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Blog Comments posted by Tronhammer NZ
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Great read, and you've inspired me to restart my blog also. I'm also starting a new army and the process is a lot of fun! Only one game down with them so far but I put the beat on one of NZ's top players (and would also have won if he hadn't won 4 out of 4 priority rolls).
Grief looks really cool, looking forward to seeing your battle reports!
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Good times! Thanks for the coverage James All the best for CTA and your UK adventures this year.
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7 minutes ago, NiallJC1984 said:
A friend showed me this and your Archaon Rotbringer list today. How does your mind work like this haha!? I just can't start thinking of combos like this
Hah! No-one knows how Jim's mind works. That's why we keep him locked in a box, with the only communication allowed being via army list.
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We proxied it for our test game, though Jim does have the Glottkin which he used in lieu of Festus and the Blightkings. He actually tried using a Hellflayer to push forward outside the 'pod', but we wanted to list something a bit more thematic.
I don't think it would be a fun army to play against, for sure. Order Draconis is far more so in that respect.
Thank you for the quality feedback by the way @Nico, very much appreciated! I am delighted we have a game of such depth that even cheesy combos like this have very sound and reliable counters. Hopefully it means that TOs won't feel the need to regularly 'comp' build diversity for the sake of balance (though I can see how enjoyment of games could become an issue - other lists spring to mind on that charge).
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15 minutes ago, yarrickson said:
Dropping any one thing in this list to get the plague touched warband formation in would make this even scarier.
True, could then get the army down in one deployment, and make the army Everchosen allegiance, allowing you to take Varanguard as battleline...
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Thanks, @Nico - it's all interesting discussion either way I think. Sometimes it feels like rulings like this either way are going to benefit some builds over others. definitely looking forward to some official clarification on the 'deemed' phases (which is a great term for the issue by the way).
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Good point!
If you used the Battalion ability then I don't think they would activate. However if you are going for the turn 1 charge, you would most likely still be too far out to make it in during the Hero Phase, assuming you fill the 4+.
Still, if you can arrange it so that you are close enough in later turns, this is a good way to get around the Fanatic #GrotBlock.
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Looks amazing, @AAUBURGER!
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1 minute ago, James Ramsay said:
The 3rd dragonlord seems a bit slow/out of place? Would be difficult to get him involved turn 1 without some luck :(.
You only really need two into key targets, and you could save the third for another turn or wait until a later turn for all three. As mentioned, the knack is in getting the timing right.
It's not foolproof, but it's a lot more viable than you might think.
I think the next list we plan on covering will not be so put out against fanatics >:) that said, I think with some practice you could play around them with this list.
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Yup, that's a big weak spot. With the right matchups though you could go through and win a tournament I reckon. Like most other armies in AOS, there are decent counters out there, which is good for the game!
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1 minute ago, Nico said:
Interesting - horn Spam looks good. I am wondering if Fanatics would really spoil the party though!
Definitely! Jim says it's about picking the timing of your charge. Can even send in the Dragon Blades on one turn, and save the Dragonlords for a second wave.
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Wishing you the best mate, will miss seeing those amazing Pestilens on the table! Never did manage to get a game against you - hopefully meet up casually one club day in the future.
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Awesome review! Really wish I could have made it down.
"The tournaments here in NZ have a house rule to say if more than 50% of a unit is covered then there is no line of sight"
Probably just an Inepticon thing TBH, but curious to hear how you an others found it?
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5 minutes ago, scrubyandwells said:
Thanks for the incredible write up @Tronhammer NZ. I'm hoping to update http://ageofsigmar.org soon and will be sure to include this write up.
Thanks man! My website/blog, where I also post this, is www.tronhammer.com.
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On 10/08/2016 at 1:37 PM, FullMetalRPG said:
Yeah this was a really great post, very insightful! Thanks for blogging! Do let us know how the event turns out!
On 04/08/2016 at 4:15 PM, scrubyandwells said:Thanks for this fantastic post. Best of luck with the event!
Thanks guys!
I've posted a review of the tournament here:
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On 20/05/2016 at 4:33 AM, Nico said:
Looks like a very interesting list.
I'd go for the Lord of Bones Command Ability anyday. I don't see the extra range as a big deal unless you're pairing Arkhan with Mannfred to buff the range of his spell (and double casting it) or possibly Hand of Dust - double cast (but then you'd be foregoing Nagash's command ability).
With the strategy I have, that extra 6" is pretty important. The crucial event is summoning the Morghast and Mourngul, who will be assaulting objectives, and so the extra distance summoned is less that they have to move. Also being able to keep out of the range of enemy unbinders while casting Curse of Years etc, keeping Arkhan safe.
But LOB is damn tasty. Really only on the Grave Guard. If I took a bigger unit it would be a no-brainer I guess, to work at peak efficiency with Vanhel's. And if I have to defend (not assault objectives, or where moving up is not important) I will probably select the Wight as general.
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Sweet googily moogily... what an insanely beautiful paint job. Well done!
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Just now, Hotdropmartin said:
Yeah I'm painting one up at the moment too, ID have had it finished sooner but I removed the dead horse from his hand which was a very unpleasant hobby experience.
Don't forget plonk a garden of morr down and get another +1 to cast
Unholy moly, yeah that sounds like an inordinate amount of faff.
Unfortunately no scenery warscrolls allowed, but if I'm lucky one of the terrain pieces nearby will be Arcane...
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33 minutes ago, Hotdropmartin said:
Fun looking army, just make sure you get that mourngul summoned. Best thing in the whole grand alliance! Painting looks great too
Thank you, sir! Yeah hopefully get that guy up turn one. Morghast are summoned on a 3+ with Arkhan's bonuses plus Mortis Engine, and then the Mourngul summons on a 5+ with the Morghast bonus included. So around an 80% chance.
Been really enjoying putting the paint on. Quite a change from doing Empire.
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I gotta say, the sinister implications of a structure called the 'Blood Shed' is at odds to the idyllic English countryside it resides in.
Looking forward to seeing the final result!
The Post New Zealand Masters 2019 Post
in Underworld Dreams
A blog by AidenNicol in General
Posted
A good read Aiden, very fair given what I've heard and been aware of. Looking at a standard Masters pack going forward.