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brankignole

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  1. I read often read that people like to run a batch of 30 quarrellers and i don't get why they are better than 20 irondrakes. 30 quarrellers (360 pts) : 60 shots 4+/4+/-/1 so you force 15 saves on average. 20 irondrakes (360 pts) : 40 shots 3+/3+/-1/1 (couting the leader as a regular guy) and you force 20 saves on average. and i don't even count all the better stuff irondrakes have over quarellers (better save, ignore -1 rend etc...). Am i missing something ?
  2. I like that list ! But it's quite slow. I would try to get some space for some fast moving allies like 6 endrinriggers/skywardens for instance (add more shooting and great mobility). Maybe by removing 1 runelords, 10 hammerers, 10 ironbreakers or 10 longbeards (maybe try different setups to see what's better).
  3. Hi, I'm no pro by any means but i would advice going for more wounds in your army. Moreover, tell us what your opponent play, it could help understanding if his list has a big advantage over yours. That said, the list i usually play at 1K is : warden king, rune lord, 40 warriors, 30 thunderers (or quarellers, whatever you prefer), 10 ironbreakers. It's a really tanky list, especially if you give the 6+ FeelNoPain to the warriors and the 30 shooters can bring death to most threat. If you prefer, you can also give more rend to 1 unit and the warden king ability, +1 wound, really helps to destroy something you really need to focus. The main problem is that you lack mobility. So i got a variant where i only have 20 thunderers and a unit of skywardens/einriggers as kharadron ally, that brings mobility. You have 86-90 wounds on the table with that.
  4. I like your 3rd list because you have the good wound count as well as 1 drop, 3 artefacts ... Did you try to insert a warboss with banner to provide another waaagh generator as well as giving reroll 1 to wound ?
  5. I'm thinking about this 1k list : Allegiance: Ironjawz - Mortal Realm: Aqshy LEADERS Orruk Warboss (140) - Great Waaagh Banner - Allies Orruk Warchanter (80) - General - Command Trait : Prophet of the Waaagh! - Artefact : Ignax's Scales UNITS 30 x Orruk Ardboys (450) - 20 x Pair of Choppas or Smashas - 10 x Choppa or Smasha & Shields 5 x Orruk Brutes (180) 3 x Orruk Gore Gruntas (140) TOTAL: 990/1000 EXTRA COMMAND POINTS: 0 WOUNDS: 102 The main points : -Big blob of 30 ardboys with 10 of them equiped with shields, Pretty durable, good to occupy space on the table. - 5 Brutes as an elite force and 3 GGs for speedy unit. - No megaboss !!! I struggle at 1000 pts with him because he is pretty slow so every time i had the possibility to move a unit during hero phase, he never catch up. Moreover, i don't have many units so the waaagh can become risky (i can't have everything packed on scenarios whith objectives) - Warboss on banner on boar. 9" move so it's easy to place him where i need. A waaagh like command skill that is 12" range and can't fail. A passive that gives reroll 1 to wound to everything at 16". But he doesnt pack the same punch as the megaboss. - Warchanter for the +1 hit. Prophet of the waaagh so that i can always try to waaagh if he has a good position or if the warboss dies. And the artefact that gives him 4+ Mortal wound protection to avoid magic snipes. I tried the same set up but with megaboss instead of warboss and i could waaagh very few times but the megaboss cleaned some stuff. I really wonder what's better : a hero that can do good dmg, sometimes waagh and make brutes reroll 1 to hit or a faster hero that can reliably waaagh and gives rerolls 1 to wound to everyone. What do you guys think ?
  6. I got questions about the weirdfist because i don't really see how it helps you win games. The bataillon seems really defensive and requires you to leave your others units quite close to the shaman to get the bonus. Most of the matched play scenarios are about moving to get objectives so i see the bataillon as a drag more than an advantage. Moreover, the only real damaging spell is foot of gork and its problem is the randomness of the casting but the bataillon doesn't do anything for that. Green puke is random too (because of the range) so only arcane bolt is reliable but doens't win you games . Lastly, everything fall apart as soon as the shaman get killed. I'd like you guys to open my eyes.
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