Jump to content

Aelfric

Members
  • Posts

    1,393
  • Joined

  • Last visited

  • Days Won

    5

Everything posted by Aelfric

  1. Ok, thanks. Not very tech-savvy, I'm afraid - I'm working towards the 21st century (slowly)
  2. So, I'm wondering why Gloomspite Gitz is the only one not underlined.
  3. Well, now the points are in a separate book, they only have to print the points next year if they want - or even every 6 months. £10 every 6 to 12 months wouldn't be so bad.
  4. With the new Meeting Engagement rules coming, I'm considering this list: Spearhead Fungoid Cave Shaman - Hand of Gork 3 Fellwater Troggoths Main Body Dankhold Troggboss - General Loonskin, Gryph-feather 6 Rockgut Troggoths Rearguard 20 Stabbas 1000 pts What do people think? (If I gain 30 points in the new GHB, I'd swap the Stabbas for 3 Fellwaters.)
  5. Please GW, don't give us any Skaven do-dos!
  6. I'm considering the Arachnacauldron for the full Gitz spell lore for the Fungoid. Itchy nuisance should prove useful to counteract "Strike first" units, plus several mortal wound spells. You could Hand of Gork the Fungoid onto an objective if required. Worth the D3 MW damage, I think.
  7. I would have preferred that as their mercenary special rule.
  8. The warmachine and crew are treated as separate units (except for the celestar ballista). Before shooting, you have to declare which one you are aiming at. Most crew do get plus 1 to their save when near the warmachine. It is usually much easier to kill the crew and is an inherent weakness in taking them. Bear in mind, though, that the warmachines still count as a model on objectives even without a crew. This is really a hangover from the early years of AOS and I expect any warmachines that appear from now on will, like the ballista, act as a single model including crew.
  9. Speaking of Loonskin, what is the general consensus on how it works. Does it work when the Bad Moon is off the board at the start of play, or only when it is actually in play. It only says it doesn't when the Bad Moon is Removed from play, but not sure about at the start. Does Loonskin over-ride the Bad Moon rules, which says that no models are affected when it is at the edge of the battlefield. It hasn't been addressed in the FAQ as far as I can see. Apologies if this has been answered on a previous page.
  10. I have no idea what E-Prime stands for; could someone offer a definition please?
  11. Endless spells don't count towards your allies points cost, so not a problem.
  12. Yes, exactly. Restricting it to only one unit and having to be "wholly within" 6 inches of the edge in order to teleport really did render it almost useless. I use it to teleport Waywatchers about and pretty much little else.
  13. I'd be happy if they just gave us back our original allegiance abilities.
  14. If you want yellow , why not do a desert scheme - with the odd cactus maybe, or an occasional gleaming skull, that sort of thing.
  15. Doesn't one of the new Fireslayer Lodges state that 3 heroes can have an artefact as part of the Lodge traits? GW seem to be introducing slight variants to the standard rules from time to time, so this could be one of those times.
  16. It does depend on the wording. In the new Slaanesh book, their "fight at end" ability states that if applied to a unit that has "strike first" then they cancel each other out and thus the unit would fight in the normal part of the combat phase. Itchy Nuisance (Gitz spell), on the other hand, does not, so would make a "fight first" unit fight last.
  17. I would spend the 70 points on a basic Loonboss to boost your grot blocks and would be a good candidate for whatever item you choose.
  18. Yes, but allies can't count as battleline. Doesn't Hammerhal allegiance allow any order units and adds to bravery? - maybe use that.
  19. Perhaps if the Idoneth actually believed that Mathlann was still a live God, then that belief would become self-fulfilling. As it is, he remains dead because they believe he is dead. Belief can work both ways. I don't think that the main Gods - those that are the embodiment of a Realm - require belief from mortals for their existence, although their strength may wax and wane accordingly.
  20. Welcome to TGA. It's a truly friendly, helpful place in which to discuss this great hobby. Working on Troggoths myself at the moment. You may find when the contrast paints come out (soon) that having different coloured squigs may become a bit easier to achieve, but keeping it simple when starting out is sensible. I still have many of my earliest attempts and it's good to look at them now and again, if only to see the progress I've made over the years (not that I'm particularly great now ).
  21. Rumour engine could be Shadow Dragon Aelves created by Malerion.
  22. The Idoneth Deepkin were Teclis' attempt to create a new race from his portion of the Aelven souls rescued from Slaanesh, whom he has rejected. The Light Aelves to come ought then to be Tyrion's version. Any talk of Teclis gathering an army would seem to me to suggest a gathering of those of the Elder Aelven factions willing to heed his call. The Pheonix Guard are meant to be based in Hysh, I think, and possibly the Eldritch Council and Swifthawk Agents have a presence there. I'd agree that It does seem to point towards separate releases.
  23. Narrative and matched play are not so easily separated from each other - it's more of a sliding scale. In many instances narrative gaming uses the points system as a way of creating roughly equal sides, then layering the narrative aspects on top. It is easier and more helpful to give Mercenaries, and allies, a space within the matched play points system as this will lend legitimacy to, and encourage, their use within narrative gaming. At the same time, they have to ensure that allies, and now mercenaries, do not unbalance the purely matched, tournament-style, play end of the scale. The end result effectively is that allies, and mercenaries hopefully, are generally optional but not game-breaking, though some older armies that lack particular types of unit may benefit more (which is fair enough). I think, on the whole, that GW has kept the balance pretty well in this instance.
  24. Well, for those who like to create a thematic army or prefer a narrative element to their games, the idea of mercenaries can be quite appealing. I, for one, am looking forward to seeing what GW have done in this latest iteration of mercenaries. If any fit with one of my armies, then that gives me yet another way to play and add even more enjoyment to my hobbying.
×
×
  • Create New...