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JonnyTheKing

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Everything posted by JonnyTheKing

  1. Praying for that daemon keyword on our skullcrushers 🤞🏻
  2. And here we all were saying they forgot all about us haha
  3. I'd quite like a campaign book similar to that of the new Vigilus 40K book that contains new battalions for armies, would love to see some new ones for Khorne, Ironjawz etc, just to give them more variety and perhaps the opportunity to catch up to armies that are considered more "powerful"
  4. Troggboss so far has killed a Great unclean one with support from unit of boingrots, he killed 2 Bloodthirsters one game with help from a unit of rockguts, he's severely crippled multiple stormcast units, I've still yet to see what he can do against beasts like Nagash or Archaon but if he can get to them in good condition I think he could lay the hurt! I find spears better in 60s, 40s I debate between stabbas and spears and 20 definitely stabbas, they honestly exist as a resilient tarpit and bodies for objectives really but they do manage to chip some wounds off stuff which is all they're really for
  5. Yeah maybe put words in your mouth with useless there haha! I just think that extra magic defence is just too nice really, but I definitely see manglers being very good too, yet to use one mind. Sure this is the list: Allegiance: Gloomspite GitzMortal Realm: GhyranDankhold Troggboss (300)- General- Trait: Tough as Rocks - Artefact: Ghyrstrike Fungoid Cave-Shaman (90)Loonboss on Giant Cave Squig (110)- Moon-cutta- Artefact: Spiteful Prodder Madcap Shaman (80)3 x Rockgut Troggoths (160)3 x Rockgut Troggoths (160)60 x Stabbas (360)- Pokin Spears & Moon Shields- 9x Barbed Nets- 1x Moonclan Flag Bearers- 2x Badmoon Icon Bearers10 x Boingrot Bounderz (200)10 x Boingrot Bounderz (200)10 x Boingrot Bounderz (200)Squig Rider Stampede (140)Total: 2000 / 2000Extra Command Points: 1Allies: 0 / 400Wounds: 170 Edit: Forgot spells - Itch on madcap and Squig lure on Fungoid
  6. I don't agree that he doesn't affect the battlefield personally, my experiences of the big boss have all been positive so far, my list basically consists of him as a general so my 2 units of 3 rockguts become battleline, they all chill in a group with a big 60 unit of stabbas for protection, while they make their way up the board, the 3 units of 10 boingrots in the battalion are doing work disrupting the enemy lines (Taking out small annoying units and sniping heroes where possible) while this is happening the anvil of the list makes its way up the board usually pretty untouched as the distraction of the dangerous boingrots need to be dealt with. Once they arrive your enemy is weakened and you boss and rockguts can go to town. I think the Troggboss is far from useless when you build a list to accommodate his strengths and weaknesses, he may not be as damaging as others such as the loon boss on Mangler but he sure is more durable, especially in a heavy magic meta with Death dominating, he offers a slight defensive edge while also offering a threat for the opponent. I also get to make my troggoths battline meaning I don't have to waste points on filler batteline units
  7. Stabbas for 20, I'd say probably stabbas for 40 but this is very debatable, Spears for 60
  8. What base size do Loonbosses on cave squigs use?
  9. Yeah definitely feel that, I’m thinking 2 x 15 with a unit of 10 hoppers in the battalion or 3x10 Bounderz in the battalion
  10. What unit size do you think would be suitable for them now then?
  11. What weapon works better on a 60 man stabba unit? I feel like stabbas May be slightly better if you position your grots correctly as you have a line of stabbas then the nets behind since they’re 2 inches?
  12. Which list do you guys prefer? 1.Allegiance: Gloomspite GitzMortal Realm: ShyishLeadersLoonboss on Giant Cave Squig (110)- Moon-cutta- Artefact: Spiteful Prodder Loonboss on Mangler Squigs (300)- General- Trait: Fight Another Day - Artefact: Ethereal Amulet Fungoid Cave-Shaman (90)Battleline60 x Stabbas (360)- Stabbas & Moon Shields- 9x Barbed Nets- 2x Moonclan Flag Bearers- 1x Badmoon Icon Bearers20 x Squig Hoppers (360)6 x Squig Herd (70)Units10 x Boingrot Bounderz (200)10 x Boingrot Bounderz (200)3 x Fellwater Troggoths (160)BattalionsSquig Rider Stampede (140)Total: 1990 / 2000Extra Command Points: 1Allies: 0 / 400Wounds: 186 2.Allegiance: Gloomspite GitzMortal Realm: GhyranLeadersDankhold Troggboss (300)- General- Trait: Tough as Rocks - Artefact: Ghyrstrike Fungoid Cave-Shaman (90)- Lore of the Moonclans: Itchy NuisanceLoonboss on Giant Cave Squig (110)- Moon-cutta- Artefact: Spiteful Prodder Battleline3 x Fellwater Troggoths (160)3 x Fellwater Troggoths (160)60 x Stabbas (360)- Stabbas & Moon Shields- 9x Barbed Nets- 2x Moonclan Flag Bearers- 1x Badmoon Icon BearersUnits15 x Squig Hoppers (270)10 x Boingrot Bounderz (200)10 x Boingrot Bounderz (200)BattalionsSquig Rider Stampede (140)Total: 1990 / 2000Extra Command Points: 1Allies: 0 / 400Wounds: 176
  13. Hey guys, while not strictly a Troggoth list, decided to dabble in them bit in this list, just wondering whether I've invested enough into Troggoths to make the Boss worthwhile to get the two units battleline? Edit: unsure whether the army would work better going heavier down the Troggoth route Allegiance: Gloomspite GitzMortal Realm: GhyranLeadersDankhold Troggboss (300)- General- Trait: Tough as Rocks - Artefact: Ghyrstrike Fungoid Cave-Shaman (90)- Lore of the Moonclans: Itchy NuisanceLoonboss on Giant Cave Squig (110)- Moon-cutta- Artefact: Spiteful Prodder Battleline3 x Fellwater Troggoths (160)3 x Fellwater Troggoths (160)60 x Stabbas (360)- Stabbas & Moon Shields- 9x Barbed Nets- 2x Moonclan Flag Bearers- 1x Badmoon Icon BearersUnits15 x Squig Hoppers (270)10 x Boingrot Bounderz (200)10 x Boingrot Bounderz (200)BattalionsSquig Rider Stampede (140)Total: 1990 / 2000Extra Command Points: 1Allies: 0 / 400Wounds: 176
  14. Do you think always taking a fungoid cave-shaman is a good tactic? Provides a bit of protection against magic, nets an extra command point half the time which seems important for an army like this and can take a beneficial spell for other units
  15. so much list building, struggling to get my head around what to buy/use, I feel that there are a lot of solid directions you can go with this army. Struggling between whether to go loads of stabbas supported by heroes and some troggoths or to go mostly pure squigs
  16. Is the command ability on loonbods mangler worth the extra 60 points if going very squig heavy? Does it make a significant difference in damage?
  17. so here is my first 2k list would love some thoughts! Loonboss on Mangler - 300 - Clammy Cowl Loonboss on cave squig 110 - general - Cunning Plans + Spiteful prodder Fungoid Cave Shaman - 90 - Squig Lure Squig Hoppers x 20 - 360 squig herd x 12 - 140 Stabbas x 40 -260 Boingrot Bounderz x 15 - 300 Boingrot Bounderz x 15 - 300 Squig Rider Stampede - 140
  18. Cant argue with that, think anyone would be crazy not to take one big solid 60 strong unit, they offer so much, I really think Boingrot Bounderz played the right way are going to be a really interesting unit competitively
  19. So what units do you guys predict to be the units that everybody takes (In a competitive sense) for this army?
  20. Hi all, returning to Nurgle, what is in the meta currently regarding Nurgle?
  21. What unit size do people prefer to run Plague Monks in Maggotkin here?
  22. ELABORATE ON THESE DARKOATH YOU SPEAK OF MY LORD!
  23. Wait until the Plasic Fleshhounds come out hopefully in the new box set next month before getting any in finecast
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