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Crispen

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Blog Comments posted by Crispen

  1. 23 hours ago, Ravenista said:

    With so many Spiderfang in your ranks and 50 points to spare, you might consider a Scuttletide for fun and profit.  Either as an area denial or to muck things up right alongside your spiders. ..and you'll STILL have 20 points to spare 😁.  A 6" move predatory spell that your (spider) troops are immune to, cast to place anywhere within 6" of a terrain feature, roll 6 dice, 5+ result in mortal wounds against units that end a move or charge within 6" of the Scuttletide...there are worse ways to spend 30 points 😉

    Yep Agreed. That would have been very nice against his setup  and also on this table. Will try it next time they do an aos tournament there.

  2. On 2/15/2018 at 7:46 PM, Stevewren said:

    I've got some of the Pusgoyle Blightlords to paint up next so I'll certainly look at varying up the greens on those. They also have a few more areas where you can put in extra colours. I agree when the plaguebearers in particular are on the bases they don't jump them! 

    I was a big fan of the goblins too. I'd like to have seen a few more of them! 

    Awesome, looking forward to seeing those blightlords!

  3. The Nurgle models look great! The only thing about them is they seem to not pop that well when placed together. The work on the green seems to be lost a bit when you stick em all together. Maybe some more yellows or oranges would help? Just adding critique since you asked for it haha

    I also really love the night goblins with the skin tone. They remind me of mole rats. 

  4. 1 hour ago, Naishy said:

    I would be try and find 60pts for a grot shaman as well to try and get Mystic Shield on your larger Fellwater Troggoths.  I have found their 5+ save just doesn't cut it in the grind of combat.  The regen ability is good but you need to be still alive to get the wounds back. -1 to hit with a 4+ save makes them a lot more durable.

    Yep, totally agree. The archnarok will have the shaman on top, so he gets to cast two spells. Will prioritise the ole mystic shield :D for one of those and probably super charge a unit of spiders with the other.

     

     

  5. 6 minutes ago, Naishy said:

    Have you considered Savage Orruks as your battleline troups? I am not sure a unit of three ogors is going to be that effective at screening.  For less points you can get 10 orruks with 20 wounds with a 5+ save in combat.  Good for objective taking and clogging up the battlefield with green bodies.

    haha yeah they would be pretty good, thats for sure and would fit more in with the list look and feel. I only own regular greenskinz atm. I could take 3 units of 10 orruks with shield and choppa? gives me a 5+ all the time and re-rollable 5+ in CC.

    I took the ogors also for that 6inch move. 

     

  6. 2 hours ago, Popisdead said:

    I have the original FW squiggoth and the ltd ed warboss with the big choppa that came with Warhammer Online.  He seems to be a perfect fit to just ride that tiny howdah on top.  I'm going to pop him up on top as my Zardsnark (well until 40k changes).

    I'll try to post some photos.  I have 30 shoota boyz using snakebite colours but I wanted to put some tattoos on as well.

    I wouldn't play Greenskinz in a tournament nor,.. really play in tournaments these days.  last edition burned me out playing netlists and commission painted armies as well as people fighting about basic rules.

     

    I also noticed in Freebooterz last night that Ogryns were in most the armies as a unit.  Man,.. AoS sure gets the creative juices flowing, I hope 40k goes that way too.

    Yeah love the squiggoth model. Here is mine:

    squiggoth.JPG.4deb261316c889ffd70c6894ee151869.JPG

    in 40k I run a dred mob (got the forgeworld mecha and mega dreds) and stick 15 shoota boyz in this guy. If only he had some AOS rules! that would be awesome.

    • Like 1
  7. 1 hour ago, Popisdead said:

    I really want to get into Greenskinz with the intention of counting them as SnakeBites for 40k as well.  In Freebooterz (the late 80s codecies) you could take Wildboyz which were literally fantasy orks with shields and swords.  

    Thanks kindly for posting this as it tempts me to maybe try them at least as a Hinterlands warband.

    Haha I did see some of the old cyberboars for sale on ebay the other day! I found out through the tournament organiser that you can't use the big mob though in matched play unfortunately. The latest FAQ stops you from doing it. Which is a shame. The regular boyz are still good though, pretty rare to have a battleline unit with a rend weapon in the destruction alliance.

    The warboss with banner is good too if you run iron jawz as he effects all orruks and you could use some of the iron jawz as Nobz for 40k.

    I think I'll need to get some boar boyz though before I head to a tournament with the list with the battalion being gone, as without it. The army might be a little too slow to tie up key elements of the opponents army. I was looking at a possible turn 1 charge with battalion and without, turn 2 at best.

    Just my thoughts on it :).

    Good luck with the SnakeBites. Post pics on here if you do decide to get them, always loved that tribe as well for 40k. Squigs are too cool.

     

  8. On 4/1/2017 at 0:14 AM, Aginor said:

    Also a fun 1200 list (very risky though, I'd love to try it anyway some day)


    Firelance Starhost

    3x 10 Saurus Knights
    Scar-Veteran on Carnosaur
    Skink Starpriest or Priest

    60 points left, could be a Razordon or Salamander

     

    Tactics: Attack!! If you get your charge you will probably win. Otherwise you'll probably die, but die laughing because this list is so much fun. :D

    That does look like a very cool list. I was looking at the all saurus cav battalion. Just lacking the cav atm. I've got plenty of skinks so I could field them. I just really wanted to try out a solid Saurus list. I think I'm going to put the seraphon on the shelf until I practice with them some more. I think my 2k list could definitely do alright, but might be a rough ask to jump in after one game into a tournament full of beastclaw raiders with kunning rukks and tzeentch lists haha.

    • Like 1
  9. 8 hours ago, Aginor said:

    IMO the solar engine Bastiladon is much better than the Ark of Sotek one in most cases.

    As for Krox: I like how they look but they haven't been very good in any match I played them. Might be coincidence though.

    The Starseer... I don't know. From reading its warscroll I don't like it much at that cost, but I see it on a lot of lists by other people. Might get one and try it myself.

    Engine of the Gods sucks because of the summoning nerf. Not worth it IMO, but a Slann makes it decent at least.

    I agree the summoning nerf is a little rough on the engine, but its 20pts cheaper then a regular steg and on average when unwounded has the potential to deal D6 mortal wounds with a 25inch rnge, of course its all theory what I'm saying as I've not put it to the test yet haha. The steg itself is about the same strength wise to the refular steg in CC as well. Also an additional turn on that lucky 18 could be a game changer in some match ups.

     

    7 hours ago, Nico said:

    I think the Starseer can be worth it - but it's a much more marginal choice if it cannot reroll initiative rolls as is the case in the current SCGT pack.

    Now that Kairos has lost his ability to alter the initiative roll, I see no reason for stopping the other (less powerful - rerolls or adjustments, not straight to a 6) methods for altering the initiative. People may say that this is overpowered, but the units in question are grotesquely overcosted without that ability (160! for the Lords of the Lodge; have you ever seen a Coven Throne at a tournament? I used one at Firestorm Fours in one game).

    As I found out at Heat One, my opponent could reroll them almost as often as I could when i used the Starseer due to the guess the number under the fez mini-game.

    Furthermore, taking a single drop battalion to get a 50% chance of a double turn could be seen as overpowered by some armies (many of which cannot even possibly take a single drop army, like Ironjawz or Grots or most Mixed Chaos or Mixed Order lists - using one of these reroll mechanics as a soft counter to the double turn risk arguably improves balance (assuming that the points costs aren't too cheap).

    I do like the idea of using the curse of fates to dictate the turn. Could be pretty fun. I'd be dropping the normal steg or skar vet on carno and replacing it with the starseer and a unit of 5 saurus cav. Not sure if that would be a good move or not as that would make the list a little pillow like. I could drop the starpriest instead, but then I'd be losing the +1 to hit buff... Might not be needed with the sunblood command ability. I'll think on it some more haha.

    Thanks guys for all the suggestions and input! Keeping me pumped while I destroy the basing I did for the squares (a sad moment cause I did water effects and all on them haha).

     

    • Like 3
  10. 17 hours ago, Funnybunny said:

    Crispen, i like your list the base is very solid. i think you have a good selection of characters, i think the battalion is a good one but i think a few other choices could be better. this is also dependent on what you have. but personally i like the other version of the Bastilidon better because it does guaranteed mortal wounds. yes at short range but it is also every combat. the shooting version in my experience does do much, unless you can buff it with rerolls to hit/would, then its awesome. but i cant deny the long range threat no matter what.... I would consider dropping both the Bastilidon and the Engine for some Chameleon Skinks, I think they are one of the best units in the game, for character assassination or objective grabbing. also a skink priest or 2 with priestly trapping. this means on a 4+ every units within 8" rerolls failed save rolls. and i think at that point you could fit in a Scar Vet on Carnosaur, I dont think anyone would fault you for using an old model as something else, its a dude riding a carnosaur its good enough for most people... those are just some thoughts, take them or leave them i wont be offended. But like i said i liked your list, and i think it is pretty strong.

    Thanks for the feedback Funnybunny, I decided today to go with the skar vet on carno and just let my opponents know its one armed with the spear and they'll have to imagine he has a shield haha. I'd take chameleon skinks, but alas I don't have the models. I'll invest in some if I enjoy the way the army plays at the tournament. Looking forward to giving this sunblood a whirl, dude seems pretty beastly for 120pts.

    I'd take the snake bastilidon loadout, but I think if I did I might get mortal wounded to death too easily by thundertusks and not have any way to knock a couple wounds off them at range so they have to roll D6. Last tournament I saw 3 players running 2, so that's why the solar bastilidon is in the list.

     

    17 hours ago, Nico said:

    I might take a Starseer as well for the rerolls.

    One problem for Seraphon is the lack of -2 rend in general and especially at range.

    I remain unconvinced by the Bastiladon's damage output for the cost, especially as the range isn't great either unless you summon it in.

    I'm struggling to find any bargains in the list (other than possibly Skinks and regular Saurus).

    One massive problem is that I feel summoning is needed in the list, but in the current meta having only one Slaan to cast spells seems reckless - this leaves the options of having 2 (not ideal as the Slaan's own Spell is only valuable vs Daemons) or taking Kroak (who is marginally tougher on the assumption that they take turn one and shoot him). This pushes you to take an Eternity Warden as well.

    I would have thought that slamming down a Wall of Temple Guard with the regular Slaan's command ability would be a good way to go against the pew pew hordes.

    Annoying that Kroxigor don't have a rend -2 weapon, Seraphon don't have much need of crowd clearance.

    I agree with you on the lack of rend -2 and I think krox should definitely have -2. I own 3 and found them a little underwhelming when I used them.

    I hadn't looked at the starseer, thats an interesting mechanic with the re-rolls. 160pts for him though does seem pricey. Have you had a chance to use him Nico? Is he worth it?

    I agree that the templeguard option with the slann command ability is a good idea. I unfortunately don't own any temple guard. I also want to try the sunblood command trait which is re-rolls to hit on a marked unit within 15inches for saurus in combat. that seems pretty good for most saurus units in general with their mostly 4s to hit across the board.

    I had thought about summoning as well, but like you thought that it might be risky with only a single slann and a lot of people running a decent amount of long range shooting.

     

    • Like 1
  11.  

    30 minutes ago, Nico said:

    One comment - Vanhels only works in the Death player's turn from memory. Surprised you didn't global the unit - might have been worth a double chug.

    Yeah it should have been taken off in that turn, but forgetting that I had bellowed at him and drank the battle brew cost me haha. So I was hitting on 4s for the stonehorn horns instead of 2s etc.

     

    Man you're right about van hels too! Well that game should have totally been a win for me haha. I'll remember that for next time.

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