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soots

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Everything posted by soots

  1. Filth is filth. Min Maxing is part of the competitive scene. and expected Take for instance FeC, outside of their GG/BK lists they are prolly bottom teir. Idoneth outside eels, non WE DoK. The only army in the game imo which can be successful multiple ways is Skaven. Every other army requires streamlining combinations.
  2. Dont like it at all. Both from balance perspective - too much emphasis on random dice roll and gameplay perspective- players sitting idle for too long, You can add from a theme/fluff perspective too. Anyways, i still play the game. but I think its a stupid mechanic. Not a surprise people try to one drop armies to control it
  3. You may be right. Definitely sounds like tithe here. Horrible Asian accent getting mistaken for multiple ethnicities lol. I think we are getting undead cathay now too. Lots of shooting? Mongolians were the master horse archers. Possibly some relation to Eshin? - Horseback archers + archers on mass - Terracotta warriors - Oriental dragons/lions - lots of staves/spears
  4. thats silly. You can use enemies to leapfrog 36" across the battlefield. Charge 12-24" with no intention to roll combat dice. Move another 12" in combat. Cap
  5. re: Pirate The voiceover for the tithe video is Jamacian accent. This is associated with pirates. And ive definitely seen krakens in artwork. Asian music. Im not sure what to make of it. definitely oriental. Chow Yun Fat played Sao Feng in Pirates of the Carribean. Perhaps we are going to get Pirates of Carribean soup with Asian/Cathay and Jamaican/Pirate units.
  6. Music = oriental Voiceover = Jamaican Buildings = Indian/middle eastern (pillars and domes) Im betting this is new fluff. Cathay or something. I cant see any old Krell/Settra/TK/ etc in this. its all new to me. Having said that, definite deathrattle vibe. GW wanted proprietary stuff and this is it. Infact, isnt the skeleton/LoN units the last units in the game since launch that dont have their own book (LoN was a stop-gap) given we have cities and orruk.
  7. I thought the movement was the differentiating factor between that and the bridge. Its also very restrictive with its base. I consider this a strange backflip
  8. It definitely helps make the decision harder to go Deathmarch or go Grimghast. Im swaying to deathmarch to get my 25" charging recycling blackknights
  9. id like to see deathless minions include immune to battleshock Zombies ideas -mv 3! - Slow - Always strikes last - Final Blow- If a model has been slain, on a 4+they may attack before they are removed if they havent attacked yet this phase. - always deathless minions (dont need hero nearby and get immune to bs) - 6+ to hit 6+ to wound. no horde bonuses. On *hit roll of 6 (bite), its a mortal wound and add zombie to unit. - 20/120pts 40/200pts Skeletons -mv 5 - standard human - Standardize to 2a. - nearby Hero gives +1h/+1w GraveG -mv 5 - standard human - Great Wight blade are not cursed anymore. They only have 1a, but 2damage. - instead of double wounds on roll of 6. Cursed weapons now slay non-behemoth/monster Black Knight 4+ armor save. Rend for wight. mv10. Corpse Cart - Acts as 2 Deathly Invocations and gives out deathless minions.
  10. Graveguard = smaller bases. Battleline in LoN. Compulsory in deathmarch. Better at killing elites/monsters since Reapers need the 5+ models for reroll hit and raw 4+ doesnt cut it for hammer units. Can be buffed to 5 attacks each I think graveguard are still expensive, i think they should be 12 pts, especially since they are given dwarven movement. But its a step in the right direction.
  11. So this is my problem here. Undead are associated with no shooting and are supposed to be hordey unstoppable and terrorising with hero support. Khorne was just supposed to be super elite troops. I remember their core troops hit has hard as a human lord. Nowadays they rock very strong offensive magic and lots of shooting options and cannon buffs. We had a special unbreakable crumble rule which is now given to everyone. We had summon which they gave to other armies. We could make armies run which is now impossible. We even had a plethora of undead offensive spells which are now gone. Its clear gw is willing to break the mould, but its time it went both ways.
  12. How do Vargheist have guaranteed 2 damage? You mean fixed damage profile? Its still too similar. 150pts of vargheists do about ~11 wounds per turn r2. Blood dragons do ~13w r2 at 200pts (and a lot more on charge) . Vargheists dont want to be in combat either rocking no grave healing and soft save. The output is comparable and blooddragons make vargheists redundant imo. Ive noticed everything is glasshammer in Sigmar. So round 2 combat is a anomoly. I play alot against plaguemonks and a 200pt of plaguemonks will kill 500pts of bloodknights or vargheists or even grimghast in one round so round 2 is just an anomaly anyways, both units will hurt if attack first, or get hurt if not. As for the knights thing. I agree, though BK are more extreme in this regard, they far outdamage blooddragons pt for pt and they can be healed and they can auto-alphastrike . If I was to be more accurate, we have direwolves, bk and bruisers. Thats the differentiation in our army. BK for charge, direwolves for chaff (though im not sure at 70pts now, they may fall under bruiser) and everything else is a flavour of bruiser.
  13. The problem with Legions is every unit basically overlaps each other for strategy. Its a derivative of move, attack, heal. Theres no shooting, no real funky mw, ae attacks, no ranged and no real offensive magic outside of realms. We are the ultimate tonka truck army. Id really like to see differentiation. Like take unit A to be tanky, unit B for elite killing, unit C for horde killing. The reapers filled every role beforehand. And now i feel like deathmarch will fill every role since they neutered the reaper wolf combo. Having said that I like that they are now understanding if a unit doesnt have the "Summonned" keyword then it has to be significantly cheaper. Vargheists and Morghasts coming down is great. Id like to see vargh at 130 and Morghast at 80 eventually or even better yet, a rewrite to make them more unique and specialized. Vargheist fill the same role as blood knights but are significantly worse. Morghasts are similar too. Move ~10 bruisers. They all overlap in usage. The best thing about Skaven is every unit is very unique and competitively pointed. For Legions, we flock to the best bruiser we can find and spam because theres no option in doing anything else for tactical sake.
  14. ummm.... so this supersedes the previous faq. Which allowed us to take NH units with LoN. Dare I say LoN dont have access to the NH units anymore?
  15. its a little conservative. but i like the direction they headed with the non-summonable. I think blooddragons are priced competitively. Morghast should come down to 75-80. Especially compared to stormfiends and korgs. To be honest, i prefer them at 120-150pts, but buffed since currently it would probably overlap with too many other legion units. Vargheists and blood dragons have too much overlapping similarities. I dont see the point of them with blood dragons at 200pts. They need to be redone to serve another purpose. Blood dragons, Morghast, Vargheist. All move 10ish toughish and hit hardish. They all overlap. Morghasts should be more expensive and better respectively. Keep blood knights as is Vargheist maybe faster move, and less resilient. or go other way and drop move to slow but crazy stronk melee. That way all 3 units would be different options rather than a derivative of each other
  16. what are people expecting graveguard to be? Id like to see around 12pts each. mv4 is a killer.
  17. honestly think LoG is underwhelming alternative to LoB who also have most of the nh units and the -1 bravery debuff. The only way to make it a viable option is to remove nh from LoB which i think they will do. So my theory is to use NH we will have to play LoG
  18. Bravery is a bit of a silly mechanic. Everyone has access to Inspiring Presence and most armies are basically immune to checks (e.g. b10 daemons, seraphon, etc) It wasnt that hard debuffings the ****** out of someones bravery. The problem was making it do something. Like even if i could debuff a unit -10bravery. They can just say inspiring presence and move on with the game. Heck, bravery immunity is VERY PREVALENT in the skaven book. That along with the randomness of some armies being bravery 10+ makes it a very fluffy and inconsistent mechanic.
  19. But thats my point. I really think they want to retire the nighthaunt book. Olynder is now LoG. with a brand new spanking storyline. Every unit in Nighthaunt is now LoG. NH was due for a review being 41% win rate and really lacking competitiveness, then suddenly all of the models become relevant under the LoG guise . I wouldnt be surprised if they stopped supporting nh as a standalone anymore.
  20. i wonder if Legion of Grief (LOG) will get the NH abilities... special deploy + super charge
  21. One of the huge issues with this game is you can play it for fun or you can fully bend and optimize the rules to make these really dirty nasty lists. The most important thing you have to do is make sure you and your opponent are on the same page. which seems to be the case here. I see no issue whatsoever with stacking GR in your playgroup.
  22. so did anyone watch his games? I mean theres still 2 mounted guys there. How come i get the feeling 2 mounted TG is enough to be competitive and the Flayers were basically mv 12 capping machines.
  23. Id strongly consider 9-12 to alpha strike. If you can drop less, you chose turn 1 and get to charge before they can debuff you. otherwise id consider min. I personally wouldnt make a deathstar unless i can guarantee combat. Otherwise you will get debuffed/neutered /chaffed.
  24. I feel like several options in skaven has really taken the heat off Grimghasts. If they change grimghasts theyll have to visit a lot of skaven units as well imo. These 2 new tomes really changed what is "normalized".
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