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Praecautus

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Everything posted by Praecautus

  1. Check your streams folks 🙂 Bib dogs are great for khorne, cheap, summonable, fast and an unbind. Plus 3headed bib dog can summon a unit of5 bib dogs for free. OMG, I've not been able to watch watershipdown again. 35+ years of rabbit-based fear. In terms of other unintentionally scary kids movies don't forget The Dark Crystal, the skeksies still scare the bejeevus out of me!
  2. Exactly, only good in gore pilgrims - which is where most people see them and then get a biased view.
  3. Overall I feel we are in a decent place points wise for units, although saying that some scrolls need tidying to ensure right key word or correct wording. I have a horrid feeling priests will go up due to the power of the prayer in pilgrims and their ability to drive summoning.
  4. I had not realised gorecleaver was on the 6 for the MW as opposed to 6 or more. That really messes up the jugger lord and cleaver combo now😕 I love my jugger lord, what are people running him with now?
  5. So I had my second ever game with my fledgling deepkin last night. They are my second army after Khorne and I picked them for a different play style. I am glad I did. Anyway, wow what a blast of a game. Played beastclaw, 1000 pts a side on a random scenario. Total bloodbath but great fun. Highlights include a stone horn whiffing his attacks so 6 thralls held him up a turn from my home objective, the priest deep striking king and eels to capture a back objective and then they make a turn 2, 33 inch move (move+run+charge buff) to the centre objective and 1 shot a unit of mournfangs and wolves. Sadly couldn't take down the stonehorn so lost on objective points with 3 models left on the board at the end. Now to plan my next purchases - definitely a unit of eels and the wreck, but then not sure ?
  6. I agree, I have one unit of reapers which is disliked intently by some local gamers. Buff then ip and smash them into something and they will more often than not tear it apart. I had a unit of 5 chew through a corpse cart, 40 zombies and the necromancer in 2 turns. I was lucky with rolls but not that lucky. I have a plan to mix gore pilgrims with the skull reaper khorgorath battalion and see how it goes for fun
  7. Slaanesh episode was fantastic, I didn't dare paint as I was laughing so much. A question for you, do you only tour the US/Canada or do you go to other regions eg Europe?
  8. Personally I like 3 priests but I can see the merit in just 2. One option is also the shrine which can take a blessing plus has a prayer. It won't get the rerolls and there is some offensive power lost for the unit it is replacing but it's a good option. I have had some good games where it supports a jugger lord.
  9. Sadly I missed building heroquest furniture, but IKEA is the same right? Right?! Trollkarl wizard desk with optionl draw tidy? ...and Zelbo elf spelt wit an 'a'? wtf?
  10. It is a base of ionrach then wash with coelia greenshade. Then go over wth a light brushing of watered down ionrach to you get the green you want. Then layer the highest parts with deepkin flesh.
  11. Nice banner @Wired4War So who is entering the competition? I sent my Tidecaster through that I finished this week.
  12. I look forward to the previous 15 or so posts being summarised in the next show to comedic effect, as well as the correct spelling of zelbo elf.
  13. Could you imagine if they don't clarify the spelling. It could break the internet! In such an occurrence I will be writing a strongly worded letter to the Ministry of miniatures.
  14. We'be all been there ? When it works it's glorious but I've also rolled all 2s so he does nothing.
  15. I've always taking it to mean they get all bonuses ie they are attackingn although it was the combat phase. Its also important to note that model has to be able to pile in ie legally get in combat range as it it was the combat phase. So be careful who you pick to die. One thing to note, most of the time it's best to pick a standard warrior but sometimes you may want to pick the champion w glaive to go. Especially at the end of the game and if he has already attacked.
  16. Yes, but the buffs of eg multiple banners or horns don't stack
  17. Me too. I only had one game so far where it whiffed which was against ogres. Rest of the time it's great.
  18. I always have at least 1 priest w bronze flesh and I do like having it along w 2 killing frenzy. I had good effect last night putting on gore fist warriors to eke out a few extra mortal wounds. I once used to have 4 bronze flesh, putting +2 save on two units is nice.
  19. I don't think the alphabetical order of zelbo elf is the most controversial aspect of that segment ?
  20. I would say most lists would revolve around either gore pilgrims or brass stampede. Not to say other battalions are not worth it but they are certainly not as common. I play gore pilgrims and I have to say that I love it. It brings many bonuses - command point, artefact, buffed secrator aura and rerolls to prayers. All of which I like and are well worth the 200 points. The extra range on the aura has 3 effects - immunity to battleshock so our troops don't run when they die (reavers die in droves), force reroll on prayers across most of the board, extra attack for everyone in range. All great ? For Idoneth - the attack eels are tough coupled with the mean deep strike. However they are a glass cannon and I think would struggle wit multiple small units - especially if you summon back more small units of blood letters to block them. His shock ability is once per battle. The deep strike rule revolves around the priest - units must be set up wholly in range of him and more than 9 inches from enemy units. So with some screening reavers you can push him back away so he has to set up further away from the valuable characters.
  21. Big scenary Units to screen him Charge something big and horrible so they have to deal with that Have two Big up another unit so they go for that instead
  22. My map is really basic compared to everyone else's. I need to investigate a better map making program ? These are the Lands of Tagge. Part of the realm of Ashqy I will be running a short campaign over, plus some fluff (apologies for spelling/grammar it was drafted on my phone on a boring commute) Tagge is part of the team of Ashqy - the fire realm. However due in part to the realm gates that are found here it's climate and geography is quite varied from frozen iceholme, the freezing salt plains, humid brackens and the tropica sea of smoke around Farport. The original domain of Tagge is situated on the isthmus to the east of The fresh sea that separates that body of water from the sea of smoke. Having access to the fresh sea (in reality a giant Inland lake) provided drinking water and allowed the nomads to settle, farm and ultimately found Tagge. However it's water and location meant raiders came for water or to march north or south through Tagge. As such the Lord of Tagge became known as the protector of Tagge as their role involved repelling these invaders - this role had been held by tha Blackraven family for many generations and they have at least ensured the survival of Tagge if not its growth. Under the rule of the last Lord Blackraven this has changed and the borders of Tagge have expanded to cover the majority of the map the campaign will be fought over. Starting from the south Farport is a trading town, a stop for traders before they cross the sea of smoke. Sea raiders from the south and east have targeted it before and whispers tales talk of a more sinister half remembered nightmares. The sea of smoke is full of life, traders talk of huge fish, deadly eidolons and creatures bigger still seen in the seas. Kaledro's end. A barren set of cliffs to west. Kaledro was a mighty hero from ages long gone. It is said he came from the south far beyond the sea of smoke and helped protect the original population from raiders and invaders. Why this barren set of cliffs bears his name is long forgotten now. Gateway. The entrance to the northlands. A great fortress on the west of the sea of smoke. Until retaken by Lord Blackraven it was home to Intarian raiders. Under the rule of Lord Blackraven it became defense against raiders from the western seas. The fresh sea. A huge inland lake, vital for life in this region. Forests to the north provide wood and the lake provides a source of food. Many battles have been fought against chaotic raiders here and it is said a huge force of tzaangors were destroyed in the woods to the north of the lake. The Blackgate. A realm gate as black as night is here. It's destination varies with the seasons and it has connected to all known realms at one time or another. The land around it is warped has characteristics of al the realms and visitors have a feeling of sadness. Farmers in this region often uncover rusted armour or weapons but non now live who knows why they are there. Skifftown. Not part of Lord Blackravens domain. It is a hold of buccaneers and freebooters. A source of raids into northern Tagge. It is the main entrance to the notthern isles. Iceholme has realm gate to the realm of death shyish and cold winds blow from the gate constantly. As such this is a frozen part of the realm of fire and denotes the northern end of the Lands of Tagge as ruled by the Last Lord Blackraven. The winds that blow from Iceholme have froen the red Salt Plains. This is a dry arid and cold desert but precious metals are often found here and bigger dangers besides. Cove is a place of learning. Many mages have come from this humid town. The scholar Sceelian is said to have come from Cove. It is the eastern end of the Lands of Tagge. The Isle. A mysterious landlocked isles. Some say old religions were practicised here. The rocks are scrawled with runes and motifs than non can discern. Of its original inhabitants non now remain. The brackens are a series of rivers and hot marshes that lead into the north of the sea of smoke. Raiders have come from here. The pit. Once an aelven citadel - the spear of the sun - a place of high learning and culture. Destroyed by aelven infighting and orruk and chaos raids from the north and east. It is now abandoned by the selves and home to orruk bands who call it the pit.
  23. Work in progress on my first Idoneth unit - Briomdar enclave reavers. Models are great but slow going. 6 are at the first layer stage now, so I am hoping they will be done by the end of the weekend.
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