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Tidings

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Everything posted by Tidings

  1. Comet of Casandora reads as follows: "pick 1 enemy unit within 18" of the caster that is visible to them and roll 2D6. If that roll is less than or equal to that unit's Move characteristic, that unit suffers D3 mortal wounds. If the roll is greater than that unit's Move characteristic, that unit suffers D6 mortal wounds." I understand this to mean the unmodified move characteristic, but it depends on how modifying movement works. Say for example that Cogs are active, is the +2 movement modifying the move characteristic or is it just an extra +2 when you move?
  2. I'm someone who has been using Frosthearts for most games over the past 2 or 3 years. The main thing I WANT you to do is try to kill it. It will soak damage more efficiently than any other unit I have. My gameplan with the Frostheart is to bait your hammer into charging it, then counter-charge your hammer with my own own (or spam shooting). The thing I DON'T want is for you to tie it down with chaff and waste my time, or (more commonly) run towards an objective and force me to use its 16" movement to challenge your move. If you can create a situation where I have to react to you pressuring an objective, and the only unit I can do that with is my frostheart, then I'm not using it the way I want since now it is only mitigating damage for itself. If your opponent's list has a lot of mobility, he won't need to use the Phoenix to run off, but he also will not have as many points invested in hammers and shooting. Don't do a grindy fight with the Phoenix. Just charge it with chaff, retreat your more valuable unit, and force him to either grind out the chaff or also retreat. The Phoenix is pretty good at killing weak stuff but it isn't a big damage dealer.
  3. I'm not positive either, but I know Kurnoth Hunters and I'm pretty sure Ossiarch has ways to use other models as a beacon for a command ability. But in the case of Kurnoths, it's written into their warscroll as an ability. Not on the command ability of their heroes afaik.
  4. Yeah I would normally agree with what @FPC said, but @Duke of Gisoreux brings up a good point about it not specifying that you have to pick a hero. Look at the Nomad Prince for example, his command ability is written like this: "You can use this command ability at the start of your shooting phase or at the start of the combat phase. If you do so, pick 1 friendly Hero with this command ability. Until the end of that phase, add 1 to hit rolls for attacks made by friendly Wanderer units while they are wholly within 12" of that Hero. A unit cannot benefit from this command ability more than once per phase. " That command ability very clearly limits you to projecting the aura from a single Nomad Prince only. Since GW has written a number of command abilities this way, I see no reason why they wouldn't write Hold the Line in the same manner if they intended it to work the same way.
  5. Yeah that's what I figured, I'm pretty sure the plastic models will be easier as well. If I picked up a tray of 5 models (metal) by 1 model, he would separate because the weight of the other 4 would be too much for the 1 magnet to hold. I was also playing on a very hard, bumpy table, so they didn't push around well cause the edges would frequently get caught on stuff. On most tables, this wouldn't be an issue at all though!
  6. Just got the trays and played a game with them! First impressions: shipping was a bit faster than I expected (UK to Canada) and the trays are nicely made. No sharp edges, paint seems fairly durable though there's a couple spots of metal shining through. Using them was a bit tricky at first though. Will definitely take some getting used to. I love the idea of not have edges, but now I realize how much I used the edges to pick up and move my other trays. With the metal models I was using, it was pretty finicky to move the trays around. I'm going to a 3 game tourney this weekend and will use plastic models with the trays, so I'll give my thoughts after that.
  7. Hey everyone, I'm poking in here to hopefully get some suggestions. As a Cities of Sigmar player, what the hell do I do about Crawler spam? They obliterate way more than 200 points of my army without issue, and they can fight off deepstriking Shadow Warriors on their own. Last game I used a flame Phoenix to run down 1 crawler, which spent all game just retreating. Phoenix is 300 points, so he got the better deal there. I feel like my ONLY solution is to do Greywater Fastness and shoot them in the first turn, but bone daddies will always get the choice for which turn on deployment, and crawlers have better threat range than anything in cities. I don't have the models to play Greywater, and the crawler just existing means taking any other city is just asking for it. When I play Hallowheart, I'm stuck hoping the table will have a place for my wizards to spend all game hiding, making them far less useful. Otherwise they are gone before they get to cast their first spell. Any suggestions are appreciated!
  8. Yeah I really hope they design the game to work similar to ASoIaF, at least in terms of the movement trays. Round bases, square trays. I'm not interested in rebasing my armies again, and the models look better on rounds and it was a pain building models to rank up just right. But I do really miss the old style of combat and how important movement was.
  9. I understand this but I don't get why people can't be both? I definitely won't stop playing AoS, and we don't even know what the game will be lol. What if it's movement trays with round slots for your AoS armies to fit, and a slightly different ruleset? Like we just don't know anything about the game and won't for a while, so I don't see why we should already worry about the community splitting or anything. People on this site are almost certainly playing Age of Sigmar, and I don't see why they'd all take sides and scream at each other. Let's all just play ALL the games we like and be nerdy friends.
  10. This is the single best announcement GW could ever make. 😮
  11. Cloak - Goregrunta contrast, cleaned up with Mournfang Brown and highlighted with Skrag brown Armor - Two coats of Goregrunta contrast Cloth - Eshin grey with Dawnstone highlights, washed with Nuln Oil Light wood, cloth strips, etc - Goregrunta layered with Zandri Dust Fletching - some layers of reds washed with Nuln Oil. I might repaint these black though. Skin- White base with Riekland Fleshshade wash, cleaned up with Eldar Flesh
  12. Here's my WIP fire phoenix. Finished the base last week, working on the bird now! The model is from Coolminiornot but I'm not sure if they still sell it. The rider is just a kitbash from Wild Riders and Glade Guard, the hard part was getting his legs just right and greenstuffing in between. And here's a test for the fire effect on the wings. Lemme know how it could be better!
  13. Here's a test paint I did for Shadow Warriors!
  14. I was originally going to just get the free one first but because of the shipping I went ahead and ordered some of the cloud ones too. But I'd still love to try the free one with that 1" spacing! Might order a bunch of those after.
  15. I've been searching for something more elegant, will definitely give the minimags a shot!!
  16. They are Hordes models from Privateer Press, Nyss Legionnaires if I remember right. Did weapon swaps and gave them Eternal Guard Shields to make them fit the army better. I use them as my Wood Elf Liberators!
  17. Yeah this is so painfully true. Wanderers were/are probably the WORST shooting faction in AoS, excluding armies that have no shooting to begin with.
  18. Thank you!! I like basing more than painting haha My GG were crossbowmen here haha. I also have a Glade Lord that I use as a General, but I really want mine on the Nomad Prince's 32mm base and the General is on a 25mm I dunno what to use my wardancers as yet either. I use my Wildwood Rangers as Greatswords already, and the Wardancers aren't using great weapons or wearing armor.
  19. I use them interchangeably as Sisters of the Watch, Darkshards, or Crossbows depending on the list I'm building. They are generic archers and no one has ever had an issue with it, since my army is very heavily themed with several converted units. Here's a shot of my army from today's tournament!
  20. EG are incredible, but only if you use them correctly. They are more expensive now but they are probably the most point efficient unit in all of AoS for their role. If you need a unit to sit still and ignore basically everything other than Mortal Wounds, EG are great. They will punch way higher than they should for their points too. If you want a unit that is almost as tanky, but without having to stay still, go Phoenix Guard instead. They're also better against Mortal Wounds obviously.
  21. This is amazing and I didn't know it existed
  22. Welcome back Wanderer! The only problem with your list is that you have 1 unit too many of Sylvaneth. Only 1 in 4 can be Sylvaneth, you currently have 3/10. I'd suggest building out that Eternal Guard unit, you need 30! Kurnoth Hunters are amazing, but are usually better when using scythes or swords.
  23. @SwampHeart nice, last game I played was Tempest Eye against DoK and I got stomped so hard. Tried to stack buffs on 30 Executioners and turn 1 charge across the table. Failed my charge. He double turned and wiped out most of my army before I got to go again. Really turned me off to playing so aggressively lol
  24. Do people take Knight-Incantor just for the 100% unbind? How useful is his spell in practice?
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