Jump to content

ledha

Members
  • Posts

    1,042
  • Joined

  • Last visited

  • Days Won

    3

Everything posted by ledha

  1. I don't have any problem with Gristlegore and Tyrant of Blood ****** lists, mostly because i play a quadlista list in Astral Templar with Tauralon. With a few good rolls, more than half of the beasts are vaporized in the shooting phase alone. Rapid fire hitting on 2+ is marvellous. If you don't like the Meta, counter the Meta.
  2. the fyreslayer faq say this about the battletome prayers (in the special case of a priest knowing 2 battletome prayers instead of one). It doesn't prevent a priest to use one prayer from his warscroll and a prayer from the battletome.
  3. i would note those results only take in account a few country : USA, Canada, Sweden, UK, Australia and Norway. Nothing about france, germany or italy, for example, who have big communities as well, and their own local Meta.
  4. and it's still one of the best support hero of the game. Compare to the khemist giving +1 attack to one weapon only of one unit. For 160 pts
  5. Do you know how we call this ? Powercreep. If you always bring up everyone to the level of the most powerful book, you end up in the same situation as 40k, where the rhino came from 50 pts to free, and the marine from 25 pts to 13, because EVERYONE had to be buffed again and again and again to stay relevant. Bringing everyone up will just end, in 5 years, in a AOS situation where liberators cost 60 and paladins cost 110 because we will need to brought everyone up, repeteadly. And we are already seeing things like this (like lvl 2 caster being cheapers than previous lvl 1 casters, or things like screaming bell being cheaper than a celestant on dracoth)
  6. Playing in a optimised way isn't funny anymore when the other guy optimize better and more than you, and there is always someone who is better than you at this game. A arm race in a game such as age of sigmar NEVER end well. You just all have to learn to control yourselves and not play with only optimised lists
  7. He is very good with the khorne book. Play him in reaper of vengeance, whip him with bloodstocker, add a few attacks here and there (bloodsecrator/wrathmongers) and enjoy your double-pile in Archaon with full reroll wounds on all his attacks, and watch him one-shotting 100% of the time every hero/monster he come across while he devastate entire units.
  8. The problem is that 1% of the people who annoy us daily with "bring back tomb king please" would actually play the army if GW bothered to release it.
  9. The thing is, plague monks die as soon as you watch them with angry eyes, while wytch aelves can tank better than blightkings
  10. because of their base, you won't have more bloodreavers than bloodwarriors (for example) or bloodletters in contact, so they will barely hit better while dying as soon as someone watch them funny. Don't whip them when you can whip bloodwarriors, skullreapers or wrathmongers
  11. Don't waste time trying to make reaver anything else than a screen or a backfield unit preventing deepstrike. They are worse than every horde in the game, while being more expensive, and on 32mm base.
  12. A good way to nerf them without changing point cost or even the profile would be to put all infantry on 32mm base.
  13. too high ? For a priest with 2 personnal prayer + book prayer + an automatic reroll wounds AND a immun battleshock ? It's the same point cost of the runesmitter, who have a very good deepstrike ability (not like the DOK are craving for it to be honest) , but who also have only one personnal prayer, which is... a prayer giving reroll wound, but without giving battleshock immunity, and working on a 3+ 120 is perfectly fine for her.
  14. i messed a bit with prayers/items, i'm mostly trying to figure the units here, but many thanks for your help
  15. Why not ? The chosen axes were also 1 wound each and were upgraded at 2 wounds along with the rest of the fyreslayers. The bloodcrushers had a new profile in wrath of rapture who got changed a few weeks later in the new khorne battletome. Sure, the release of the sylvaneth warband is much closer than the battletome, but they actually can change their profile on the battletome and i doubt anyone will complain that their old pdf profile become "obsolete"
  16. Hey people ! i was interested in starting a shooting/magic heavy fyreslayer list. What do you think about it ? It's my first shot about fyreslayers. I've picked Lofnir manly for the CA and not the magmadroths LEADERS Auric Runesmiter on Magmadroth (260) - Runic Iron - Magmadroth Trait : Coal-heart Ancient - Prayer : Searing Heat Auric Runesmiter (120) - Runic Iron - Prayer : Ember Storm Auric Runemaster (120) - General - Command Trait : Explosize Charge - Artefact : Emberstone Rune - Prayer : Molten Infusion Battlesmith (140) - Artefact : Icon of the Ancestors UNITS 10 x Vulkite Berzerkers (160) - Handaxes & Slingshields 10 x Vulkite Berzerkers (160) - War-Picks & Slingshields 10 x Auric Hearthguard (240) 10 x Auric Hearthguard (240) 5 x Auric Hearthguard (120) 5 x Hearthguard Berzerkers (120) - Broadaxes BATTALIONS Forge Brethren (160) ENDLESS SPELLS Zharrgron Flame-spitter (60) Molten Infernoth (50) Runic Fyrewall (40) My biggest hesitation is about the vulkites : one unit of 20 seems much better for buffing it with the battalion and my prayers, but i think 2x10 may cover more ground (even if the fyrewall and infernoth should help a lot in blocking ennemy units)
  17. how do hearthguard berserkers fare in units of 5 ?
  18. My opponents had all the grandhammer they could. But the slaughterborn give to bloodwarriors/skullreapers the ability to ignore 1 point of rend (rend-2 become rend -1, rend-1 become no rend), and the grandhammer, without rend (because it's only rend-1), against a unit with a 3+ save (with the prayer buff), don't have a lot of impact. As for the rerolling saves, skullreapers with rerolling all hit and fished for 6 usually do around 8/10 mortal wound each time, which is enough to one-shot units of 5 and slaughter biggers units on the long run
  19. Sadly, he only affect command abilities on warscroll. Among the change archaon will receive, i'm 100% sure he will have more rend, the slayer of kings being rend -1 is hilariously sad
  20. no, it's still a 6+. A khorne demon prince (who have a natural +1 to hit) is really effective with this weapon. Buff him with a slaughterpriest and he will murder every hero/monster he come across.
  21. Hello everyone ! Sorry for the waiting, but i wanted to talk about my third game. My excuses for being so long and break discussions with my wall texts. So, third game was against another stormcast, with a scary list : 1 castellant, 1 heraldor, 1 arcanum on gryph 20 sequitors, 5 sequitors, 5 sequitors, 10 evocators, and 9 vanguards raptor hurricane with 3 aetherwing. In anvilstrike, naturally. So, lot of resilience and shooting power to devastate my army. The scenario was shifting objectives. I deployed with 10 bloodwarriors, 2x5 skullreapers and 5 wrathmonger on my center and toward my left flank, with all my characters. On the right flank, 10 bloodreavers, 10 bloodwarriors, 5 skullreapers and 5 wrathmongers. My opponent only kep 20 sequitors, castellant, heraldor, arcanum on gryph and the aetherwing on the field. Everything else was in deepstrike. I decided to give him the first turn, because i can't afford to take the risk to give him a double turn possibility. He run his army toward me and the objectives, deepstriking 5 sequitors and 10 evocators on the middle objective (who gave 3 pts and was in a giant scenery giving cover to everyone), and 5 sequitors as well as 9 raptors on my right flank. His left flank was holded by 20 sequitors + castellant and a gryph hound in front of them. The raptor shots 6 bloodwarriors (could have been worse...). He scored 5 pts. I needed to be careful here. I knew i couldn't beat his army in a straight fight, so i had to be cunning. I used blood bind to force 5 sequitors to go toward me and leave the cover, and a blood boil to kill a evocator, and summonded the skulls. 5 skullreapers advanced toward the left flank and charged to gryph hound while avoiding the sequitors near him. My 10 bloodwarriors and 5 skullreapers (buffed with +1 to hit) charged the sequitors. On my right, 5 skullreapers (buffed with +1 save) charged the sequitors, while my bloodwarriors where pinned by the aetherwing. I killed the gryph hound and all the 2x5 sequitors without any problem, whithout suffering any losses (the unit of sequitor would could attack attacked the skullreapers with 3+, and without rend, thoses masses don't do much). I failed to kill the aetherwing and gained 1 objective point, on the right flank. I won the initiative and gave it to him. Before the could act and double tap with the vanguard raptors, i immediatly used 3 BT point to make my bloodreavers charge his defensless vanguard raptors. They shot them all dead in their hero phase, but it was enough to prevent everyone in front of them to die. He didn't do a lot during his hero phase, a few buff and missiles here and there. He decided to be more proactive, and his 20 sequitors charged my left flank (skullreapers and wrathmongers), his evocators charged my center (bloodwarriors and skullreapers). His vanguard raptors kill all my wrathmongers on the right flank. In melee, as you could expect, the evocator one shotted my 5 skullreapers and killed 6 bloodwarriors, but the mortal wounds, gorefist and no respite killed 3 of them, and another after the BW normal attacks ! On the left, the sequitors didn't do much against the skullreapers, killing one of him and 2 wrathmongers, while loosing 5 of themselves. He took 4 more points. At my turn, things weren't good at the center, sadly, but i kept my head cold. I used two blood boil on the evocators, killing 2 of them. On the right flank, the skullreapers charged the vanguard raptors (the BW where still blocked by the aetherwing but killed him) and killed a lot of them. On the left flank, the now 15 sequitors, who where in a long line, couldn't fight effectively and where beaten up by the skullreapers. On the center, the blood warriors (iwth +1 to hit and save), helped by a slaughterpriest, killed 1 evocator. The last two failed most of their hits, but nearly killed one of my slaughterpriest, and killed 2 other bloodwarriors. I took the right objective, gaining 1 point. Then, i won the iniative again... and took the double turn ! I summoned the war-axe, who flew past the evocators, then one-shotted the heraldor, on the objective. Two other blood boils finished the evocators. My bloodwarriors at the center then ran toward the middle objective to take it. My skullreapers helped by bloodwarriors finished the vanguard raptors, cleaning the right flank. On the left, the sequitors killed 1 other skullreapers and 2 wrathmongers, but were only 6 left, with a few wrathmongers holding here. I won 4 points (major objective was on the right flank). At the opponent turn, i used the BT to make my skullreapers attack in the hero phase, killing 3 sequitors. A fight at the center between the arcanum and bloodwarriors did nothing). The sequitors and the skullreapers on the left all died. We rolled for turn 4, but, realizing he was entirely tabled (with only his castellant and arcanum alive), and that the major objective was again in my hands on the left flank, my opponent surrendered. At the end of the tournament i finished third, with 3 major victory. As predicted, a lot of self sufficient unit and not too many characters is efficient. Havving to kill 20 bloodwarriors to face 15 skullreapers and 10 wrathmongers is not funny. The prayers were awesome, and the the skullreapers/wrathmongers did a lot of work. So many effect after death (skullreapers, wrathmongers, gorefist, no respite) is also very good, because it keep your opponent from taking a too big advantage when he kill you. Skullreapers with 6 attack each stomp absolutely everything. They made sequitors look like chumps. The diminushing of rend-1 is absolutely golden. It change everything, especially against sequitors, or even a ghoul king on terrorgheist (there is a world between rend -2 and rend -1). I think i'll make some minor changes to this list, but i already like it a lot as it is.
  22. Oh, i forgot the battlesmith stack (even if it's the type of thing that mostly work on theory and not in practice) However, magmadroth being a monster, i think you can forget cover save
  23. triple post because of lag, sorry
  24. How the hell do you reach +4 to save ?
×
×
  • Create New...