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Marc Wilson

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Everything posted by Marc Wilson

  1. Thanks @The Jabber Tzeentch I'm only messing and I super appreciate your thread. My last post was genuine because I was too lazy and stupid to check the first post (my first post though was tongue in cheek)
  2. Flipping heck - it's like I rubbed a Genie's lamp and six minutes later I get my answer
  3. I'm sorry to say guys, but this rumour thread and the rumours at War Of Sigmar are really pants. Less titillating that an average episode of Miss Marple, and less mysterious than a Kinder Egg. I want proper, meaty, juicy rumours giving me an insight into what's coming 6-12 months away (my project turning circle) - all we get these days are what I suppose are tactical GW 'leaks' giving no more than a very short advance on a release schedule. The momentous End Time / 'round base' AoS rumours were hitting a from an ominous distance, months in advance like a massive great asteroid; now it's a blizzard of titchy crumbs. >OMG Bonesplittas next!! >(next day) OMG piccies on some French/German site! >(hours later) Battletime Rulesz OMG! ...pause for breath >(next day) Stampede to procure the latest filth Too quick for me, my friends. Can't someone tell me what the next book but three is? Then I can aim at something not moving at a million miles an hour. Is that too much to ask, Jesus? Basically I want @Ben to tell me when Dark Elves are up - because surely he wouldn't be rebasing onto rounds for no good reason? Or would he... duh duh duhhh!
  4. Hi chris, should Escalation be one of the battleplans how would you rule funky deployment / formations? ta!
  5. Hi guys - any early indicated of soft points? Need to start thinking if it's worth while speed painting a new army. Cheers!
  6. You must have a very understanding lady, Ben. Magnificent.
  7. I’ll chip in with some descriptions of some Abilities I’ve used and how I’ve used them. These are all in a Stormcast plus friends scenario, which is what I’ve been playing. Battlemage - Light of Battle : Immune To Battleshock within 18”; +1 Bravery to units within 6” of target unit. Cast on a 4 so easy to get off. This is very handy to put on a unit away from a general or when you want to use the generals command ability. Handy for Stormcast when you don’t want to lose an objective late game. Once or twice I’ve used this on Turn 2 to put ITB on Turn 1 teleporting retributors to keep them going, can be handier than Mystic Shield. - Wyldform: Unit within 18” +1 to Wound. Obvious usage though I’ve never had cause to choose this lore with SE mostly wounding on 3’s. Cast on a 6+. - Lifebloom: Unit within 18” heals D3 wounds and gains +6 ward. Never used it, obvious usage. Cast on a 5+. Gryph Hounds - Warning Cry: Friendly Units with D6 can make a shooting attack against teleporting/tunnelling/parachuting enemies arriving with 10” of said hound. Useful deterrent against other SE and tunnelling Warlocks, though unlikely to need applying to other Order forces due to Judicator spam. Knight Azyros - Illuminator of the lost: Rerolls 1 to Hit for shooting against enemies within 10” of him. Always handy with Judicators around though would be useful as a laser guide for gunlines. Move 12” means he’s likely getting there… hopefully long enough to open his little lattern. More fun against Chaos where he can be teleported for D3+D6 MW against units 6/8” away. Sisters of the Thorn - Shield of Thorns: Unit within 18”reroll failed saves. Cast on 6+. In addition successful close combat save rolls of 6+ dish out 1 MW each. Obviously useful for teleporting Retributors or Dracothians either with natural or buffed saves. Low rend opponents are not going to want anything to do with this, and will likely resist piling in for fear of damage. Pretty nasty when combo-ed with a Castellants Bathing Light. Skink Starseer - Curse of Fates: Alter a single dice by +/- 1 in each phase. Sounds pretty crappy on first read but I’ve cast it on teleporting Retributors with good effect. Never get stuck on Mystic Terrain. Never fail the 3” charge, 5 to 6 to hit? 2MW. Bounce off that 1 enemy hit, save that one 3W dude from hightailing it.. It’s actually rather good and at its maximum it’s effecting 18 dice rolls. - Cosmic Herald: Start of turn put a dice under a cup and unless your opponent guesses the number you get that many rerolls before your next Hero Phase. If they guess – they get the rerolls. This is simply amazing – especially in early game when you have a rigid mechanic that HAS to work (like summoning a Bastiladon). Always choose a 6 because opponents never think you’re ballsy enough (first turn they always say 4 or 5). They always never say 3 either, so if you don’t need to be greedy on turn 1 this is a good option. This has so many fantastic uses you don’t need me to spell it out to you. Not bad for a 2/8 pool choice Wizard.
  8. Nice work chaps. I've used several of these to buff the underpowered Stormcast. Testified as tasty!
  9. Marc Wilson

    Blood and Glory

    until

    Booked the Premier Inn already
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