Blackspine Posted May 25, 2018 Share Posted May 25, 2018 17 hours ago, Kaleb Daark said: true, but still a far cry from what we're all screaming out for. Just saying. For sure. I look at it as we ARE getting changes and still a legal choice. I'm happy with any changes here. I doubt we'll be the end all be-all of armies, but to keep pace is nice. There's tons of units/models and even armies that have gone to the dust-bin. Oh, Tomb Kings... you will not be missed. Link to comment Share on other sites More sharing options...
Charly2912 Posted May 25, 2018 Share Posted May 25, 2018 @Ben Do you know anything about Updates for us in AoS 2.0? Link to comment Share on other sites More sharing options...
Black_Fortress_Immortal Posted May 25, 2018 Share Posted May 25, 2018 On 5/24/2018 at 6:29 PM, Kaleb Daark said: true, but still a far cry from what we're all screaming out for. Just saying. I'll take continued warscroll/points changes just to stay relevant with my favorite army in AoS. Link to comment Share on other sites More sharing options...
Roark Posted May 25, 2018 Share Posted May 25, 2018 Yeah, given last year's revisions, all we really need is adjustments to accommodate for the new rules... 2nd tier kindness from FW would be revised battalions and Shar'tor warscroll IMHO I doubt a book is even remotely on the horizon to be honest... Link to comment Share on other sites More sharing options...
TheOtherJosh Posted May 26, 2018 Share Posted May 26, 2018 On 9/4/2017 at 9:23 AM, Andreas said: the cost was a bit off in my spreadsheet As a quick heads up, Battlescribe has a Legion of Azgorh data file now available on the appspot repository: http://battlescribedata.appspot.com/#/repo/warhammer-age-of-sigmar Link to comment Share on other sites More sharing options...
OrrMann Posted May 27, 2018 Share Posted May 27, 2018 Howdy all, ive just recently got the itch to start a small legion army as I impatiently await the new Nighthaunt models. I want to do something a little different and decided to base my army on a cult that has grown in a free city in the Chamon. I kitbashed these first ten ironsworn from longbeard bodies, ironbreaker heads, arkanaut company arms and fyreslayer shields, as well as various crests, horns, and spikes from many chaos kits. Also I painted Shar’tor because I think he’s an awesome model and it’s not hard to work a visit from Hashut’s prophet into the lore of an upstart cult. Ive also got plans to convert some human/hobgoblin forge slaves out of clanrats, and war engines from chaos space marine daemon engines if I don’t get sidetracked come June. Link to comment Share on other sites More sharing options...
Kaleb Daark Posted May 28, 2018 Share Posted May 28, 2018 great work on Shartor, and the kitbashes look the part. Looking forward to the daemon engine work welcome aboard Link to comment Share on other sites More sharing options...
Trayanee Posted May 30, 2018 Share Posted May 30, 2018 The recent artifact article seems to be a good news for LoA. We can now choose a realm based artifact instead of the generic chaos one. I bet there are a few we can put to a good use among them. Link to comment Share on other sites More sharing options...
mattbarker Posted May 30, 2018 Share Posted May 30, 2018 By no means conclusive, but I asked on their Facebook page and received this... "Hey Matt! First up, the warscrolls we have right now will 100% be compatible with the new edition! Will you get an update? No word from the Forge World design team at this moment; if we get any news, we will pass it on right here." Link to comment Share on other sites More sharing options...
Charly2912 Posted May 30, 2018 Share Posted May 30, 2018 This would be kinda sad Link to comment Share on other sites More sharing options...
NemoVonUtopia Posted May 31, 2018 Share Posted May 31, 2018 I was wondering if there is any reason to get a second iron daemon. Right now I have one that has been towing a magma cannon into range. I just got two deathshriekers and a dreadquake so I considered getting another iron daemon for more mobility. But since the shriekers and dreadquake have such a long range I think that mobility is not as important for them. Also, my experiences with my iron daemon have not been good enough to make me want to get another on it's own merit. Anybody have other thoughts? Link to comment Share on other sites More sharing options...
Roark Posted May 31, 2018 Share Posted May 31, 2018 2 hours ago, NemoVonUtopia said: I was wondering if there is any reason to get a second iron daemon. Right now I have one that has been towing a magma cannon into range. I just got two deathshriekers and a dreadquake so I considered getting another iron daemon for more mobility. But since the shriekers and dreadquake have such a long range I think that mobility is not as important for them. Also, my experiences with my iron daemon have not been good enough to make me want to get another on it's own merit. Anybody have other thoughts? Well, my view is that Iron Daemons are excellent value for 180, and I have a second one to tow a second Magma Cannon around. :-) But maybe you'd prefer a melee-focussed Skullcracker? Link to comment Share on other sites More sharing options...
Kaleb Daark Posted May 31, 2018 Share Posted May 31, 2018 3 hours ago, Roark said: But maybe you'd prefer a melee-focussed Skullcracker? not this side of a conversion unfortunately lots of conversion opportunities though. Link to comment Share on other sites More sharing options...
TheOtherJosh Posted May 31, 2018 Share Posted May 31, 2018 On 5/25/2018 at 9:00 PM, TheOtherJosh said: As a quick heads up, Battlescribe has a Legion of Azgorh data file now available on the appspot repository: http://battlescribedata.appspot.com/#/repo/warhammer-age-of-sigmar Thanks to the folks submitting the bug reports! Updates have been pushed to resolve the reported issues. Link to comment Share on other sites More sharing options...
Charly2912 Posted May 31, 2018 Share Posted May 31, 2018 You also need 2 Iron Daemons for the Artillery Battalion. I also think those are amazin for 180 Pt. Keep it Back with high life, overpower it every turn and shoot 4D6, -2 Rend every turn In the last Game my Iron Daemon killed two Units of 5 Liberators in 2 Shooting Phases just to run over the whole Board then to kill some left overs Judicators and a Relictor in the Charge afterwards and stay there with 1 HP left. He also stole the Objective the Relictor was holding. Pull a Magma with you and it gets even better. Only Charge if you realy have to its a crappy Melee. And Use its Body to block Way and Sight to ur more fragile Units. Link to comment Share on other sites More sharing options...
NemoVonUtopia Posted May 31, 2018 Share Posted May 31, 2018 Thanks, my opinion is probably distorted by a very unlucky first game where it hurt itself almost each turn and I rolled horribly combined with a couple of 1000 pt games that also went poorly. Link to comment Share on other sites More sharing options...
Black_Fortress_Immortal Posted June 4, 2018 Share Posted June 4, 2018 Going full steam ahead on finishing these guys up. They'll be my main in 2nd edition, come hell or high water. Link to comment Share on other sites More sharing options...
Blackspine Posted June 4, 2018 Share Posted June 4, 2018 Absolutely amazing work on that skull cracker. The weathering is phenomenal and I LOVE the limited color pallete/ OSL . only criticism is it needs a bit more color on front, similar to what's from the vents/steam whistle (?) Great, now I want some skull-crackers. Link to comment Share on other sites More sharing options...
Black_Fortress_Immortal Posted June 4, 2018 Share Posted June 4, 2018 5 hours ago, Blackspine said: Absolutely amazing work on that skull cracker. The weathering is phenomenal and I LOVE the limited color pallete/ OSL . only criticism is it needs a bit more color on front, similar to what's from the vents/steam whistle (?) Great, now I want some skull-crackers. Yep, it's just WiP photos, I added glow on the coals, blood and gore splattered on the front of the engine and its blades as well. Link to comment Share on other sites More sharing options...
Lobeau Posted June 5, 2018 Share Posted June 5, 2018 On 6/3/2018 at 11:01 PM, Black_Fortress_Immortal said: Going full steam ahead on finishing these guys up. They'll be my main in 2nd edition, come hell or high water. Looking great buddy, I can't wait to see what they have in store for us! Link to comment Share on other sites More sharing options...
Blackspine Posted June 5, 2018 Share Posted June 5, 2018 22 hours ago, Black_Fortress_Immortal said: Yep, it's just WiP photos, I added glow on the coals, blood and gore splattered on the front of the engine and its blades as well. Keep it comin! They look great. What did you use for weathering effects? They're fantastic. Link to comment Share on other sites More sharing options...
Black_Fortress_Immortal Posted June 5, 2018 Share Posted June 5, 2018 54 minutes ago, Blackspine said: Keep it comin! They look great. What did you use for weathering effects? They're fantastic. Typhus Corrosion technical paint, different washes/mixes, stippling and streaking bronzes and silvers. Link to comment Share on other sites More sharing options...
TeddyMadeMeDoIt Posted June 6, 2018 Share Posted June 6, 2018 They look fantastic!! Very Dark Anyone worried about shooting in 2.0, seems very easy to tie up our Artillery now we can't shoot out of combat, any thoughts? Also as 40k and Sigmars rulesets are getting more and more similar has anybody heard anything like the rule to shoot back when we get charged? (is it called overcharge in 40k? Am I getting confused with the blow up on a 1 rule...) Link to comment Share on other sites More sharing options...
NemoVonUtopia Posted June 6, 2018 Share Posted June 6, 2018 1 hour ago, TeddyMadeMeDoIt said: They look fantastic!! Very Dark Anyone worried about shooting in 2.0, seems very easy to tie up our Artillery now we can't shoot out of combat, any thoughts? Also as 40k and Sigmars rulesets are getting more and more similar has anybody heard anything like the rule to shoot back when we get charged? (is it called overcharge in 40k? Am I getting confused with the blow up on a 1 rule...) Its called overwatch on 40k. I doubt that it will become a general rule in AoS. Razerdons and a couple of other units have a similar rule in their warscroll. I wouldn't worry too much about getting artillery tied up unless you tend to leave them alone. The things I can think of that can get past a screen are fragile enough to take care of quickly. I could be overlooking some units and it seems like the new nighthaunts may be good at that because they all fly. Link to comment Share on other sites More sharing options...
Blackspine Posted June 6, 2018 Share Posted June 6, 2018 3 hours ago, TeddyMadeMeDoIt said: Anyone worried about shooting in 2.0, seems very easy to tie up our Artillery now we can't shoot out of combat, any thoughts? Also as 40k and Sigmars rulesets are getting more and more similar has anybody heard anything like the rule to shoot back when we get charged? (is it called overcharge in 40k? Am I getting confused with the blow up on a 1 rule...) Not really. It will help the game a lot. It makes the 3 lines of 10-20 fireglaives slightly less appealing. They still CAN shoot, just only within 3". whtich is still pretty good. It does make a HORDE of ironsworn more appealing. Bull Centuars became a lot more useful, as they can take up large spaces of the board, tie down enemy shooting and make it hard to get to our lines. Mirroring what was said before; if your artillery is in combat, you've already lost them. Not a lot of things can get there easily, that and you may have some 'artillery guards' nearby. Link to comment Share on other sites More sharing options...
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