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Gecktron

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Everything posted by Gecktron

  1. Im glad they managed to combine physical lizards with the star spawn Seraphon. I really liked the temple ship but I understand that some people prefer the old style.
  2. Price lists for the Start Collecting boxes: Skinks 80€ Gloomspite Gits 80€ Daughters of Khaine 70€
  3. Blood Sisters are good, and the Blood Cauldron kit builds every single Daughters Hero besides Morathi. Getting atleast 2 (to build one as Bloodwrack Shrine) is the best way to go when starting Daughters. That box was only a limited time thing and hasnt been avaible for a while now.
  4. Really happy with the new Start Collecting sets. Especially the Daughters of Khaine one! The Gloomspite one looks good too. Im not sure about the Seraphon one. Naming it SC!Skinks make me think the other one will stick around.
  5. That picture shows the floating city of Bataar. You can find it in the top left of this map. I really hope they expand on it a bit.
  6. Do we have any clue what will be included? Im hoping for a Bloodwrack Medusa sculpt.
  7. Both this, and the last article mentions unalignend units (Warden and Dawnrider belonging to both gods at the same time), which implies to exsistance of units aliegnend with either Tyrion OR Teclis.
  8. I havent tried everything yet, so my list isnt complete but I feel like there are a few units that deserve a points hike. Phoenix Guard most obviously, the Hurricanum (a no-brainer compared to the Luminark), Shadow Warriors could also go up 10 points without much problem. Then there are two units that are very similar, but one is just plain better. Handgunners and Crossbowmen shouldnt cost the same. Same goes for Pistolliers and Outriders. Outriders require a lot of prep work to make them good, contrasted with the Pistolliers which can be used as they are without much problem.
  9. Your two specific lists aside, I wouldnt leave the house without atleast one navigator. Banning spells/unbinding spells is just too important, the ability to harm flying units is also nice to have as most centerpiece models got the FLY keyword.
  10. If have played double frigates in every game so far and I think mobility is our key to victory. We may not have the highest damage output, or the best defense but being able to focus down key units in one turn, and grabbing objectives in the next is our biggest strenght. I experimented with leaving a few units behind, but they felt like deadweight for most of the game...
  11. Having so many ships felt good. Especially the flexibility of the skycannon was great. Shrapnel plus carbines were great at thinning out hordes. The lack of bodies wasnt too much of a problem. Objectives stay under control even if you move off. So I claim then by either staying on them turn one, or by dropping a hero or my riggers on them before moving somewhere else. If the enemy lacks mobility I can tie them up on their half, if they are mobile I try to bind them in close combat (I often just throw my Arkos in there). The Gunhauler is pretty useful in that regard. It can cause D6 mortal wounds on the initial charge thanks to the spar torpedo, cause another round of mortals due to the bomb rack. Thanks to its 4+ save, it may even survive and escape via fly high. Also, If I really felt like I need to lock down an objective I have the squad of thunderers. (In one game, they managed to remove Archaon's last 2 wounds in close combat). Since GW didnt said anything different in the FAQ I'd say Ironsky Arkanauts can disembark after flying high. *tinfoil hat-mode on* GW may have left this vague on purpose, to see how it plays out and remove this if it proves to be too strong. *tinfoil hat-mode off*
  12. I played this Barak-Zilfin list: Allegiance: Kharadron Overlords- Sky Port: Barak ZilfinKharadron Code- Artycle: Master The Skies- Amendment: Prosecute Wars With All Haste- Footnote: There's Always a Breeze If You Look For ItLeadersAetheric Navigator (100)- Artefact: Svaregg-Stein Illuminator FlarepistolEndrinmaster with Endrinharness (100)- General- Trait: Great Tinkerer- Artefact: Staff of Ocular OptimisationBattleline10 x Arkanaut Company (90)- 1x Skypikes- 1x Light Skyhooks- 1x Aethermatic Volley Guns10 x Arkanaut Company (90)- 1x Skypikes- 1x Light Skyhooks- 1x Aethermatic Volley Guns3 x Endrinriggers (100)- 1x SkyhooksArkanaut Frigate (250)- Main Gun: Heavy Sky Cannon- Great Endrinworks: Magnificent OmniscopeArkanaut Frigate (250)- Main Gun: Heavy Sky CannonUnits1 x Grundstok Gunhauler (150)- Main Gun: Drill Cannon- Great Endrinworks: Zonbarcorp 'Debtsettler' Spar Torpedo10 x Grundstok Thunderers (240)BehemothsArkanaut Ironclad (510)- Main Gun: Great Sky Cannon- Great Endrinworks: The Last WordBattalionsIron Sky Attack Squadron (120)Total: 2000 / 2000Extra Command Points: 1Wounds: 103
  13. Short update to my post from friday. The first game was against the Troggoth army. Battleplan was "The better part of valour". My enemy fielded some stabbas, a lot of trolls, 3 mages and a lot of Endless Spells. I deployed at the table edge with everything in my ships. I couldnt really inflict any damage the first round as I had to split my fire. I got hit really hard by charging/teleporting Trolls turn 2. My deployed Thunderers barely hold the center objective, but the Navigator's flare pistol saved the day as I focused down his big stone troll unit. The Ironclad was my personal MVP. The giant base really helps with blocking off enemy movement. All in all, Im pretty happy with my list and how strong our sky-vessels are now.
  14. So, if I remember right, the last Lumineth lowdown was monday, the 27th. So chances are we are getting a new article on monday?
  15. That face is a depiction of the god Taal. The blazon is pretty detailed but it could very well be an established symbol in the world of Warhammer. Taal is commonly shown as a bearded man with wild hair and antlers. It could easily described as "Or, a head of Taal vert" Also, bearded heads already exist in heraldry. The second is a mermaid. The established symbol of Marienburg. Maybe it was just custom at the time to draw her with a split tail (which is also a thing that exists in real life). Yes, im telling you the designs themselves are consistent with the world of Warhammer Fantasy.
  16. So, im taking my Kharadron Overlords for a Spin tomorrow, 2000 points, matched play. Potential enemies include a Troggoth heavy Gloomspite Army, a Varanguard list lead by Archaon, the new Tzeentch stuff and others. I played the same list last week against some Sylvaneth. I really like the mobility and flexibility of the Ironsky squadron. The damage output was a bit lacking but maybe that was just due to my bad luck.
  17. Heraldry is absolutely a field where people can experiment. Heraldric tradition differs a lot between cultures even here in our world. The same should hold true in a fantasy world. There are a lot of heraldic rules that are based on traditions, not because they are the best thing people came up with. A coat of arm can look great even if it breaks a lot of these rules. Just look at the heraldry in A Song of Ice and Fire (https://awoiaf.westeros.org/index.php/Heraldry). Many of the most striking designs break a rule or two. Even the two most well known arms, the arms of House Stark, and the one of House Targaryen, wouldnt be possible if G.R.R. Martin would have just followed traditional conventions. A coat of arms has to be recognizable from afar. Everything else is secondary.
  18. If anyone wants to know more: Developed by Gasket Games and published by Focus Home Interactive.
  19. I didnt said unpopular. But claiming Fantasy was massivly popular is wrong. You said it yourself, Tabletop is a niche hobby, back then even more so. And fantasy was a niche even in this niche. Even with the 7th edition in 2006. GW gave Fantasy a lot of attention during late 7th and the whole 8th edition. New armybooks for every faction besides Bretonnia, a lot of new plastic kits for all these armies, two big expansions in 8th alone. Every second release was fantasy themed back then. And even all that couldnt revive fantasy. Im not hating on it. I started the hobby with the 6th edition High Elves army book, but I want to keep the record straight.
  20. I wouldnt call Warhammer Fantasy "extremly popular". The game was clearly on its way out back then. Completly dwarfed by 40K. A lot of people hyping up the old world online are mostly coming from Total War: Warhammer. Its hard to say how much this will translate into real players.
  21. In 40K, the Adeptus Mechanicus subfaction Graia has an ability that triggers when a unit is slain "or removed due to failed leadership test". Sure, its a different game, but It could be a hint on how GW handles these things.
  22. Im happy with this. I didnt expected our marines to be able to shoot even after the vessel made a run move. This makes Barak-Zilfin even stronger in my opinion.
  23. I had a game today. I used 10 Thunderers in an Ironclad. I was pretty happy with the all rifles loadout. Good range compared to Arkanaut pistols and some of the special weapons.
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