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The Cranky Dwarf

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24 Lord Celestant

About The Cranky Dwarf

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  1. I just noticed on their community page if you look at the army's on display shelves. Gut busters and beast claw are mixed together on the same shelf. Could be an indication of an upcoming merger of ogres into one.
  2. Honestly the gun hauler was rubbish in combat.it Landed 1 shot through the whole game. However it's movement ability was crucial to me doing objectives when facing a elites only army. I took a gamble and etheriald my king rather than pickaxing, so it was all the non 4" movement I had. Its weapons are a bit too random to rely upon imo but when they work they work. But that 12 movement... it's nice to have something that can easily react to changes in the game.
  3. I had a a normal 1000pts game versus Fec. My iron drakes iron warden on the first turn managed to hit one of his royal terrorghiests with both grudge hammer torpedos and then rolled 2 6s for damage. ended up with a major victory (due to my allied gun hauler burning 3 of his objectives on duality of death) and a death toll of 2 royal terrorghiest, 1 ghoul king ,and 3 crypt horrors on his side and 10 Longbeards, 20 hammerers and a warden king on mine. Now the records stands at like 2W vs 6L. Lol
  4. My half Reaper half d&d part GW Part Mantic Dragon Ogre Shoggoth
  5. I just had my first semi serious game at 1000pts versus 2 terrorgheist gristlegore. The highlight of the match was when after the flame spitter dinged a royal terrorgheist for 2d my grim wrath charged and actually not only survived 2 rounds of attacks by the ghiest but had his retaliation and killed it in one combat phase ( normal and after fight fighting )
  6. Do yall know if I can use 2 smiters and deeps strike for both?
  7. Also large units are vulnerable to spells like the foot of gork or the great maw. That lesson was hard learned. Nothing like losing an entire elite unit to one luck spell.
  8. Bahh sorry misread. I'll put my vote to blood reavers. There what I wish marauders were.
  9. I would like to see deep subterranean dwarves. Heavily based on mining and blasting. Stone hewn armor and tunneling machines. Golems maybe.
  10. In theory I love the firesayers, in practice.....ehh. I still love my Kragg the grim.
  11. Honestly Even thought the monsters look great their performance has been kinda lackluster I would recommend a runesmiter on foot and 20 vulkites. Gives your army a deepstrike ability much better than the pick.
  12. I love the idea of runelords having some bite of their own. maybe "summon able " versions of the warden kings oath stone or just like a line of ghostly ancestors which add to bravery or defense in some manner.
  13. In yalls opinion is it ever worth taking just gun haulers without anything bigger? I have been having trouble with khorne banner men hiding behind terrain and was thinking of using them as sniper units as allies to my dissposesed. Thoughts?
  14. Allegiance: Dispossessed Leaders Runelord (100) Runelord (100) Runelord (100) Runelord (100) Unforged (100) Warden King (120) Warden King (120) Warden King (120) Battleline 30 x Hammerers (420) 20 x Ironbreakers (280) 20 x Longbeards (200) - Axes or Hammers 40 x Warriors (280) - Axes or Hammers 10 x Hammerers (160) 40 x Warriors (280) - Axes or Hammers 40 x Warriors (280) - Axes or Hammers Units 10 x Irondrakes (180) 30 x Quarrellers (360) 30 x Thunderers (360) Total: 3660 / 2000 Extra Command Points: 0 Allies: 0 / 400 Wounds: 310 To be fair loosing all the war machines kind knocked down the point total. Yet the throng stands strong
  15. I never lose fairly. If i did it was because the enemy cheated and refused to fight like a proper dawi. Then the cheaters name goes in the grudge book. But.... man does khorne have a lot of entrys in that book.
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