkward. His turn he chose to run 3 units and sent his general forward. His rock missed and he obliterated the gorger in his way.

Turn 2: I won the roll off and went first. I picked having 2 units in his territory and sent my remaining gorger and forward most leadbelcher unit to do that. I unloaded everything else into his general including the curse, and then charged it with 2 cannons, a leadbelcher unit, the fire belly, and the slaughtermasrer. Managed to secure the kill with the leadbelchers. Took mortal wounds from him falling but I had a sort of screen ready in the form of the fire belly. His turn, he left the unequiped warstomper guarding the central left side of the board. The other stomper went for my left flank and the remaining breaker went for my cannons. My tyrant dodged another boulder and I lost 3 leadbelchers, 3 on the fire belly, and 7 on a cannon. Got lucky there, could have been much worse. In return a second cannon piled in and the giant took 11 wounds (total).

Turn3: I once again won roll off. Cursed and then finished his breaker and then maimed the closest warstomper. For my objective I took his right objective with the maimed leadbelchers unit. I left my left-hand ogres there to get the best shots, but saved a command point for what I knew was coming. My opponent moved on the left where I redeployed. Alas, he made the 8” charge but somehow failed to wipe the unit.

Turn 4: My opponent won the roll off but was in a dangerous position. He made the mistake of moving his giant off of my objective and went after my cannons. With his charge he finished the fire belly and a cannon. His stomper on his side stood defensively on both his remaining objectives. My turn involved throwing everything including the kitchen sink at the stomper in my lines. Fittingly the tyrant made the killing blow in a flurry of failed armor saves. (my opponent finest hour'ed + all out defensed) With only 1 giant left my opponent conceded.

Game 3: VS Cities of Sigmar – The hold the objective for 2 turns to score battle plan.

My opponent's army: More than 1955pts Hallowheart, less than 15 drops.

Spoiler

Wizard on huricanum – general, battleshock immunity trait

Anointed on frostheart phoenix

Freeguild general – makes them a wizard artifact.

Knight Azyros – arcane tome

3x10 crossbowmen

Hurricanum

30 phoenix guard

2x Ahkelian Alopex

Terrain/setup: Same old terrain. The sight lanes haven't been a problem for my shooters because they are fully functional on the move. That's why I put them up last, although, I usually put them in the center anyways.Similar setup to my other games, but I hid everything important behind a central giant tree. My opponent put the crossbows on the right and everything else in the center, also hiding behind the central tree. He did put an allowpex on each flank. (We were both spooked by the other's shooting. XD)

Turn 1: To my surprise, my opponent took first turn. He trundled his general further behind the tree and didn't move anything onto his left objective. I was very confused. (I later in the match realized he was drunk) He buffed up his 3 crossbows and killed 3 ogres from one unit and 1.75 from another. I popped a command point to keep the belcher champ. The crossbowmen did a lot more damage than I thought they would. The allowpexes moved up on each side and did some wounds to the belchers. On my turn I rolled my cannons out on the right side and threw my unbreakable gnoblars on the center objective. The gorgers wouldn't be able to charge his crossbowmen alive, so I just had them stand threateningly. One on each flank. Did about 6 wounds to the not hero hurricanum and killed 4 + 2 crossbows.

Turn 2: I won the roll off and took the double turn. I chose to wipe out the wounded shooters and shot them with 5 belchers. Now, rather frightened by the crossbows, I unleashed 2 of my cannons on them too. The final one killed the wounded hurricanum. Sadly, the bows were left with 1 guy standing there. I decided to sacrifice the gorger to hopefully kill him since I would be able to choose the order of operations on my turn. My mostly untouched belchers, on the flanks, squared up with the allowpexes. Shot them and managed to charge them both, killing the right one with a lucky impact hit roll and beat the other to 1 wound. Lost an ogre in return The gorger died to overwatch but impact hit the last archer, getting me the tactic. My opponent declared he wasn't going to cast any spells and moved his remaining big hitters forward. A luckily bad hurricanum roll left the gorger still on his left and forced his phoenix to charge them instead of the engaged ogres on the left. His phoenix guard came and slaughtered the gnoblars, taking the central objective. The ogres finished the allowpex in return.

Turn 3: I won the turn and dropped everything onto the phoenix guard including the -1 save curse. Moved the side leadbelchers in too. There were 18 or so of them left after shooting and I charged them on both ends to lock them in place and maximise impact hits. The left ogres made their charge into his general and would go on to kill him. The right ones got into the crossbows but lost 2 of their number to overwatch. Everything went according to plan until he moved his guards into 2 seperate groups on each end. I told him he couldn't do that and he didn't believe me. We got the TO over to settle it and he agreed with me at which point my opponent conceded.

Conclusions: After all was said and done, I came in second place, scoring 9 points under the ironjaws player in first. Interestingly my MVP goes to the gorgers. Their sacrifice enabled the cannons to do their job unimpeded in all my match ups. The tyrant is definitely a linchpin of the army, making the Lumineth a natural counter. (no hiding behind the cannons against them) Would have lost against giants without that nice +1 to hit. The leadbelchers kept drawing people's fire rather than the cannons which was not what I had expected. Without the +1 to hit the cannons, even with 2 shots, kind of were mediocre. Entirely RNG based with little reliability. The gnoblars strangely got ignored in all the games. Every match I got asked if they were battleline too, which kind of makes me glad they weren't. I'm not sure why, but I rarely see people using screens. My screens were extremely useful for letting the shooters do their thing. 

Unfortunately, no big revelations on tactics or anything (except perhaps the usefulness of gorgers), but it was a mostly fun time. My dice were actually playing nice with me, which was a pleasant surprise. Well, I hope you enjoyed reading these batreps and that you have a lovely winter.          For The Maw!

Edited by TheArborealWalrus
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Next week I am scheduled to play Soulblight.  I'm gonna run this:

 

 

ogos.JPG

I think the deepstriking will help, and hopefully I can get some good charge rolls to soften some weaklings up and then do nothing to them in combat cuz: Gorgers.  Aiming for a hero snipe really but also can help with some objective grabbing and maybe mission accomplishing.  Big Drogg can get some extra MW with his death breath so figure he's a good one over the normal Gatebreaker.  Went with Bloodgullet; the Splatter Cleaver has done well for me the couple times I've used it, though the Alvagr Rune Tokens are pretty good too.  Report next week......

Edited by Lord Krungharr
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On 12/9/2021 at 5:39 PM, TheArborealWalrus said:

Had a 1 day event with 3 games. I had 1 practice game (that I might batrep later), for the list I used. Since I'm borrowing his army, my friend requested I take up his ogre shooting mantle. This is my version of it. Focused more on shooting and leaving the melee infantry at home. Somehow, it feels like I have more ogres than my last list, even if there aren't.

This was my list: 1955pts, Underguts tribe, Triumph: +1 to wound rolls, 15 drops, 150 wounds

  Reveal hidden contents

&) = command batalion,    (+) = hunters of the heartland,   (#) = artillery company

(&)160pts - Tyrant - General, Scarred flesh, Grisly trophy rack

(&)135pts - Butcher - Gnoblar blasting keg, (spell: rhinox do monster impact hits spell)

(&)140pts - Slaughtermaster – (spell: -1 to save rolls spell)

(#)125pts – Firebelly – (spell: anti horde spell)

(&)180pts - 4 leadbelchers

180pts - 4 leadbelchers

(+)180pts - 4 leadbelchers

(+)180pts - 4 leadbelchers

(#)130pts - Ironblaster

(#)130pts - Ironblaster

(#)130pts - Ironblaster

(+)120pts - 20 Gnoblars

80pts - Gorger

80pts - Gorger

First match was against nighthaunt on the battle for the pass equivalent. I got lucky two fold. First, I matched with nighthaunt, and second, the tournament was random picks. So, I wouldn't automatically get matched with the top players. I thought I got lucky with my matchups, but other people thought I had hard ones. *shrug*

My opponent's list: more than 1955pts (I might have forgotten some stuff, but this one was never going to be good for nighthaunt.)

  Hide contents

2 support heroes (no idea the names)

Knight of shrouds - general

3x20 chainrasp hordes

10 blade revenants

2 "links in the chain" guys

4 stalkers

2 mournghouls

Terrain/Setup: A big piece of line of sight blocking terrain in the center and on the corners, creating "sight lanes." I set up my main line a little further back in the center of the board with a leadbelcher unit on each flank and the fire belly on the right. My opponent hid most of his army behind a LoS blocking terrain piece with a mournghoul, knight of shrouds, the revenants, and 1 of the support heroes.

He won the roll off and had me go first. I scooted up and peppered one of his chainrasp units. Dropped the gorgers to intercept charges on both flanks. On his turn he swarmed towards my left but and got caught up on the gorger. He still managed to kill 2 leadbelchers with a chain rasp horde that slipped through. I did some damage back to it, but not enough. I won the roll off and went first. I chose, kill a battleline on his horde that had made it in. I unloaded everything into them and dropped some shots onto the mournghoul. Destroyed the horde and wounded the monster. My right flank moved up with the gnoblars and peppered the lingering chainrasp horde. On my opponent's turn he dropped all his reinforcements on the left hand corner and moved up everything he had. He chose to kill the lone leadbelcher as his tactic. The ghoul and stalkers made it in and the revenants got a wave of terror on an unlucky leadbelcher unit. The revenants killed their unit, but in a freak accident a lone leadbelcher survived the foes and killed half the stalkers.

My opponent was in a rough spot at this point but managed to get the double turn. He attacked my cannons with a mournghoul and his heroes, Our generals dueled and with a flurry of failed 4+s the tyrant killed his general. Compounding the disaster, the chainrasps and revenants failed their charges. At this point I began to mop up his army and take his home objective. Killed one mounghoul with shooting and maimed the other. I got surprised at the amount of damage my leadbelchers took. Guess I was sort of used to higher saves.

Game 2 VS Sons of Behemat: I forget the name, but there are six objectives and you can burn your opponent's for points.

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My opponent's list: more than 1955pts of breaker tribe, 4 drops, 2 gargant command battalions

2x Gatebreaker – 1 was general with +2 attacks and 5++. The other got a 6++

2xWarstomper – 1 had the arcane tome.

Terrain/setup: Standard setup for this tournament. LoS blocker in the middle and 1 on each side, in this case, trees.I settup my cannons in the middle with leadbelchers on the left as a screen and the gnoblars on the right. My meat based wizards setup by the mawpot in the center. The left flank had the fire belly and a leadbelcher unit. My right had a lone belcher unit. My opponent set both warstompers on my left and the gate breakers in the center.

My opponent had me go first and I trundled up my center formation to get the cannons taking pot shots at his closest giant. Did 11 wounds. (it was the 5++ one) Not great, but not nothing. Did 4 to the 6++ one from leadbelchers. The gorgers were placed as a sacrificial screen to make his movement awkward. His turn he chose to run 3 units and sent his general forward. His rock missed and he obliterated the gorger in his way.

Turn 2: I won the roll off and went first. I picked having 2 units in his territory and sent my remaining gorger and forward most leadbelcher unit to do that. I unloaded everything else into his general including the curse, and then charged it with 2 cannons, a leadbelcher unit, the fire belly, and the slaughtermasrer. Managed to secure the kill with the leadbelchers. Took mortal wounds from him falling but I had a sort of screen ready in the form of the fire belly. His turn, he left the unequiped warstomper guarding the central left side of the board. The other stomper went for my left flank and the remaining breaker went for my cannons. My tyrant dodged another boulder and I lost 3 leadbelchers, 3 on the fire belly, and 7 on a cannon. Got lucky there, could have been much worse. In return a second cannon piled in and the giant took 11 wounds (total).

Turn3: I once again won roll off. Cuesed and then finished his breaker and then maimed the closest warstomper. For my objective I took his right objective with the maimed leadbelchers unit. I left my left-hand ogres there to get the be+st +shots, but saved a command point for what I knew was coming. My opponent moved on the left where I redeployed. Alas, he made the 8” charge but somehow failed to wipe the unit.

Turn 4: My opponent won the roll off but was in a dangerous position. He made the mistake of moving his giant off of my objective and went after my cannons. With his charge he finished the fire belly and a cannon. His stomper on his side stood defensively on both his remaining objectives. My turn involved throwing everything including the kitchen sink at the stomper in my lines. Fittingly the tyrant made the killing blow in a flurry of failed armor saves. (my opponent finest hour'ed + all out defensed) With only 1 giant left my opponent conceded.

Game 3: VS Cities of Sigmar – The hold the objective for 2 turns to score battle plan.

My opponent's army: More than 1955pts Hallowheart, less than 15 drops.

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Wizard on huricanum – general, battleshock immunity trait

Anointed on frostheart phoenix

Freeguild general – makes them a wizard artifact.

Knight Azyros – arcane tome

3x10 crossbowmen

Hurricanum

30 phoenix guard

2x Ahkelian Alopex

Terrain/setup: Same old terrain. The sight lanes haven't been a problem for my shooters because they are fully functional on the move. That's why I put them up last, although, I usually put them in the center anyways.Similar setup to my other games, but I hid everything important behind a central giant tree. My opponent put the crossbows on the right and everything else in the center, also hiding behind the central tree. He did put an allowpex on each flank. (We were both spooked by the other's shooting. XD)

Turn 1: To my surprise, my opponent took first turn. He trundled his general further behind the tree and didn't move anything onto his left objective. I was very confused. (I later in the match realized he was drunk) He buffed up his 3 crossbows and killed 3 ogres from one unit and 1.75 from another. I popped a command point to keep the belcher champ. The crossbowmen did a lot more damage than I thought they would. The allowpexes moved up on each side and did some wounds to the belchers. On my turn I rolled my cannons out on the right side and threw my unbreakable gnoblars on the center objective. The gorgers wouldn't be able to charge his crossbowmen alive, so I just had them stand threateningly. One on each flank. Did about 6 wounds to the not hero hurricanum and killed 4 + 2 crossbows.

Turn 2: I won the roll off and took the double turn. I chose to wipe out the wounded shooters and shot them with 5 belchers. Now, rather frightened by the crossbows, I unleashed 2 of my cannons on them too. The final one killed the wounded hurricanum. Sadly, the bows were left with 1 guy standing there. I decided to sacrifice the gorger to hopefully kill him since I would be able to choose the order of operations on my turn. My mostly untouched belchers, on the flanks, squared up with the allowpexes. Shot them and managed to charge them both, killing the right one with a lucky impact hit roll and beat the other to 1 wound. Lost an ogre in return The gorger died to overwatch but impact hit the last archer, getting me the tactic. My opponent declared he wasn't going to cast any spells and moved his remaining big hitters forward. A luckily bad hurricanum roll left the gorger still on his left and forced his phoenix to charge them instead of the engaged ogres on the left. His phoenix guard came and slaughtered the gnoblars, taking the central objective. The ogres finished the allowpex in return.

Turn 3: I won the turn and dropped everything onto the phoenix guard including the -1 save curse. Moved the side leadbelchers in too. There were 18 or so of them left after shooting and I charged them on both ends to lock them in place and maximise impact hits. The left ogres made their charge into his general and would go on to kill him. The right ones got into the crossbows but lost 2 of their number to overwatch. Everything went according to plan until he moved his guards into 2 seperate groups on each end. I told him he couldn't do that and he didn't believe me. We got the TO over to settle it and he agreed with me at which point my opponent conceded.

Conclusions: After all was said and done, I came in second place, scoring 9 points under the ironjaws player in first. Interestingly my MVP goes to the gorgers. Their sacrifice enabled the cannons to do their job unimpeded in all my match ups. The tyrant is definitely a linchpin of the army, making the Lumineth a natural counter. (no hiding behind the cannons against them) Would have lost against giants without that nice +1 to hit. The leadbelchers kept drawing people's fire rather than the cannons which was not what I had expected. Without the +1 to hit the cannons, even with 2 shots, kind of were mediocre. Entirely RNG based with little reliability. The gnoblars strangely got ignored in all the games. Every match I got asked if they were battleline too, which kind of makes me glad they weren't. I'm not sure why, but I rarely see people using screens. My screens were extremely useful for letting the shooters do their thing. 

Unfortunately, no big revelations on tactics or anything (except perhaps the usefulness of gorgers), but it was a mostly fun time. My dice were actually playing nice with me, which was a pleasant surprise. Well, I hope you enjoyed reading these batreps and that you have a lovely winter.          For The Maw!

Very nice job! I remember seeing somewhere that ogors in competitive play have a losing record vs Giants but I have not seen a report yet or played a game where the giants won. Seems like you kept up with their DPS and thats the key. 

 

Not every day too that you will be seeing CoS on a 2-0 table. That army always feels like its a curveball since it has so many options. Glad to see an ogor player come out on top though!

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Had my game vs Soulblight.

We did that first mission, I think Marking Territory? It was a sudden death mission too. He had a lonely zombie unit on the back left objective, and 5 Knights/Necromancer/10 Graveguard on the back right one, 10 wolves with Zombie Dragon lord and Carstein in middle, 5 more Knights/10 GraveGuard in front of those zombies.  

I chose to go 2nd, did Finest Hour on the FLoSH w Titanic Duel after slamming into Carstein and POOF.....that guy can just vanish out of combat?!? So I piled in a wiped out the wolves, but ZOmbie Dragon piled into FLoSH did like 1 or 2 wounds which got healed by Splatter Cleaver. On the left my Ironguts reached the wolves but were just hanging in the wind. Hunter/3 Gorgers captured that back right objective.  

I got turn 2 priority, and rolled into the left Knights w the Ironguts, killed off some Grave Guard and summoned wolves on my left objective w Leadbelchers. Charged the right Knights w Gorgers and Hunters. Zombie Dragon got down to 8 wounds left, FLoSH held in with 1 or 2 on him after the Cleaver. The Dragon had an artefact which subracts 1 from my wound rolls for every unit within 6", AMAZING! I mean, amazingly bad for me, so I just couldn't get rid of stuff nearly as quickly as usual. He got my down to 4 Ironguts and killed of my left center Leadbelchers, killed my Hunter. I failed my kill a battleline tactic but did kill the Zombie Dragon. He failed to Bring it Down on my FLoSH so we were tied. 

He won turn 3 priority, gave me 2nd turn......I burned the objective under his zombies and TAH DAH, insta-win for the Ogors, as they still controlled those other objectives !!!! Even without that blunder I think my big boyz would still have had the win eventually, even with Carstein running around. Blood Knights have a good armor save but don't seem to do that much damage. Those Graveguard though, those could be nasty with that Dance Macabre. Gotta watch out for them.

Splatter Cleaver was wonderfully successful this game.  

Edited by Lord Krungharr
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On 12/18/2021 at 6:29 PM, Lord Krungharr said:

Carstein and POOF

Manfred is the bane of melee armies, or so I've been told. I haven't had to face him yet. (too busy fighting Teclis and Belakor XD) I imagine that you kind of treat him like Archaon. Kill everything else first. He'll have to fight you eventually.

On 12/18/2021 at 6:29 PM, Lord Krungharr said:

I burned the objective under his zombies and TAH DAH, insta-win for the Ogors,

Ah, one of those missions. Well played, but I've never really liked instant win conditions.  Out of curiosity, how were your leadbelchers and gorgers? It's only one game, but they didn't seem very impactful to your battle. 

Off topic question. Has anyone used the drunk giants? Are they too worthless to take? I liked the idea of having some giants to harken back to fantasy days. If the actual giant rules are bad, what do you folks think of giving them a cannon and counting as an ironblaster? (Don't suppose that anyone has some to show?)

It's been a busy weekend. Have a happy holidays y'all.

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Played my final tournament of the year before the winter balance update and came in 2nd (small 8 player event at a GT trying to get AOS up and running) 

 

My list:

Boulderhead - Dominating Presence

FLoSH - General - Brand of the Svard - Lord of Beasts - Metalcruncher

FLoSH - Black Clatterhorn

HoSH - Arcane Tome - Flaming Weapon - Whatever mount trait that makes the hooves 2 rend

Butcher - Molten Entrails

Slaughtermaster - Ribcracker

3 Units of 2 Mournfang with Hackers

Chronomatic Cogs

 

This tournament used solely Rulebook battleplans as opposed to GHB, or atleast I think that was the case. I had not played any of these plans and likely wont remember the names, so I will explain them. 

 

 

Game 1 vs KO

Battleplan had 5 objectives. Three on the middle line and an objective in each of our territories towards a corner. Player who goes second gets to pick which of the middle line objective counts as 2 objectives for that turn. 

 

My opponent went first and heavily wounded my huskard and eliminated two mournfang. I countered by trying to play the objective game and just took my kills where I could. KO I havent had too much of an issue with beforehand but this map was HEAVILY packed with terrain which made charge lanes tough to come by. After turn 1 this game basically just became objective chess as KO doesnt have the rend to beat 2 or 3+ 5++ and losing the models I did T1 I didnt have the manpower to chase KO around the board and keep up in objectives, Game came down to a 23-22 defeat. I lost thanks to 2 things. 1, I picked Dominating Presence as opposed to beast master. DP is a bait GS and I swear it never pays off. 2, I failed to score broken ranks t1 due to trying to spread out my attacks. 

 

Game 2 vs Soublight

Battleplan had 4 objectives, two in each armies territory. Starting turn 2 you could pillage an objective in your opponents territory for d3 VP. My opponent went first and moved up some graveguard, Radukar, and his VLoZD up but in my opinion his mistake was not being as aggressive turn 1. I got a ton of charges off turn 1 and by the end of turn 2 thanks to a doubleturn I had wiped out the VLoZD and Radukar as well as one of his foot vampire lords. This game was done by turn 3 as I made it impossible for him to drop models he had in reserve thanks to how I spaced myself around his gravesites and due to breaking both of his objectives in his territory by the end of turn 3. Was a quick game and a decisive 33-5 win!

 

Game 3 vs Seraphon 

Battleplan has 3 objectives on the middle line. My opponent had a list featuring a lot of knights, lots of foot saurus, couple  bastilladons, a carnosaur, and kroak. He played his turn 1 wisely and positioned in a way that my charges bottom of turn 1 would be tough to pull off. I moved up in a way to try and bait the carnosaur forward. His charges turn 2 worked and he put a lot of damage into my mournfang but I was able to screen off my frostlords and put one in prime position to table his carnosaur. My turn 2 I took his carno off the table on the left side while the rest of my SH on the right cleared that side of the board. Eventually I cleared off his entire army minus kroak and one of his batils and pulled ahead due to scoring on many more battle tactics. Final was 27-13. The key point in this game was my SH that killed his carnosaur was able to tank the Carno, a unit of skinks, and two full units of Saurus Knights from Turn 2 through turn 4 before dying. Had he not saved and healed like a champ I think this game becomes much closer. 

 

All in all it was a 2-1 result. Next year I'm hoping to start taking pictures or get a youtube channel going to visualize my battle reports a litte bit and explain how the games play out. 

 

Im starting to think Boulderhead is still the optimal way of playing ogors competitively. Im hoping this December update gives the gutbusters some love as I would love to travel with some foot ogors as opposed to bringing the big guys out all the time. 

Edited by Schauer
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10 hours ago, TheArborealWalrus said:

Manfred is the bane of melee armies, or so I've been told. I haven't had to face him yet. (too busy fighting Teclis and Belakor XD) I imagine that you kind of treat him like Archaon. Kill everything else first. He'll have to fight you eventually.

Ah, one of those missions. Well played, but I've never really liked instant win conditions.  Out of curiosity, how were your leadbelchers and gorgers? It's only one game, but they didn't seem very impactful to your battle. 

Off topic question. Has anyone used the drunk giants? Are they too worthless to take? I liked the idea of having some giants to harken back to fantasy days. If the actual giant rules are bad, what do you folks think of giving them a cannon and counting as an ironblaster? (Don't suppose that anyone has some to show?)

It's been a busy weekend. Have a happy holidays y'all.

Yeah I think Manfred is mainly a support/annoyance hero, but he probably can do some harm if he doesn't chicken out.  I still have yet to fight the Lumineth at all.

Insta-win scenarios are usually my nemesis, but in this case I got lucky (as I didn't even realize what I had done there, just knew I wasn't gonna get over there to kill those zombies any time soon, if ever).  

The Gorgers were actually very useful for diversions in the backfield, getting a couple MW from their charges, and also tying up the Blood Knights.  Apparently the Blood Knights can only do their fly-over thing w units of 3 wounds or less, so the Ogors being 4 or more really paid off there :)  Gorgers are pretty cheap so for what they do I think they're worth it, giving the Mawtribes something a little beefy to get to the backfield if the mission permits reserves.  Same deal with the Hunter who usually does nothing either.  But he fills out a Battalion.  Guess a Firebelly would do the same thing but he can't deepstrike.

The Leadbelchers are the cheapest battleline I have, and they are a good all around unit.  16 wounds, not great saves but can easily fit into cover.  Shoot stuff, dish out MW on a charge if they can, decent in combat.  They tackled the sprinkled summoned units and took pot shots to whittle down units whilst controlling objectives.  I didn't move them up because I figured the mission didn't really call for it in this case.  

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6 hours ago, Schauer said:

Im starting to think Boulderhead is still the optimal way of playing ogors competitively.

That's been the case, even before the new edition. Gutbusters were always the weaker side of the book. They aren't "Gloomspite bad" but there's a lot of things that hold them back.

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52 minutes ago, Schauer said:

So with that Kragnos update despite his point cost I think its safe to say he's almost an auto-include at this point right? 3D6 charges for ogors is pretty devastating on paper but the bubble is pretty small

Don't know about auto, he's still super fragile against some armies but definitely a solid option now. 

I think the added threat range is more important than a few extra mortals but it all adds up!

Also, cheap Gnoblars, yay!

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