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Sarouan

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Everything posted by Sarouan

  1. It's not "sacred cow". It's the same thing than Warcry using dice to determine the ressources each turn for using special abilities, instead of a fixed number like command points. It's not really necessary, but the whole game system is built around it and that's what makes Warcry unique in comparison to other skirmish games. It lead to specific tactics / uses you can't see in other games because this feature doesn't exist in them. That's part of the game, and part of the fun...if your mind is open to it. Indeed, you may not find "fun" in that mechanism in itself as personnal taste, and that's fine. Games have rules, you don't need to like them - but you need to agree to use them when you play the same game with someone else. That's how games work : social contract by following the same game rules together, they're not "good" or "bad" in themselves. They're just rules. Some love IGOUGO, other despise them. Not all games are meant for everyone. It's always a personnal taste, and there is no perfect game system to please them all. But there are popular games played by a lot of people...and more often than not, the rules themselves don't really matter in that popularity. After all, a game can have the stupidest, most arbitrary rules ever and still loved dearily by its players, simply because they enjoy the time playing it with others.
  2. Subjective matter here. A game is a game, rules are just a tool and any feature is good as long as people have fun with it. You may think it's not good / required / sensible, but that just means maybe the game isn't made for you. Plenty of people play with it, deal with it and may even enjoy it. As for how it will work in 4th...only when we'll have the full rules will we know. I feel like it's a bit too soon to state it will be bad with the few information we have on it right now.
  3. That's why they said they're introducing more interacting toys for both players in each of their turns in 4th. Like it or not, Double Turn is one of AoS' exclusive features. There's no other game system that has it. Makes sense they want to keep it while trying to make it more fun.
  4. I'll wait for playing an actual game in 4th before making such a statement.
  5. If Ruination is about veterans being reforged too many times but still managing to keep a hold, it makes sense they're not a great number of different units. Focusing on characters and elite like units should be enough.
  6. Battle tactics existing outside of the scenario's victory conditions are indeed an abomination, to me. They needlessly complicate the game and are another thing to keep in mind while you already struggle with your so many army special rules. If 4th completely throwed them into the bin, I would clap with both hands.
  7. Mortal Realms are currently definitely both. Warhammer Battle - aka The Old World - was too in its time, for the same reason and it's not just a question of "those above our pay grades". It's also a question of what's existing already in the background. When you build a new universe, you're not in the same state than when you already have a whole universe with decades of stories / background behind you. In the first case, you have to build a story to create engagement, because otherwise there's no substance to fight for. In the second case, when you have so much susbtance already, you have the risk of getting your existing fanbase for the said substance to get angry when things change - so you don't have the same drive to build a changing story. That's why books / events like Dawnbringers or Soulwar are important, even if they're not always world-breaking events (like Morathi becoming a goddess, it's quite shaking for her faction at its core). They give more substance to this still relatively young setting. And it gives a pivotal reason for the new editions as well. Warhammer Battle stagnated in the end because the background was already dense at that time and existing fanbase wasn't really asking for change. And when GW actually tried to move forward at that time...remember Storm of Chaos ? Well, to me, that's more the explanation of why they instead went on keeping things as they are until End Times.
  8. To be honest, any box involving Skaven clan rats will unavoidably inflate the numbers of miniatures. I mean, who expect less than 20 clanrats as a unit ?
  9. It's already there. That's basically what helmeted Stormcast Eternals are with their bald masks.
  10. Only if you think girls should all have long hair. Beside, it's better to have short hair when you fight. Give less things to grab for your opponent, y'know.
  11. I expect nothing from WC previews, that's how I can't be disappointed anymore.
  12. Yeah, GW's product release is seriously ****** up and it's not gonna get better... Maybe we'll get the 2 Warcry boxes together, at this point.
  13. I didn't expect they would reveal the miniatures for the next starter box, it's simply too soon. Gotta keep content for future Warhammer Community articles, after all. I find it really funny they keep making the same mistake with their "end edition" books. I mean, who will be really bothering buying the 6th book from Dawnbringers now, knowing that it will be completely invalidated a few months later ? Well, except from collectors like me. I expect it will be the last book I buy for AoS, though. Like 10th edition of 40k, I believe the new battletomes will be as soulless (meaning no more unit background description, just a few novels barely telling anything about the faction and just boring warscrolls for the rest). I will be fine with free downloads from the site, thanks - and don't forget to download EVERYTHING on day one, for when the battletome is released, GW WILL remove the corresponding faction's cards from their site. That way, you can play forever for free. I have no worry for the 4th edition, it will still be tournament friendly like 10th currently is. Things will change, yes, but it will be still be written by the same team that is tournament data obsessed - and they totally learned from 10th edition's launch to make sure not to repeat some mistakes, I doubt we'll have the Eldar situation. Spearhead mode will be the easy way to play in store and a great way indeed to introduce a new player to the game. Balance isn't that much important, only for tournament obsessed players and drama-seeking youtubers desperate for clickbait. Besides, we know that GW waits for data from played games before making adjustments - no matter how much you playtest, the amount of data you get simply can't compare when the game is actually out and played by thousands of players. That's how they work, gotta deal with it. I won't miss 3th edition, TBH. It was too convoluted, great strategies and tactics system was quickly ruined by some being simply too interesting / easy to fulfill and added needless complexity to victory conditions, and I got tired to constantly follow the meta. It wasn't the "best edition ever" for sure, just the most tournament / elitist player friendly. It was horrible for casual players like me. I will miss the content of 3th edition battletomes, though...they were the best IMHO, with a great balance between background, painting guides, lovely miniature pictures and rules. My true fear lies in the 4th edition battletome' content, because when I look at 10th edition 40k ones comparing with 9th...it's really abysmal and a true downgrade, from my point of view.
  14. There's a place for Khorngors, just not thinking about them being like their previous incarnations (meaning, just marked bestigors). Given the pieces of background of Khorne marked beastmens in AoS being more focused on something like minotaurs (they are already blood-crazed, after all), I can see a role with some kind of hard hitting monstruous infantry. AoS is far from hitting its limits, really. The different factions still have a lot of room for new units, especially chaos god battletomes.
  15. That's what I have in mind mostly - I don't expect the common of AoS people to be that ornated, but still. So far, the way the cities are described in the background makes them look quite alien to what you'd expect from WFB's Empire. A city whose money is small parts of prophecy stones, a city that is split between a realm of fire and a realm of life by portals, a city that was released from amber and is protected by the magical mist created from it, a city that mainly has its economy from the exploitation of a lake whose waters make you forget everything (and is quite dangerous to even just fall into)...all of that has visual influence as well for its citizens. Sure, you can always stick a feathered hat on their heads and colorful clothes directly from our own Renaissance period - but to me, main reason they still appear in GW AoS books is simply because they still sell these miniatures. And GW is all about making sure to promote their products in everything they make. IMHO, once we have the redesigned models released, you can be sure we'll suddenly see very few Empire-like artworks in their future books - that is, anything that is not about re-using their old artwork. So far, the pictures they showed on the previews is more about terrain parts than soldiers - and they're pretty much uninspired (writting "Sigmar" and putting skulls on everything, sorry but that's not being different from WFB like at all). The question is more about what system they're thought for. If it's for armies with a common battletome, the units will need to be generic enough so that you can use them for any city. If it's for skirmish mode like Warcry or whatever they will call it once we're there, the key is more about characterfull models more intended for a small faction like in Kill Team and the Death Korps regiment featured. To me, skirmish mode is much more suited to really distinct different city designs and have specific Excelsis, Living City or Hammerhal warbands. Future will tell, but I wouldn't really take the previewed pictures as really telling so far. They have a feeling of just common stuff made because they had to show something for the Warhammer Fest, IMHO (maybe because of the leaks that spoiled too much of the surprise ? ).
  16. I find it weird people here still believe the new mortal redesign "previewed" would be a copy and paste from WFB. You just need to read the books and see pictures of, like, some denizens of the realms of Ghyran next to Aqshy to see they can be quite "high fantasy" indeed - and more tied to the very nature of the realms themselves. It's like dungeons and dragons multiverse or planar travel : a denizen from the plan of fire doesn't have to be a human with a red feather hat copied from our own history. I see this redesign the same way GW has made the different chaos warbands for Warcry : sure, there is clear inspiration from WFB, yet it's still quite different in more than one way. When Warcry was at its beginning, I was indeed hoping they'd do Cities of Sigmar warbands the same way : a band of Ghyran-like, a band of Hysh-like, and so on. I'm actually expecting that's what we'll have here in the end. Even if it's unfortunately something that will take a lot of time before it's released... IMHO, Whitefang doesn't have access to more information than we have here. It's just common sense and see what is already here.
  17. I just think they keep stuff for other "hype previews" in the future, because they're still so late in their release calendar again. That's why it's always underwhelming. Tone down expectations, you'll feel much more relaxed, that's my advice. And get into 3D printing as well, it's way faster and better.
  18. That's all of them, we know it thanks to the Slave to Darkness battletome leak. No chaos duardins before a long, long time. Again. The change of setting for warcry is for other things. Mainly not chaos related, since we're no long in the Eight Points.
  19. Yep, Horns of Hashut without even a single chaos duardin in it. Unlike Iron Golems or Spire Tyrants. Oh the irony. Some may even say the insult.
  20. Just tone it down, you won't be disappointed that way. I'm leaning towards Horns of Hashut for Warcry, and just a few models here and there for the rest of games.
  21. Honestly, there's no more point in rumors with the way the release schedule is completely messed up. Situation isn't going to normal anytime soon, it's pretty clear now. So better escape that reality with some fun like that for a while, I guess. As for myself, I went back to Warhammer Battle V8 instead. Much more constructive and satisfying.
  22. Just a question : on which criterias do you objectively say a bad/good warscroll is "bad/good" ?
  23. Ah, my bad for misinterpreting your post, then. Yes, it's true wargame books aren't designed at all for people with bad eyesight or worse. Even with free warscrolls printed at a bigger size, it's still quite a cost in itself in printed material and gaming space so that you have everything available at hand. AoS is already a game that takes a lot of space and money investment, it clearly doesn't help. Hope you'll keep having fun with the second version.
  24. He didn't say it was because of accessibility he quit the game. He said he was burned out by the game that he barely played anyway. That's why I keep pointing the mistakes of the "other side" blaming blindly GW for anything, no matter if it's fake or real. Being angry is always understandable. Trying to find false reasons to justify your anger is not. Don't shift the cause on others while you are part of it.
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