Played a game vs maw tribes spellcasting tribe yesterday. My take-aways.
Lead belchers shooting is pretty lame. But they are pretty OK in combat. My opponent had 8 of them standing in range shooting at a unit with a 4up for 3 turns and did effectively nothing. The 4 who charged into my longbeards and lord Celestant on Dracoth killed the longbeards and kept the Dracoth busy for a few turns.
The tyrant is kinda swingy. his tyrant got into a block of crossbow men and wiped out like 6 in one shot but spent the rest of the game (2 turns) dualing with a free guild general on foot.
Gluttons are fantastic. No more to say.
Iron guts hit like a truck. If you take more than msu be careful of your charge lanes. My opponent attempted to screen with gluttons and by the time the iron guts made it to combat they lost quite a few guys to low rend shooting.
Slaughter masters are great as are butchers. Their spells went off decently well and did quite a bit. My opponent ignored the 6mw +1 att spell which would have torn my support hero's apart.
He also took the butchers band. Which apart from bringing the usual battalion things, did very little.
Overall the stars of the show were the gluttons which almost wiped out my big unit of sequitors with very few buffs. And the spellcasters.
I can't recall his list exactly but I think it was
Tyrant , sword of judgment
Butcher, splattercleaver
Slaughter master ,drop of the red stuff
Slaughter master
12 glutton
4 lead Belcher
12 iron guts
And 8 leadbelchers.