Jump to content

hughwyeth

Members
  • Posts

    1,000
  • Joined

  • Last visited

  • Days Won

    5

Everything posted by hughwyeth

  1. Playing a mate with Ironjawz who brings 20 brutes (!!!!) GUO Bell/Blade/GF Blessing, ?Spell? Chaos Sorcerer Lord w/ ?Spell? Sorcere w/ carrion dirge, Blades of Putrefaction Festus w/ ?Spell? 30 PBs 10 PBs 5 BKs 5 BKs 6 Drones I've found that without Glottkin's +1 wound spell, brutes can eat through pretty much any unit (including 30 plaguebearers) in 1 or 2 rounds of combat. I'm thinking by fielding more units (30,10,5,5) instead of my usual 2x30 PBs and 1x10 BKs I might be able to manage his units more? Sorcerer Lord and Sorcerer there to buff drones and the GUO will stick near them to trigger the additional attacks. Alternatively I could drop the rotbringers sorcerer and deep strike 10 BKs with Gutrot? Or maybe get another 10 PBs in there? EDIT- i also think 5 spells per turn may be overkill, so dropping some of the wizards may be worthwhile for more units?
  2. This is excellent! Listening through all of them!
  3. I can't seem to find the rules for evocators with grand stave? Here's the warscroll and there's no mention?
  4. Non-list building pics! Last visit to warhammer world, playing on the nicest AoS table they have. My nurgle vs a mate's skryre. All fully painted!
  5. How you gonna manage blending the new paint to the existing?
  6. Agreed. Nice to have some posts not about competitive lists!
  7. Hmm, not sure. I think compositionally the horn works best? If I recall, ethrac was the serious one of the three? I think on the tentacle doesn't quite suit in that sense?
  8. I'm one of the few that kept the stormcast from the soul wars box and sold the nighthaunt. I've decided to go with Anvils of the Heldenhammer as I like the black and gold and I tested out the colour schemes on some easy-to-build liberators. Here's the first finished model- the force will be entirely Sacrosanct chamber!
  9. Yeah it's a strange omission. Perhaps they'll come out much later- I guess they're doing a sacrosanct chamber start collecting at some point, maybe they'll do multi part castigators then.
  10. But in any large organisation, people have perspectives or incomplete pictures of goings-on. I mean in the End Time, they destroyed Tomb Kings pretty much. If the sales were weak and their other Death GA offerings overlap a lot with Tomb Kings, so why keep them? Clearly there was a lack of direction in the transition period between fantasy and sigmar (which we're still dealing with today with the 7 skaven factions and excessive elf factions) but it cannot just be that someone forgot. If it was an earner, they would be able to write some novel to bring them back.
  11. Which spells other than one from the Lore of Invigoration and Empower can they cast? EDIT: sorry, i guess you didn't mean in a game, but have access to 4 different spells?
  12. Yeah that battalion always interested me as a mixed faction battalion! Any + to hit is great for BCR, so it seems worth taking!
  13. I was thinking of using him as a tyrant? Or maybe butcher? But he doesn't have a cauldron, so he'd just be the weaker one...
  14. Anybody hear anything about GW updating this dude's warscroll from ogre kingdoms to Ogor? https://www.games-workshop.com/en-GB/Greasus-Goldtooth-mto-2018 Such as nice model and the command ability is crazy good.
  15. None of those are really good enough for competitive play. For casual games, they're great. The doomwheel will provide quite a few laugh out loud moments and the hellpit, when you get a decent move (and perhaps accompanied by a packmaster) will do some serious damage. The rat ogors are decent because they're one of our few rend with serious damage units, but aren't too resilient. Also if you can't get the spire of dawn miniatures for them, the regular minis are very very bad. Huge gaps, little detail and awkward poses.
  16. Start collecting. The plaguebearers and drones are auto-takes in any list with daemons in it. The nurglings are our cheapest summonable unit and can last a while.
  17. Same for me. I never play matched play with my unified skaven for that reason.
  18. I don't think any battalion from any start collecting box is matched play legal.
  19. Great spell and he's only 20 points more than the rotbringers wizard. I think he's worth it for the extra abilities he brings and that spell.
  20. So I always run mine bell+blade because I just think of GUO as an excellent support+spellecaster character. Do you find you're doing much damage (or at least, enough damage) with him armed with the most offensive stuff? I just feel like although the sword is strong, the to hit/wound means you're getting perhaps 1 hit a turn which doesn't seem worth it to me.
  21. This doesn't strike me at all as a loophole/lack of common sense. It's a huge investment on your part to get this working. I'm not sure it would be worth the command points you're spending when there's likely a much more potent combo you could get from multiple character's command abilities.
×
×
  • Create New...