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ledha

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Everything posted by ledha

  1. from what i remember, it also prevent the ennemy to pile-in, which make them great for attacking the corner edge of a big horde
  2. personnaly, before changing warscroll, i'd add a allegiance ability to the stormcast. - One if your army is full warrior - One if your army is full vanguard -One if your army is full sacrosanct - One if your army is full extremis. Etc... Stormcast are supposed to sometime fight as chambers, but in the current rulees, one chamber can't be played (extremis), another has too many crippling weaknesses to be played alone (vanguard) and another is meh (warrior). It could be giving retreat+shoot to everyone if you play full vanguard (so they can properly harass), a +1 to cast and unbind if you play full sacrosanct (so your caster are actually efficient), giving run+charge to extremis (so your full cavalry army doesn't rely on a footslogging hero from another chamber to do what it's supposed to do) or a 6++ if you play full warriors (or a baseline staunch defenders for everyone). Nothing for a mixed army, because everyone can cover each other weaknesses. Also, NOT GIVING POINT DROP but boosting the warscrolls. I didn't played stormcast to be as numerous as everyone. I want to fight at 1v3 and be able to win. I want elite warriors. Why the hell are 6 gryph-hound as expensive as 10 arbdoys ??? Why are liberators 100 pts each ? Keep the point cost, slap one more wound and/or attack to everyone and half of the work is done. Also, rework the celestant prime. His special rule sound cool but a model that need to NOT BE HERE to be powerful enough to have some impact is complete retardation.
  3. why giving them maluses when the stormhost equivalents of every other army just give flat bonuses with 0 malus ?
  4. A MV4 deathstar in a army with deepstrike, run+charge, bonus movement and reroll charge. Not a very valid argument. Many armies are slower
  5. there isn't a lot of sense to take a lord arcanum if you don't take sequitors as battleline. Take a knight incantor instead, or, if you really want the -1 to hit, the lord relictor. It give you enough points to replace the desolators by fulminators, who are the heraldor's best friend.
  6. they can remain competitive, fyreslayers players will just have to think a bit harder than throwing a deathstar unit in the middle of the ennemy army and killing everything with it. I mean, godmamnit guys, 5 hearthguard berserkers at 120 pts have nearly the same damage output than stormcast retributors at 200 pts, it's a complete joke. Sure, the old fyreslayer book where they just had to deepstrike 90 vulkites berserker on objectives and see if the opponent could shift them over objectives (spoilers : the opponent couldn't 90% of the time) to win didn't helped them, but i'm sure there is some players here and there who can do good thing without an overpowered unit
  7. Longstrikes in anvils are efficient but bore me to death. Also they aren't fun to face and i don't want to bring this in small points game. People don't play meeting engagement to face the 1K point version of a tournament netlist
  8. What do you think about a 1K list with aquilor, knight incantor, 2x5 vanguard hunter, 6 palladors and the stormcast comet ?
  9. Do you think it's feasible with a celestant on stardrake instead of a drakesworn ?
  10. While i still don't understand it, khorne players considered the bloodreavers, who have this exact profile, as worthwile. Skinks blow them out of the water both in speed, utility, resilience and objective game. So yeah, even at 70 pts, skinks are good
  11. don't play ****** units to hope your ennemy will kill it so you'll have blood tithe points. Play good units instead. Making a summon-focused khorne list is a waste of time. Plus why summon 10 bloodletters when you can make your skullreapers attack in the hero phase ?
  12. MW are more and more common and units attacking in the héro phase or at the start of the combat phase bypass their rerolling saves
  13. Did they touched the Skyborn Slayers point cost ?
  14. Taking such a big deathstar without a castellant to protect it seems strange
  15. to be fair, the skullcanon is much faster, more resilient (can't be crew sniped), have a respectful melee profile and also shoot in the melee phase (including the opponent's) if he kill someone in melee.
  16. Did the stormcast endless spells had a point change ?
  17. All paladins need to be 160 pts if they want to be relevant. There is still only a 20 pts difference.
  18. This ghb feel like a glaring lisses opportunity to rebalance the stormcasts
  19. Did anyone here thought about using gorebeast chariot ? They are khorne and mortals, so can be buffed by everything. For less than a khorgorath, they have 8 wounds, a 4+ save, and a 8" move, make MW in charge and THREE ATTACK PROFILES : 3 attaques 4+/3+/-/2 (double un charge if 8+), 3 attacks 4+/3+/-1/1 and 2 attacks 4+/4+/-/1 That mean that a single +1 attack will actually give them +3 attacks (one for each profile), meaning buffs are expotiennaly good on them. For 300 pts, a single unit buffed by a bloodstocker and a +1 to hit (with a bloodsecrator around) making a 5+ move charge make 21 attacks 3+/3+/-/2, 12 attacks 3+/3+/-1/1, 9 attacks 3+/4+/-/1, rerolling all wounds. That seems pretty cheap.
  20. Monster or not, 30 aurics deepstriking and putting 60 shots at 3+/2+/-1/1 are a pain to deal with
  21. those point change + the reduction cost of the skyborne slayers would make me laugh a lot
  22. +1 with battlesmith (aoe) +1 with prayer +1 with runesmitter one-time-per-game ability (aoe) +1 with forge brethen Note that forge brethen work in ennemy phase until your own so if your opponent have a double turn, you actually have a +5 save to a unit or at least +2 to the save of several units and three +1 bonus to who you want. So vulkite berserkers in cover can reach a -2+ save.
  23. Fyreslayers. Most of their units are quite resilient at base, but they can combine that with the ability to stack aoe bonus save (up to +4 !) and reroll save + invulnerable save.
  24. I agree. Consistently point drop of everything that isn't good is the road to powercreep
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