Ragnar Alpaca Posted March 8, 2019 Share Posted March 8, 2019 1 hour ago, Bladedwind said: In response to a previous question I have no idea who my partner will be. That said I have thrown together a quick list. Warden King 120 Runelord 100 (Pickaxe) 100 Point Hero of Choice 20 Ironbreakers 280 30 Hammerers 420 20 Irondrakes 360 10 Longbeards 100 Total 1480 Plan is to just go elite, go straightforward, and use pickaxe to cap objectives. The role or use of pickaxe may change. The unnamed hero will PROBABLY be a Runelord, but I have an Unforged on the way and I'm toying with the idea since we do have a Chaos player as well as someone that runs Beastclaw Raiders Looks like a well rounded elite list. The pickaxe would be useful with the breakers hammerers or drakes. As for the other hero, I would definitely go another runelord. Other than that since you don’t know who your partner you can’t really plan ahead much more than you have. I would advise against the unforged though, he can be good but really needs an artifact and be against chaos. 2 Quote Link to comment Share on other sites More sharing options...
Furuzzolo Posted March 9, 2019 Share Posted March 9, 2019 3 hours ago, Bladedwind said: Warden King 120 Runelord 100 (Pickaxe) 100 Point Hero of Choice 20 Ironbreakers 280 30 Hammerers 420 20 Irondrakes 360 10 Longbeards 100 Total 1480 I like this list Update us on the outcome! 1 Quote Link to comment Share on other sites More sharing options...
AlmGandix3 Posted March 9, 2019 Share Posted March 9, 2019 After watching the video @Furuzzolo has posted, I really don't see any real reason to play dispossessed allegiance. Until now I didn't even know they nerfed the pickaxe to now work in the movement phase. I also forgot about the free cities which can help us out. For me there was always the pickaxe which made me choose the allegiance. We only get mediocre abilities. The other big plus is the other Battleline choices, but I always take warriors anyway so there is no longer any reason for me to play dispossessed instead of order. 1 Quote Link to comment Share on other sites More sharing options...
Furuzzolo Posted March 9, 2019 Share Posted March 9, 2019 Let me disagree Pure Dispossessed allegiance give you a lot of options letting you choose battleline and the grudge ability isn't that bad. I had issue against death (they have some orde, some 4+, some monster but no grudge could cover all the army) but in general the grudge against 4+ save is solid against most of the armies. Free cities are good, i loved the one that let you deploy in deepstrike on table edge but i would not take 3 warriors or longbeards to legally have 3 battleline. Don't get me wrong, the podcast highlight the weakness of the army and the proposed lists are for sure a good options if you want a better shot at the objective game but, imho, you can pack a heavier punch as pure Dispo. And the battalion suck, I would't match the required units even with a knife pointed at my back. Let alone build a list around it. Take the video as different bell about the army, not as the absolute true. It's always good to have a wider range of opinions! 2 1 Quote Link to comment Share on other sites More sharing options...
AlmGandix3 Posted March 9, 2019 Share Posted March 9, 2019 2 hours ago, Furuzzolo said: Let me disagree Pure Dispossessed allegiance give you a lot of options letting you choose battleline and the grudge ability isn't that bad. I had issue against death (they have some orde, some 4+, some monster but no grudge could cover all the army) but in general the grudge against 4+ save is solid against most of the armies. Free cities are good, i loved the one that let you deploy in deepstrike on table edge but i would not take 3 warriors or longbeards to legally have 3 battleline. Don't get me wrong, the podcast highlight the weakness of the army and the proposed lists are for sure a good options if you want a better shot at the objective game but, imho, you can pack a heavier punch as pure Dispo. And the battalion suck, I would't match the required units even with a knife pointed at my back. Let alone build a list around it. Take the video as different bell about the army, not as the absolute true. It's always good to have a wider range of opinions! Yes you are right. I will try both and report back the one that results in the least amount of grudges. 3 Quote Link to comment Share on other sites More sharing options...
Bladedwind Posted March 9, 2019 Share Posted March 9, 2019 I also don't feel like sacrificing the flavor that is the Dispossessed allegiance. I play as someone righting grudges and seeking to reestablish my clan's hold to prominence. The "Free City" allegiance kind of dampens tgat for me. 1 1 Quote Link to comment Share on other sites More sharing options...
raaaahman Posted March 10, 2019 Share Posted March 10, 2019 @Ironbreaker Thanks for this detailed battle report, it is valuable knowledge for the beardlings like myself. Though I didn't see any mention of the Gunmaster's deeds in it, whereas I believed his Longrifle would have been able to inflict some damage. Also I like your list, and I'm thinking on building a quite similar one swapping, Ironbreakers + IronDrakes to 10 x Warriors + 20 x Thunderers. Does anyone has opinion about it? Quote Link to comment Share on other sites More sharing options...
Dammaz Posted March 10, 2019 Share Posted March 10, 2019 To me, Thunderers are quite meh... Don't get me wrong, they are good shooting units. But we have Irondrakes right next to them, able to get something down ASAP more effectively, and dealing tremendous Rend. I like Quarrelers more, for they have a different role in my army : Suppressing fire agains't lightly armour targets while advance and holding the line. Thunderers have a shorter range and don't deal mass shooting. Psychology is effective when your opponent sees you throwing buckets of dices. Plus, and that's my little secret, if I want to put some rifles on my list, I prefer some Freeguild Handgunners in a Mixed Order list. I set my warriors line, and a bunch of 20Handgunners right behind them. Handgunners are tallers and can shoot from behind my lines. And with the piper ability, if anything tries to charge my battleline ahead, they get a free full shooting phase from my riflemen. Pretty nasty when your opponent doesn't know the trick. 1 1 Quote Link to comment Share on other sites More sharing options...
Ragnar Alpaca Posted March 10, 2019 Share Posted March 10, 2019 My favorite unit in our army rn is a block of 30 quarrellers, 60 shots can melt quite a lot of models, especially with some rend added from the runelord. I’ve taken out Neferata in one turn with a group of 30 of them. 1 2 Quote Link to comment Share on other sites More sharing options...
Zadolix Posted March 11, 2019 Share Posted March 11, 2019 (edited) In most cases the differences between Quarrellers and Thunderers is usually only 1-2 wounds even with the Runelord buff on so I find it comes more down to playstyle and aesthetic, personally I like my duardin with boomsticks. Nothing signals the death of something quite like the boom of a duardin handgun. Generally I find having the built in rend -1 on the Thunderers frees me up a little bit to put rend elsewhere in my army where I need it so that I have more widespread rend, this is especially helpful against armies that get better saves when hit with 0 rend weapons as you can negate it (like deathrattle). Speaking of which I just finished up my Ice Warden clan's King and his personal retinue of Thunderers. Anyone who attempts to attack the King are met with a withering hail of handgun fire! Edited March 11, 2019 by Zadolix 9 2 Quote Link to comment Share on other sites More sharing options...
raaaahman Posted March 12, 2019 Share Posted March 12, 2019 I like your paint job! On 3/10/2019 at 12:45 PM, Dammaz said: Plus, and that's my little secret, if I want to put some rifles on my list, I prefer some Freeguild Handgunners in a Mixed Order list. In a mixed Order list, I'd see the point yes. Though aren't there any nasty combos with Thunderers, Runelord, Warden and/or Dispossessed allegiance? Like hitting on 3+, +1 from thunderers> 20 , re-rolls 1, wounding on 3+, +1 from Warden King's command ability, rend -2 from runelord? On 3/10/2019 at 2:43 PM, Ragnar Alpaca said: My favorite unit in our army rn is a block of 30 quarrellers, 60 shots can melt quite a lot of models, especially with some rend added from the runelord. I’ve taken out Neferata in one turn with a group of 30 of them. That's one third of your budget in a 1000 points game, and if they fall below 20 models, that's half the shoots... Ain't that a bit risky? Quote Link to comment Share on other sites More sharing options...
AlmGandix3 Posted March 12, 2019 Share Posted March 12, 2019 1 hour ago, raaaahman said: That's one third of your budget in a 1000 points game, and if they fall below 20 models, that's half the shoots... Ain't that a bit risky? Yes it can be risky in certain matchups, but they also hit on 4+ 4+ -1 in melee with a runelord and that saved them alot of times. Most of the people I played didn't expect them to hit that hard for a ranged unit. I agree that thunderers can be better, especially if there is a big threat on the board that can easily get in 3 inches or kill 11 models. There just is some fun in rolling 60 dice 😁. I also play bonesplitterz and 90 isn't that much fun anymore especially with rerolls. 1 Quote Link to comment Share on other sites More sharing options...
Ragnar Alpaca Posted March 12, 2019 Share Posted March 12, 2019 3 hours ago, raaaahman said: I like your paint job! In a mixed Order list, I'd see the point yes. Though aren't there any nasty combos with Thunderers, Runelord, Warden and/or Dispossessed allegiance? Like hitting on 3+, +1 from thunderers> 20 , re-rolls 1, wounding on 3+, +1 from Warden King's command ability, rend -2 from runelord? That's one third of your budget in a 1000 points game, and if they fall below 20 models, that's half the shoots... Ain't that a bit risky? It would be yeah for 1000 points, I don’t think I would ever take them in 1000 point games, I only play 1500 and usually 2000 point games. 1 Quote Link to comment Share on other sites More sharing options...
Dammaz Posted March 12, 2019 Share Posted March 12, 2019 6 hours ago, raaaahman said: In a mixed Order list, I'd see the point yes. Though aren't there any nasty combos with Thunderers, Runelord, Warden and/or Dispossessed allegiance? Like hitting on 3+, +1 from thunderers> 20 , re-rolls 1, wounding on 3+, +1 from Warden King's command ability, rend -2 from runelord? You get that too with Irondrakes, with only 10 of them and a captain that litteraly wreck Monsters. That's why I prefer Quarrellers. Armoured / Big unit ? => Irondrakes Lightly target / Big blop of thingy ? => 30 Quarrellers. But I forgot to say, I play mostly in 2k - 2k5 pts. 1 Quote Link to comment Share on other sites More sharing options...
brankignole Posted March 12, 2019 Share Posted March 12, 2019 6 hours ago, Dammaz said: You get that too with Irondrakes, with only 10 of them and a captain that litteraly wreck Monsters. That's why I prefer Quarrellers. Armoured / Big unit ? => Irondrakes Lightly target / Big blop of thingy ? => 30 Quarrellers. But I forgot to say, I play mostly in 2k - 2k5 pts. I read often read that people like to run a batch of 30 quarrellers and i don't get why they are better than 20 irondrakes. 30 quarrellers (360 pts) : 60 shots 4+/4+/-/1 so you force 15 saves on average. 20 irondrakes (360 pts) : 40 shots 3+/3+/-1/1 (couting the leader as a regular guy) and you force 20 saves on average. and i don't even count all the better stuff irondrakes have over quarellers (better save, ignore -1 rend etc...). Am i missing something ? Quote Link to comment Share on other sites More sharing options...
Dammaz Posted March 12, 2019 Share Posted March 12, 2019 (edited) 3 hours ago, brankignole said: I read often read that people like to run a batch of 30 quarrellers and i don't get why they are better than 20 irondrakes. 30 quarrellers (360 pts) : 60 shots 4+/4+/-/1 so you force 15 saves on average. 20 irondrakes (360 pts) : 40 shots 3+/3+/-1/1 (couting the leader as a regular guy) and you force 20 saves on average. and i don't even count all the better stuff irondrakes have over quarellers (better save, ignore -1 rend etc...). Am i missing something ? Yup, you didn't get my point. I prefer Quarrelers over Thunderers. I don't prefer Quarrellers over Irondrakes, I love the two of them. Both for differents roles and targets. If I want something big, armoured, or whatever stone dead (forever) fast, I go for Irondrakes. They are my little short-legged nukes that are going to rip you a new one if you don't pay attention. On the other hand, if I want something to hold an objective, flank my opponent or even hold the line (!), I LOVE my Quarrelers for that. 30 of them are bulky, tanky and quite good on melee for a shooting unit. And they can do miracles on lightly armoured infantry, with a threatening range of 24". Suppressing, capable of pinning down opponent, holding objectives and the line... What else ? And don't forget, that's not : 60 shots 4+/4+/-/1 for Quarrelers, but more about : 60 shots 4+ reroll 1 / 3+ reroll 1/ -1 / 1. If I want something dead or crippled, I'll make sure of it. Edited March 12, 2019 by Dammaz Quote Link to comment Share on other sites More sharing options...
AlmGandix3 Posted March 13, 2019 Share Posted March 13, 2019 9 hours ago, Dammaz said: Yup, you didn't get my point. I prefer Quarrelers over Thunderers. I don't prefer Quarrellers over Irondrakes, I love the two of them. Both for differents roles and targets. If I want something big, armoured, or whatever stone dead (forever) fast, I go for Irondrakes. They are my little short-legged nukes that are going to rip you a new one if you don't pay attention. On the other hand, if I want something to hold an objective, flank my opponent or even hold the line (!), I LOVE my Quarrelers for that. 30 of them are bulky, tanky and quite good on melee for a shooting unit. And they can do miracles on lightly armoured infantry, with a threatening range of 24". Suppressing, capable of pinning down opponent, holding objectives and the line... What else ? And don't forget, that's not : 60 shots 4+/4+/-/1 for Quarrelers, but more about : 60 shots 4+ reroll 1 / 3+ reroll 1/ -1 / 1. If I want something dead or crippled, I'll make sure of it. How do you get the reroll 1s to wound for your shooting? The 24" range including the move I suppose? Man I miss Grimm Burloksson's extra range for quarrelers and thunderers it really made them a better choice over irondrakes in some army builds. Quote Link to comment Share on other sites More sharing options...
Dammaz Posted March 13, 2019 Share Posted March 13, 2019 24" with move, yes. And reroll 1s to wound is with Longbeards nearby. That's a lot of stuff to set accordingly, that's true. Quote Link to comment Share on other sites More sharing options...
AlmGandix3 Posted March 13, 2019 Share Posted March 13, 2019 1 hour ago, Dammaz said: And reroll 1s to wound is with Longbeards nearby. "Grots are weedier these days!" Only works in the combat phase or is there a different buff you are referring to? Quote Link to comment Share on other sites More sharing options...
Furuzzolo Posted March 13, 2019 Share Posted March 13, 2019 The "endless spells" as Khorne manifestations open a lot of options regarding our rune magic. I like the idea of runes that we can invoke to the battlefield to manifest some bouble buff/debuff. Bonus to run, morale, hit, malus to run, etc etc... What do you think? 2 Quote Link to comment Share on other sites More sharing options...
Zadolix Posted March 13, 2019 Share Posted March 13, 2019 Maybe our Runelords will have more of priestly role of offering prayers to Grungni (they have the priest keyword currently), having a big runehammer appearing to come and smash foes with AOE mortal wounds be cool. 1 Quote Link to comment Share on other sites More sharing options...
AlmGandix3 Posted March 13, 2019 Share Posted March 13, 2019 22 minutes ago, Furuzzolo said: The "endless spells" as Khorne manifestations open a lot of options regarding our rune magic. I like the idea of runes that we can invoke to the battlefield to manifest some bouble buff/debuff. Bonus to run, morale, hit, malus to run, etc etc... What do you think? I saw it on Warhammer community and thought the exact same thing. I really like the idea and would love to think of possible effects and models. Quote Link to comment Share on other sites More sharing options...
The Cranky Dwarf Posted March 13, 2019 Share Posted March 13, 2019 I love the idea of runelords having some bite of their own. maybe "summon able " versions of the warden kings oath stone or just like a line of ghostly ancestors which add to bravery or defense in some manner. Quote Link to comment Share on other sites More sharing options...
Verminlord Posted March 15, 2019 Share Posted March 15, 2019 Im not sure how dwarf "endless prayers" would look but I would bet on our terrain piece being a new anvil of doom. Found this image in the new skaven book. There's also several mentions of skaven inhabiting abandoned karaks. Only a matter of time before we start settling fresh grudges. Quote Link to comment Share on other sites More sharing options...
MrFouly Posted March 15, 2019 Share Posted March 15, 2019 1 hour ago, Verminlord said: Im not sure how dwarf "endless prayers" would look but I would bet on our terrain piece being a new anvil of doom. Found this image in the new skaven book. There's also several mentions of skaven inhabiting abandoned karaks. Only a matter of time before we start settling fresh grudges. I'd bet the terrain piece is a dwarf statue like in the image you posted. Quote Link to comment Share on other sites More sharing options...
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