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Sam

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About Sam

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    Liberator

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  1. Sam

    20170423_214249.jpg

    My take on the old 'palanquin'.
  2. Sam

    IMG_0192.JPG

    Trying to get that 'lacquered' look.
  3. Sam

    IMG_0189.JPG

    Painted for a contest, my first try at NMM.
  4. Sam

    cauldron.jpg

    Photo with slightly better light.
  5. Thanks guys! @Mayple that's exactly the sort of advice I was looking for! @Siegfried VII You make a similar point about shadow kin. I'm going to finish painting my cauldron, then 10 more witch aelves, 5 warlocks, that will keep me busy. Then let's see what the realm of shadow unveils!
  6. The thoughts behind list 4 were along the lines of: 'so the witch aelves are the offense, naturally... What's the defense? What "tanks" or "tarpits"? How do I hold anything? I thought maybe the Liberators and the Hydra could fulfill that role, but there are too few of them really. I'll take another serious look at double cauldrons. Does anyone know if two cauldrons means two chances at the special 5+ save-after-the-save. I can't see why it wouldn't.
  7. Hi guys, Hoping for some pointers, if you'd be so kind? I've got the core my force down and I've been led more by models I like than thoughts of competition. However, since I got Azyr I've been messing with list after list thinking about how to build my force into a full 2000 points and maybe even take it out for a spin at some events. I have Witch Aelves and a cauldron that are definitely the 'thematic heart' of my list. But, what do I add? I've got a few different ideas and some notion of the pros and cons, but I'd value a little appraisal. 1: Witches and Warlocks Cauldron, Death Hag 20 Witch Aelves, 20 Witch Aelves, 20 Witch Aelves Bloodwrack Sisterhood 2 Bloodwrack Medusae, 15 Doomfire Warlocks. Pros: more groups of witches have better chances of getting that 6 and making the formation worthwhile. Cons: No shooting, 20 witches means when 1 dies they lose their bonus for having 20+, holding objectives? Defending, surviving. 2: Double Cauldrons Cauldron, Cauldron, Death Hag 20 Witch Aelves, 20 Witch Aelves, 20 Witch Aelves Bloodwrack Sisterhood 2 Bloodwrack Medusae, 5 Doomfire Warlocks, 10 Sisters of Slaughter Pros: *same as above +Second cauldron improves chances of Witch Aelves surviving long enough to make it into combat, second chance at that 5+ ward. Cons: *same as above -> No shooting, 20 witches means when 1 dies they lose their bonus for having 20+, holding objectives? Defending? 3: Blood and Wood Cauldron, Glade Lord on Forest Dragon, Spellweaver 10 Dreadspears, 20 Glade Guard, 8 Glade Riders 10 Doomfire Warlocks, 30 Witch Aelves Pros: Mobile, can shoot, has a more obvious back-line for holding ground, Glade Lord as trouble shooter, Spellweaver resurrecting Glade Guard could give them a little more staying power, Glade Riders to harass, draw attention away from Witches. Cons: Not taking advantage of any big buff. Just minor synergies between a unit a hero. Still a glass hammer. 4: Blood and Thunder Cauldron, Lord-Cellestant, Knight-Vexillor 10 Dreadspears, 5 Liberators, 5 Liberators War Hydra 15 Doomfire Warlocks, 30 Witch Aelves Pros: Toughest list I've drafted (wounds and saves). Cons: Not taking advantage of any big buff. Just minor synergies between a unit a hero. 5: Hello Dark Elves my old friend... Cauldron of Blood, Mistweaver Saih, Sorceress 10 Dreadspears, 10 Dreadspears, 10 Dreadspears War Hydra 1 Bloodwrack Medusae, 15 Doomfire Warlocks, Witch Aelves Pros: Plenty of magic, a definite balance of offense and defense. Cons: Not taking advantage of any big buff. Just minor synergies between a unit a hero. Notes: So, I'm big on Witch Aelves, a Cauldron and Doomfire Warlocks. I haven't played that many games really, certainly not competitively, I imagine any of these lists would get absolutely nuked by whatever teleporting, rapid-firing, mortal wound farting monstrosities are currently ruling the meta out there. So I'm not that bothered if it's rubbish compared to them. As I built these lists I was making up fluff and imagining the painting etc. I could enjoy building any of them. I like the Exiled Blood Cult formation - but I'm not keen on using a 'Dark Elf' warscroll (haven't they been... "archived" now?) I think Cauldron of Blood is enough of a buff for the Witch Aelves, without going all in on the Bloodwrack Sisterhood. The Bloodwrack Sisterhood is a pain in the butt. It's a clunky points jigsaw and (IMHO) its bonus works against the warscrolls. That is to say, the warscroll rewards you for BIG groups of witch aelves, formation rewards you for LOTS of groups of Witch Aelves and if you try and reach for both those prizes you got 90-120 Witch Aelves to cram around your 1 'battallion unit' cauldron. Not to mention that's basically your whole army there, in one giant bubble, which can't be everywhere at once. Does any one of these lists at all strike you as markedly better or worse than the others? Do you have any hints or tips I could benefit from (besides bin them all and buy the new Raptors with heavy bolters Sigmar's-Stormy-Strike-Lightning-Comet-Celestial-CrossbowsTM)?
  8. This is the first witch aelf I've painted. Pretty happy, even though the skin didn't turn out exactly as expected (I don't blend patiently enough). Might add some cork to the other bases.
  9. Hello tga community. As this is my first post, I should introduce myself. My name is Sam and I'm from the West Midlands. I've been in the hobby, on and off, quite a long time. More than twenty years now, I think. I started out when the Warhammer Fantasy Battles starter box contained plastic goblins and high elves (and a cardboard Griffin and Grom). I don't know the edition. Feels like it was 1993 or 4. When 3rd edition 40k dropped, I left fantasy behind. Not deliberately really... Just went with the tide of my gaming group. As time passed joining back in seemed harder and harder. I'm sure I could've got to grips with the rules, but with every new edition the model count and the meta (which favoured large blocks of expensive boxes), seemed to me to be prohibitively expensive. I kept up with the fluff. Heck, I even enjoyed WHFRP from time to time. Age of Sigmar has thrown the doors back open for me. I'm inspired again. I found out about tga by listening to bad dice. I'm loving it so far. Best online community I've seen by a way. I'm thrilled to be a part of it. I'm building 'daughters of Khaine' at the moment (more about this in other posts, naturally). I look forward to sharing my progress and seeing everyone else's. It's a long way in the future, but I'm hoping to do a few tournaments next year. Never been part of that scene (though I've done some 40k events). So maybe we'll bump into each other one day.
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