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spenson

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Everything posted by spenson

  1. I'm going to play my first few games on Sunday. So far the list is: Big Yellers Gobsprakk, the mouth of Mork Snatchaboss on sludgeraker beast (fast'un + amulet of destiny) Swampcalla shaman and pot-grot (Supa Sneaky + Sneaky miasma) Swampcalla shaman and pot-grot (Choking mist) 10 gutrippaz 10 gutrippaz 9 man-skewer boltboyz 6 man-skewer boltboyz 10 hobgrot slittaz beast-skewer killbow I can fit everything except Gobsprakk in a battle regiment. Kruleboyz have some cool tricks escpecially when you play first. Unfortunately this means I can take only 1 artillery.
  2. You are right. Be'Lakor can't be a coalition unit since he doesn't have the 'Mark of Chaos' keyword. He can be taken as an ally though, which explains why he doesn't have a spell. Luckily the spell on his warscroll is good so he can cast that + either mystic shield or arcane bolt.
  3. This is very similar to what I think I'll play but I replaced Be'lakor with a second GUO to have a bigger body for the witherstave. I was also considering Horticulous but he's also a unique hero. Edpidemius could have been good considering the lack of rerolls in this version but he doesn't fit in the meta.
  4. Kruleboys have awesome models and seem ok on the table but probably not good enough to compete with the S tier armies.
  5. They are super OP and they're especially powerful in Lumineth and Tzeentch. It's even worse when you consider that they're cheaper than most endless spells.
  6. A lof of new/updated cavalry unit warscrolls changed lances to be rend -2 and D2 when they charge (e.g. drakespawn knights and others).
  7. I played at least 2 games against each except seraphon (never played yet) and ossiarch (only 1 game that went very wrong because my opponent managed to get like 50% of 6+ FNP and 75% with his gothizzar ). Lumineth wasn't even funny. I played against a list with Teclis and another one with 70 archers. On the other hand I had one game against some Ogor (2-3 drop BCR are a pretty good army against the current meta) and it went quite well.
  8. Hallowheart is in an awkward spot right now. You will have a very hard time against kharadrons, ossiarch, seraphon, lumineth and stormcast. Basically any meta army will get first turn and snipe your heroes. The list I made doesn't work anymore. If you want to be competitive you need to have very few drops (2 max) or a way to survive the first turn. I have yet to find a way to win against Teclis or 60+ sentinels.
  9. Eurlbad was always a bit disappointing and never really made a difference. On the other hand, Jorlbad sometimes makes my opponent reconsider the option of trying to stay out of range of melee on turn 1. It's also a bit cheaper and allows me to have 300 spare points. 2x4 mournfang is more effective in melee than 2x2+4 but I usually need at least 2 units to stay back on turn 1 to capture objectives or to protect my flanks.
  10. I've played a few games with my Ogors and I need some advice on my army list. Right now this is the base of my list: Allegiance: Ogor Mawtribes - Mortal Realm: Chamon - Mawtribe: Boulderhead LEADERS Frostlord on Stonehorn (400) - General - Command Trait: Lord of Beasts - Artefact: Plate of Perfect Protection - Mount Trait: Black Clatterhorn Huskard on Stonehorn (320) - Blood Vulture - Artefact: Brand of the Svard - Mount Trait: Metalcruncher UNITS 4 x Mournfang Pack (280) - Culling Clubs or Prey Hackers with Iron Fists 2 x Mournfang Pack (140) - Culling Clubs or Prey Hackers with Iron Fists 2 x Mournfang Pack (140) - Culling Clubs or Prey Hackers with Iron Fists BEHEMOTHS Stonehorn Beastriders (300) - Ogor Mawtribes Battleline (Beastclaw Raiders General) BATTALIONS Jorlbad (120) This leaves me 300 points for either: 4 mournfangs, 1Stonehorn Beastriders or 1 Huskard on Thundertusk. Too bad I don't have enough points for another huskard on stonehorn. I think the thundertusk is generaly weaker than the thundertusk but his prayer, a blood vulture and his snowball could make it easier to kill a small screening unit. He also gets a free mount trait thanks to the mawtribe. On the other hand the mournfangs or the stonehorn fit in the battalion and I'm still 2 drops (important against a good number of armies in the current meta). I also considered 1 Slaughtermaster + 2 Mournfangs but he can be sniped very easily. What is your opinion?
  11. I'm not sure about KO, but the stormcast longstrikes, the Chameleon Skinks and the lumineth archers are played A LOT right now. They will not focus the frostlord if he has this artefact since it reduces their damage quite a bit.
  12. First of all, Black Clatterhorn is only for the horns. It's a minor detail since the horns deal more damage than the hooves but it's a bit weaker than Brand of the Svard. I did some very quick maths for two mounts with a bonus each VS one with the artefact+ the trait and the other with nothing. There's no difference: the hooves end up the same in both configuration since only the artefact gives a bonus. The horns end up being 5+3 hits vs 4+4 so there's no difference either. I'd rather spread the mount trait and the artefact so I can give the The Rime Shroud to the Frostlord. With some many KO, Seraphons, lumineths, shooty CoS and SCE in the top tables of recent tournaments, denying most of the abilities that proc on an unmodified 6 to hit became pretty useful.
  13. I'm preparing for a tournament in November. We don't know which battleplans will be used yet so it may be subject to change but I'm open to any comment/ Allegiance: Cities of Sigmar - City: Hallowheart LEADERS Anointed (100) - General - Command Trait : Warden of the Flame - Artefact : Whitefire Tome - Elemental Cyclone Sorceress (90) - Artefact : Agloraxi Prism - Lore of Whitefire : Sear Wounds - Hallowheart 2nd Spell : Elemental Cyclone Battlemage (110) - Lore of Whitefire : Ignite Weapons - Hallowheart 2nd Spell : Roaming Wildfire - Mortal Realm : Azyr Luminark of Hysh With White Battlemage (270) - Lore of Whitefire : Crystal Aegis - Hallowheart 2nd Spell : Sear Wounds Knight-Incantor (120) - Lore of Whitefire : Roaming Wildfire - City Role : General's Adjutant - Hallowheart 2nd Spell : Warding Brand UNITS 30 x Phoenix Guard (420) 20 x Phoenix Guard (320) - City Role : Honoured Retinue (Must be 5-20 models) 10 x Longbeards (100) - Ancestral Weapons & Shields 10 x Longbeards (100) - Ancestral Weapons & Shields 10 x Bleakswords (90) BATTALIONS Whitefire Retinue (140) ENDLESS SPELLS / TERRAIN / COMMAND POINTS Balewind Vortex (40) Umbral Spellportal (70) Ravenak's Gnashing Jaws (30) The goal is obviously to throw a ton of MW at the opponent while the phoenix guards rush the middle of the table to capture the objectives. I can cast 9 (10 with the vortex) spells each turn. The sorceress will stay in the back protected by her sacrifices bleakswords and will throw MW at the ennemy through the portal. The battlemage will sit on the vortex and try to use his spell+ roaming wildfire to hit as many units as possible. The longbeards offer a MSU tankiness and can dispell the gnashing jaws or any other endless spell if needed. The list has a lot of AoE mortal wounds and is quite tanky but will struggle getting to the opponent (for example if you need to burn objectives) and will have a hard time controling many objectives at the same time. I thought about adding some shadow warriors but I don't know how to make them fit in the list.
  14. I'll still play them from times to time because I love the army but I won't expect to win any game.
  15. How the mighty have fallen. I'll play them as CoS alongside my regular dwarves. They're just cousins from another realm, I swear.
  16. But it was the only army ignored by GHB2019. Ogors don't count since they got a BT. LoA is the only army that didn't get anything 2 years in a row.
  17. I already started to put my LoA on square bases (fortunately it's easy to rebase resin models). I'll stick with Slaanesh and Cities of Sigmar for AoS since this army isn't really supported by GW anymore. My local meta is quite competitive and while I love the chaos dwarves, getting crushed game after game by any good list is not fun.
  18. My point is that last year we were the only army without any point change. Even the devoted to sigmar had some changes (they changed the witch hunter before removing him for CoS). I'm very concerned that they might squat the rest of the army if they don't give a single update two years in a row. Also the army is very bad right now in any remotely competitive setting.
  19. Sure, I'm just pointing out that there may soon be an inconsistency in the (very short) compendium. It won't change anything in actual games but it's better to clarify the rules.
  20. Before GHB2020: Aqshy: Burning skies LoA: Burning skies Note: 'Designer’s Note: Burning Skies and Fireball are available to other armies if the battle is taking place in Aqshy (see the Realm of Battle rules in the Warhammer Age of Sigmar Core Book). They are always used by Legion of Azgorh armies, to reflect how closely bound the Legion is to their home realm.' After GHB2020: Aqshy: Burning lands LoA: Burning skies Note that says that burning skies and fireball are both available for the other army if the battle is played in Aqshy: Still there if they don't update the compendium I don't know how to make it more simple. They just need to change it so Burning Skies is a battle trait only available for the LoA and fireball is available to other armies if the battle takes place in Aqshy. It's very easy to do but I'm not sure they care enough about the army to do it. Or just put it in an FAQ.
  21. The quote in my previous message explicitly states that "Burning Skies and Fireball are available to other armies if the battle is taking place in Aqshy". Which won't be the case anymore in the new GHB. I agree that I'd rather have burning skies but since the compendium is online only, I think that they should at least update the document to remove this note. It can be an issue with printed battletomes but if it's an online document, it's way easier to make updates. Or they will keep it as is even if the note doesn't make sense anymore.
  22. I meant that the compendium has a designe's note: Designer’s Note: Burning Skies and Fireball are available to other armies if the battle is taking place in Aqshy (see the Realm of Battle rules in the Warhammer Age of Sigmar Core Book). They are always used by Legion of Azgorh armies, to reflect how closely bound the Legion is to their home realm. Do you think they'll update this section in the compendium or they'll keep it as is even if it doesn't make sense anymore? LoA is the only army that didn't get any change at all last year and they didn't give any indication that it won't be the same this year.
  23. From the video: The new realmscape feature of Aqshy is 'Burning lands'. This means that Burning Skies is no longer in the game. If they don't even update the LoA compendium then they really don't care about the army anymore.
  24. So I did the maths for the Penumbral Engine and it's as bad as I thought. First of all: on average it will earn you 2.5 CP. It's 25 more points than what you paid. HOWEVER if you keep it close to your army, every turn it doesn't give you a CP, your opponent gets an nice reroll to hit against your units wholly within 12" of the terrain (it's easier for your opponent to stay wholly out of 12" than you). You may be able to find a configuration where your hero is whithin 12" of the terrain piece and nothing critical is wholly within 12" of it. Even if you ignore that negative, you have slightly more than 25% chance that you will get less than 2 CP from the 100 points you paid. Of course this also means that you have a bit more than 25% chance to get at least 4 CP, which would be awesome. Finally you can't really control when you get your CP. What's the point of getting some CP turn 3, 4 and 5 for example when you need them most at the beginning. Overall I'd rather buy some CP.
  25. Has someone done the maths regarding the expected CP generation of the penumbral engine? My math classes are quite far away and google wasn't really helpful.
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