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Lobeau

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Everything posted by Lobeau

  1. Out of curiosity, do y'all recommend priming stormvermin on the spruce, or are they decent to assemble, prime and then paint?
  2. I primed black, then sprayed leadbelcher over the whole model, washed with agrax earthshade and then again with nuln oil, painted some smaller details copper or gold and called it a day. That's what I used on all my warmachines and it gave them a oily, dirty, and used look. Theres a picture of a few machines on the table.
  3. It can dishout a lot of damage, is very useful for moving the magmas up since they can't run, and has surprising survivability, I've had my enemy pile on 3 units or more trying to kill it. It has a great save and is a threat in its own way, best to keep out of combat if able. I never go without it. On top of all that I'd say it was probably my favorite model in the range to assemble!
  4. So I'm looking at storage options for my Skaventide. I'm not a big fan of magnetic solutions, and like the battlefoam inserts for the Gnawholes and Skaven spells. Does anyone know what size I'd need to store clanrats with spears and Stormvermin? Also trying to figure out how I'd store a verminlord, Hell pit Abobination, 2 WLCs, 2 doomwheels, and the a gaggle of heros weapons teams and whatnot. Any suggestions are greatly appreciated!
  5. Does anyone have some recommendations for foam storage solutions for the legion? I'm not a big fan of magnetic storage. Ideally I'd like something that can hold Draz, Skullcracker, Irondeamon, one of each artillery, Shar'tor, Chaos siege giant, 9 renders, 2 Taruks, 6 K'daii, and then ~60 little guys.
  6. No problem. I'm looking to kit bash one into my dreadstone blight scenery if I can make it fit. It seems like a perfect fit aesthetically.
  7. They did split up the Empire faction into subfactions when AOS came out. Just like a lot of other armies. Currently they're now releasing battletomes combining some armies back into a single faction, theres no official word yet if we'll get this treatment, but we're a prime target! Sword and sheild or militia weapons seem to be the current go to choice for guard. But if you're not playing competitively, build whatever you want. Crosssbows are dope, but handgunners get the long rifle which you can use to snipe commanders with its long range. Currently the warrior priest is pretty much useless, we're all hopeful that they get updated so that they work well with the army. Currently they can only pray/heal units from its tiny little subfaction making them next to useless. They're all cool models, I'm painting mine up since I just love the army's ascetic as well. Best of luck!
  8. Bomb rats are a 100% instant buy! What amazing models, I don't even play Skaven.
  9. Just realize that the Nighthaunt ignore rend, so the hard hitting bullcentuars are a bit less effective. Also with all their units flying, make sure you have them roll for the movements over 6" to see if they tske wounds or not. At my FLGS I often play against nighthaunt and they can be a pain. Have fun!
  10. Under Chaos add Legion of Azgorh (Forgeworld Chaos Dwarves) thier PDF from Forgeworld was updated for AoS 2.0, including allegiance abilities, battle traits, a unique spell (fireball from Aquishy spells regardless of realm) 3 command traits, 3 artifacts of power and 3 warscroll battalions. Thanks!
  11. My LoA is up to 4.3k and about 90% painted. I would love to see some pics!
  12. Well with the new rumors of changes to the skirmish game coming out, with a campaign system and all in WD I personally have a set of flagellants and a warrior priest that I intend to use as a skirmish warband. They had a cool place in the world that was Empire, have cool models, but as a standalone army are terrible and have no real synergies even as allies (example is the warrior priests prayer only healing Devoted of Sigmar keywords vs order). In a small group, a witchhunter, warrior priest and some crazies seems a lot more fun!
  13. They hit like a truck, move pretty well, and have survivability. I've run them as a part of a list as a solo entity and they can absolutely hold their own. Even when running them as 2 or 3 different units, I'll break them off to each take on an individual enemy unit by themselves. Enjoy them, they're fun to paint!
  14. As an addict. Please please love yourself and avoid that resin crack. It started off with just a glimpse, I said oh they look cool, then years later I'm the proud owner of a Chaos Dwarf Army, but with it being my first army, the plastic crack just doesn't scratch the itch. I've gone to dark places, EBay, I've become a resin crack collector. I've seen my wallet shrink and my savings squandered, its a real problem. With that being said, my 2019 resolution is to use all the forgeworld and GW WHFB scenery that I've collected over the last year and get it painted up with my mighty fortress so that I have a full table of scenery to play some house rules siege battle campaigns. But before that I want to finish painting my glorious free guild army so that they can defend their modist civilization. Of course playing more and painting what I've got is a resolution, I'm sad that I haven't been able to play the Chaos Dwarves more in AoS2, but thats life. Best of luck to everyone!
  15. And this guy sold in the Warhammer World store comes with a textured base in you guessed it...32mm!
  16. In smaller point games the castellan has worked pretty decent for me, his command ability is nice but limited by his short movement and the abilitys range, and he's been surprisingly resilient in the games I've taken him and got into combat.
  17. This is pretty much the list I've run, but with one less magma (only have 1 model). If you're looking to move things around, I've found that running at least 3 bull centaurs has worked well in the past, they give us some speed and dish out some damage. Depending on the armies you fight, having three wizards with Draz and two daemonsmiths might be a bit overkill. Draz gets two dispels, and can be quite useful. If you increase the iron sworn to 30, you might consider adding a BSB in the mix, they're pretty useful now.
  18. Welcome, praise Hashut! I've addressed this s few times in the past, the dreadquake is one of my favorite models from the entire collection, however, it really has been disappointing on the table top. Pros: Awesome Model, long range, and no line of sight needed. Can reroll the D6 damage if attacking units of 10+. Ok point cost. Extra defense against ranged attacks. Cons: Only 1 attack, 2 if you successfully whip the ogre slave, then with the 4+ to hit, and 3+ to wound it seems rare to land two hits and wounds. Then you have to roll the damage on the D6 scale, which adds a lot of inconsistency to it as a whole. It sucks when you whip the slave, pass the hit and wound rolls, then only do 2 damage. Its very expensive in $ or £ for its actual effectiveness. It used to debuff the units that it hit so they couldn't run and lost bravery, but that went away. Conclusion: I love the model, I use it in friendly games and when I need it in a list, but not one game have I been impressed with what it did in battle. If you're playing competitive, look towards the magma cannons, but running 3 magmas at your local shop or FLGS will make people hate you. Get it if you're a collector or like the model, the yearly revisions have been kind to the legion and I believe that one day it will be buffed to a level that matches its monetary cost. Hope that helps.
  19. How well does the warpfire dragon tie into the legion? I've been considering picking one up, but haven't done so yet. After a few years of wanting to pick up Shar'tor, but always talking myself out of it, I finally ordered him and got to open it and cleaned it up last night. I can't wait to paint him up!
  20. Here is a quick reference sheet I made for the LoA with the new rules released this summer. I don't get to play as much as I would like to due to life, and figured it would be good to have a summary of the order of battle so I don't forget units abilities. It might be of some use to new LoA players too. LoA Order.pdf
  21. I understand your confusion, but being able to negate a full attack out be very overpowered. Imagine a hero whose main attack hit like a mack truck, but only had one attack, it wouldn't make sense for our little servants of Hashut to negate all of that damage on the basis that its a single attack alone. If they rolled a D6 and got a 6 - we would reduce the incoming damage to 5, the roll our amulets 5 times. This also works with our warmachines, when we stoke them and do damage to ourselves, we roll a D3 to determine the amount of wounds we allocate to ourselves, then subtract 1. So we roll a D3 and land on a 6, doing 3 wounds/damage to ourselves, but we negate the first would, and would only lose two health. Alternatively if we rolled a 1 or 2 on the D3 and only did one damage to ourselves, we could completely negate that.
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