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LJ26

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36 Lord Celestant

About LJ26

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  1. LJ26

    LoS 2k list critique

    Ok after some play testing and your guys advice I've modified a bit. Still not sure which is the better defensive artifact though, ethereal amulet or doppelganger cloak. Still worried I won't be able to push a tough unit off objectives though.... Maybe drop 10 rasps for geminids and pendulum? Allegiance: Legion of SacramentMortal Realm: UlguLeadersArkhan The Black Mortarch of Sacrament (320)- General- Lore of the Dead: Vile Transference (Vampires)Vampire Lord On Zombie Dragon(440)- Deathlance & Shield & Chalice- Artefact: Doppelganger Cloak - Lore of the Vampires: Amethystine PinionsNecromancer (110)- Lore of the Deathmages: Overwhelming DreadGuardian of Souls with Nightmare Lantern (140)Battleline40 x Skeleton Warriors (280)- Ancient Spears30 x Chainrasp Horde (240)5 x Dire Wolves (60)Units30 x Grimghast Reapers (360)Total: 1950 / 2000Extra Command Points: 1Allies: 0 / 400Wounds: 145
  2. LJ26

    LoS 2k list critique

    I'll definitely have to test the portal out a lot more but I kind of like it bc even if Arkhan moves away I can still cast van hels or dread from one of my necros hanging back. They wont have to worry about keeping up with the army. I can't fit in the guardian of souls bc I already have 4 hereos and the spell lores are to good to pass up. There's enough healing between gravesites and invocation in my experience. Vile transference is awsome but speed is everything in this game. If Arkhan didn't have soul Harvest he'd certainly have vile transference
  3. LJ26

    LoS 2k list critique

    Got a major GT coming up in about 3 weeks and I wanted to get the communities opinion on a sacrament list and if it can go the distance 6-0. (obviously player ability has the most to do with it but that aside this is mostly to see if I can optimize anything). The extra cp will be for Arkhan command ability stacking for soul harvest through portal if the opportunity arises but mostly for inspiring presence and endless legions bc those 2 are huge cp drains. I don't max out on reapers bc I find that 20 is all I can usually fit in combat at any given time and they are susceptible to battleshock. I've chosen to go rasps over more skeletons bc I didn't want to paint more skeletons and the rasps look dope. They've also been competent as volume of attacks dealers. I wonder if I should split the 30 group in to 3*10 tho since they are mainly super durable objective campers. Maybe even drop 10 for cogs and shackles? I've also been back and forth on the Ethereal Amulet or the Doppelganger cloak. 2 missions are duality of death and places of arcane power so I will need a durable hero to camp. All advice and critique is appreciated Allegiance: Legion of SacramentMortal Realm: UlguLeadersArkhan The Black Mortarch of Sacrament (320)- General- Lore of the Dead: Soul Harvest (Deathmages)Vampire Lord On Zombie Dragon(440)- Deathlance & Shield & Chalice- Artefact: Doppelganger Cloak - Lore of the Vampires: Amethystine PinionsNecromancer (110)- Lore of the Deathmages: Overwhelming DreadNecromancer (110)- Lore of the Deathmages: Fading VigourBattleline40 x Skeleton Warriors (280)- Ancient Spears30 x Chainrasp Horde (240)5 x Dire Wolves (60)Units20 x Grimghast Reapers (280)Endless SpellsUmbral Spellportal (60)Total: 1900 / 2000Extra Command Points: 2Allies: 0 / 400Wounds: 135
  4. LJ26

    The Day I Broke Maths

    A few things I noticed, u cannot get curse of years of twice in the same turn. Not sure how u did it but the most common mistake is by rolling 9+ (locus of Shyish) but it only works for lore spells, not spells on warscrolls. Secondly if he blocks a mortal wound with deathless minions the curse of years sequence ends bc it says to keep rolling until you have no more dice or you don't inflict a wound. Anytime you curse of years something with a mortal wound save u have to roll each mortal individually bc if he blocks it the sequence ends. Not sure if that would have changed anything or not but yea,vmoat of the time curse of years only does about 1 or 2 wounds
  5. LJ26

    AoS 2 - Legion of Sacrament Discussion

    Lol well played sir
  6. LJ26

    AoS 2 - Legion of Sacrament Discussion

    It absolutely can, they are summonable and legions of Nagash, NOT solely nighthaunt. Therefore recieve all benefits of alliance abilities
  7. LJ26

    Deathly invocation

    Can you pick the same unit? I'm inclined to say yes because it says "up to x many units"
  8. LJ26

    Grimghast reapers vs blade ghiest

    Sorry for the double post
  9. LJ26

    Grimghast reapers vs blade ghiest

    Here is variation of a list I'm thinking to take to NOVA gt. Heavy spellcasting. Vhordrai is there as a mortal wound / high rend hammer/ carnifex distraction. 30 rasp as anvil /objective holder. 40 skellies as anvil /hammer/objective holder. Wolves as screen /objective grabber. And lastly bladeghiest&chains as another faster hammer. Yes I have been playing the allies as getting benefit from all summon able unit stuffs so if that is faqd for sure Its the reapers
  10. LJ26

    Grimghast reapers vs blade ghiest

    Damn yall made such good arguments it made the decision harder. Since they're so close in what they do I'll Probably go bladeghiest just because their model is even more dope than the reapers.
  11. I'm trying to pick a hammer unit in legion of night /sacrament. So it's 15 bladeghiest vs 20 grimghast. What are people's thoughts? To get re rolls for bladeghiest I have to include, at cheapest, a unit of 80pt chainghast which isnt horrible and they get +1 attack on the charge which is great. Grimghast are natively legions of Nagash so don't take up allied pts. But can't retreat and charge. A minus one to hit would also hamper them quite a bit. They are so close in profile I'm leaning towards bladeghiest. What are people's thoughts?
  12. It's also been said in the lore that archaon tricked sigmar into believing Nagash left the pantheon. Sigmar got mad and rampaged through Shyish which in turn left it weak enough for archaon to defeat Nagash. Sigmar betrayed Nagash 1st......
  13. LJ26

    Mourngul in or out

    Has anyone seen anything referring to the mourngul. Wanna know if I can throw this model out or not
  14. Ever since Legions came out I've been playing deathly invocation and invigorating aura as: you restore d3 models to a unit if it already is at full health (single wound and multi wound models). Recently I was told that I had been playing it wrong and that the roll tells me how many "wounds" I can restore e.g. I roll a 6 on a d3 so I can restore 1 model with up to 3 wounds. So a 1 or 2 roll does nothing for multi wound models and spirit hosts can only be regenerated back with a 5 or 6. Am I getting this right?
  15. LJ26

    Who´s better option now: VLoZB or Vhordrai?

    It definitely works for the dragon aswell. It's very specific Command traits and artifacts don't affect mounts, everything else does
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