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Blackstone Fortress - best of both worlds?


maxam

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So it looks like Blackstone Fortress has both co-op (Silver Tower) and a "between quests" town (Hammerhal), making it in some ways closer to the original WHQ than the most recent two.

Personally I find this very appealing!

 

 

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11 hours ago, Sharkbelly said:

How do you know it has between-quest parts? I hadn't read/seen that yet...

Check out the first link that gjnoronh posted above (particularly the video in that link). It's focused on the space station Precipice - a stepping off point for would-be Black Fortress explorers.

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A really interesting note on the Community page says:

Quote

Warhammer Quest: Blackstone Fortress is the basis for a brand-new series that’ll expand your game and allow you to continue your adventures. Future expansions will contain new battles to fight, enemies to conquer and champions to choose from. You can buy Warhammer Quest: Blackstone Fortress in the confidence that the game will be supported for a long, long time to come.

(https://www.warhammer-community.com/2018/11/04/the-blackstone-fortress-awakens/)

This is really interesting considering the neglect of AOS WHQ. Hopefully it heralds a return or a new version in the future. Equally it could mean that GW are focusing on the 40K WHQ.

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20 hours ago, zedatkinszed said:

A really interesting note on the Community page says:

This is really interesting considering the neglect of AOS WHQ. Hopefully it heralds a return or a new version in the future. Equally it could mean that GW are focusing on the 40K WHQ.

If I was a betting man, I'd put some serious money down on the later.

I'm not a 40K guy, never collected it, have only ever collected fantasy, and have played WHQ sine first edition, but I have to say I'm really excited for Blackstone Fortress.

Looking at the character cards and the extra (non d6) dice, I just hope they haven't overcomplicated what was/is an elegant system.

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43 minutes ago, MacDuff said:

I have a feeling that WQ 40K is experimenting with a lot of new mechanics that will inform WQ AOS before long. It might already be in the works, which would explain ST and SOH being retired to clear the decks for AOS Quest, Mk2.

Fingers crossed, but TBH I see it the other way around completely. WHQ:BSF has a WHQ:ST style constantly changing board with a WHQ:SoH style "tavern" experience (i.e Cinderfall = Precipice).  It used new models ala WHQ:ST. So IMHO WHQ:BSF is based on the "best of" from AOS WHQ.

I really hope this does revitalize WHQ for AOS though. It has massive potential!

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Given Silver Tower has occupied nearly eighteen months of my painting queue (loved every minute of it too - well except maybe all those scuttling legs...) I am not planning on getting Blackstone Fortress. Can't wait to get back to painting armies again. It looks really interesting though. I am glad it is GM free, I like that about Silver Tower.  Being able to return to Precipice for between game adventures is great too. Models are gorgeous - very, very tempting that's for sure.  

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On 11/5/2018 at 5:04 PM, maxam said:

Looking at the character cards and the extra (non d6) dice, I just hope they haven't overcomplicated what was/is an elegant system.

The same thought did go across my mind in truth.  The optimistic part of me is saying that having "your" character more complicated isn't necessarily a bad thing.  It appears there is some kind of inspiration mechanic and the different coloured (and shaped) dice appear to have different results, so it's possible what they add with one hand they've simplified with the other.

One thing that I am looking forward to is Solo play!  I know it sounds sad, but being able to sit down on a cold winter's evening, with a hot drink and learning the rules without having to think about somebody else really appeals!  Should mean that when I do play with friends, there will be a lot less learning to do.

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I love having a solo mode too. I also dig the increasing RPG emphasis GW is taking. I spent a few weeks on my first 2 Kill Team forces, deciding on model builds, specialists, equipment, names, etc. I ended up with two 20-man forces of unique dudes. I'd love to do the same for AOS.

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Played a couple hours today. Heap of fun.

Very easy to have a character get downed. Ur Ghuls rolling Onslaught are especially brutal.

Individual encounters are static rooms rather than changing like Silver Tower. The reinforcement mechanic seems to encourage "playing the objective" and searching as much as possible, then legging it rather than attempting to clear the room.

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From the early reviews I've read it sounds like GW nailed it with this game. The mini mix is outstanding and hints at new armies, narratives, and characters. And bringing the lore to life with the Iron Men's Lone Ranger Robot - how cool is that? The after game adventures sound like what SOH needed more of. The cooperative and solo play options also seem to scratch the ST itch. And I love the cardboard spaceships the heroes arrive in. Now I want the same in AOS, with Deepkin, KO, Sky Grots, and other heroes having their own rides (anyone up for a floating sky fortress?). Sure, each ship is just a printed tile, but this addition stretches the imagination, enriches the fluff, and creates desire for plastic versions later on. I know some folks here are worried about complexity, but in reading about actual gameplay, it seems no more complex than ST (except richer in upgrade options and with different symbols on the dice), so my fears about complexity are going away. Even the enemy AI tables seem to be improved, and larger rooms with cover will keep shoot feasts in check. Now that I've seen what WQ can be, I want version 2 for AOS to follow in those footsteps.

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2 hours ago, MacDuff said:

I know some folks here are worried about complexity, but in reading about actual gameplay, it seems no more complex than ST (except richer in upgrade options and with different symbols on the dice), so my fears about complexity are going away.

It's definitely more complex, but I don't think excessively so. So long as you've got one player who is experienced with the system to help out with the Precipice and campaign rules, the combat and challenge rules are simple enough for each player to worry about themselves . I think it also helps a lot that it's a co-op game, so if someone realises you've been playing a rule wrong  half-way through the campaign no-one has been put out.

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