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Doko

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Everything posted by Doko

  1. How we arent balanced when we arent even close to top 5? I can tell you how 5+ armys can stomp us with our 40 herthguards,attacking first,attacking twice,with a save of 2 and 4++ Now these same 5 armys have got almost zero nerfs while we wont can stand even one turn against them. Btw slanesh are a bunch of cryers,the playtesters have spoken how broken they were with his new rules and the best free sumon of the game,and every 3.0 game that i watched of slanesh have been won by slanesh.
  2. Yep,as allways gw sold us how new priest are great and have been buffed next edittion!!!! But for my fyreslayers before i casted two prayers and with no danger,now i cast one prayer and get myself mw with 1 So my priest are 50% worse.........and moreover now our endless spells(invocations) can dissapear each turn BUT now also can be dispelled..... All have been huge nerfs for priests
  3. I dont get how you guys are happy to loose battalion,loose a 50% of prayers,loose 25% of the hearthguard unit. Rigth now we are around 7\8 place with these changes we gonna be botton tier but you are happy As vince vinturella said yesterday in his new points review,fyrslayer have been the most hitted army of all aos with the edittion and gonna be umplayable. As he said the biggest impact gonna be cant stack saves,bye bye our +3 save(prayer of ash,battlesmith and runesmitter on magmadroth one time per game) So we arent even close to top tier and we habe been deleted by the new changes,every tournament player have said as we gonna be useless untill we get our next tome but some of yours are happy i dont get it. Similar if seraphon now cant cast magic,cant shoot and they are happy because they dont need mages or skinks or salamander. If you are happy being trash tier army good for you,but i want a balanced army that can be played(and next edition fyreslayers wont be playable)
  4. I allways played hermdar,but these lasts 4 games i tried vorstarg and i played against ranged. Now when i think back to hermdar is hard,i got so much fun with the 12" move in first turn and +1 charge of vorstarg. Granted was against ranged armys and vs melles army hermdar gonna be superior but was fun
  5. Btw as my last game of aos2 i gave my first try to a list with 4 grimwrath zerkers hero. I couldnt get the first turn charge with all,at turn 2 everyone was dead. They(and a runefather on foot and a gyrobomber) could in these two turns kill: 10 sequitors 5 evocators The aos2 hero on mount(the mage on gryf charger cant rememer the name) Neave blactalom(who did huge damage killing almost two she alone) They were ok but against sce who arent too much good. Of these i used: The 5++ who was the best The +1 hit and wound close to ally who failled first turn charge but in one turn could kill the mage on gryffon(who had allready 3 wounds for flasks and also killed the berzerker before), second best The bodyguard with the battlesmith who was useless because i went out of the range so wasnt bodyguard neither got the +1 hit The 1mw with 6 who never got one 6 so was useless. As i tougth the nerf was huge and every new skill are useless,only the close to allys was good but too much easily killable.
  6. I dont know others armys,but my sce,soulbligth and city of sigmar armys got almost all buffs. The reinforcement hadnt changed nothing in my lists,i didnt used battallions and all my models have 25 base so new coherency dont hurts me as vulkites with 32 and only 1" reach. So i can say with all the changes my city gonna be sooooo much better(overwatch gonna be broken and i can see my friendly group asking me to dont use it with my 30 irondrakes buffed). Soulbligth gonna be 100% the same or even better Sce gonna be very similar also But when i think in fyreslayers all are nerfs and nothing good for us in next editiion
  7. How dispell 3 spells?he dispell one and one extra with the being a wizard? Where get the 3 th extra dispell?halowhearth can do him cast two spells but it dont give extra dispells
  8. Hearthguard block nerfed a 25%(now 15 models and not 20) and loosing the horde disscount We lost attack twice With roar now is very easy block us from attack first Magmadroths are veeeeery bad behemots in a edition where behemots gonna be the key Priest have been nerfed a 100% going from 2 prayers each priest to only 1 and doing us mortals with 1 New edittion have nerfed even more melle armys with new coherency,overwath and redeploy There is many more nerfs,but these are i think pretty huge and gonna do us go from a 8\10 to a 4\10 if we dont get any buff
  9. Only mounting manfred or the principe voldrai on a black dragon and chaging the base and it is 100% a vampire on dragon,dont need add nothing in my opinion
  10. 200 for judicators? They got double attacks or what reason to increase almost 50% tye cost of a unit that isnt very good?
  11. Yes they are strongth but havent attack first or attack twice as every op melle unit
  12. Maybe slanesh got these nerfs because free sumon is even more broken next edition than old,and slanesh is the best faction of tye game free sumoning even units of 30 beyond everyone cap on reinforcements. I am not saying these increases for slanesh are rigth,but maybe gw had a logic for it
  13. The problems arent points,we lost attack twice,blocks of 20 gone,stacking +3 saves gone and now only +1 and also our priest have lost the 50% of their utility(from 2 prayers to only 1) Every new rule is bad for fyreslayer and makes us bad this edittion. Points dont make sense as the useless unit got a 20 increase and the good unit got only 5 increase,but points are fine vs others armys
  14. We had some overcosted units at the release,now we are fine or i think even too much good some units as bloodknigths
  15. As fyreslayer i can tell you that battlesmith have went down because we have many options to get +1 save(and now with the ca more even) but with the new cap to only +1 save the battlesmith have lost MANY of his use. Why spend points in a model that need be a range and alive to give +1 save if i can only use every turn the new ca and give to my best unit this same +1 save with no counterplay . Btw im mad with new points,not for the increases,but for how the best units of every tome got better but the worst units got weaker. Ko: ironclad got almost 0% increase Tzenth:horrors buffer 5points!!!!! Lumineths:sentinels only a minor 10 points(as 7%) Slaves:archaon only a 5% nerf These are only some examples but then we have as some bad units got the oposite: Gyrobombers:15 increase(20%) Darkshards:15 increase(15% ,more than brothers elfs sentinels because darkshards ard better than sentinels......) Slanesh:many examples but the best are slangors that are veeeery bad but got bigger increase than all the examples in good units Sylvaneths the worst army of the game,durthu-40 points nerfs,13% or so when archaon who is the best behemot of the game got only 5%..... And every tome have the same situation,bad units got big increases but good unit god small increases,DONT MAKE SENSE
  16. If EVERY unit in every tome would had got a 15% increase nobody would be mad. Smaller map so smaller army. The problem is as overpowers units got the smallest nerfs and underpowers unit got the biggest nerf. Sentinels-7% nerf Archaon-5% nerf The big kharadron ship- almost 0% Tzenth horrors-got even a 5 points buff!!!! But then we have: Sylvaneth the worst army of tye game got durthu-15% nerf Citys of sigmar gyrobomber(gyrocopter had any use but nobody ever never used a bomber)- 20% nerf Fyreslayers vulkites-13% nerf Dont makes sense how good units got even better and how bad units have got worse with these new points
  17. I think we gonna get new warscrolls for every unit with the rule "if 10 or more models you get x" Souobligth got reworkd all these rules as skeletons or zombis and with new reinforcement dont make sense,so units as darkshards i think gonna get the rule reworked
  18. If everyone would have got per se a 15% increase due to smaller map. And then overpower units as sentinels a 25% to balance them........we would be happy But what have been done? Overpowers units in every tome(not only overpower in global) got buffs or only 10% nerfs meanwhile underperforming units in every tome got 20% increases.......dont make sense these changes
  19. These points are random or dont makes sense. Fyreslayers: Have the worst behemots together citys of sigmar of all aos but got big nerfs? Our priest are paper weak but could cast 2 prayer,now are paper and only cast one prayer but cost 120 when others as seraphons priest cost 80 Our best unit elite zerkers only got a 5 points nerfs when have 5 model the unit,30base and 2" reach but the vulkites got a 20 increase even if they gonna be useless this edition with 10 models the unit,30 base and only 1" reach Citys of sigmar: The best unit of the tome got a buff in points.........yes is true,the demigryfs got a 5 decrease in points.......but maybe the worst unit of entire aos,the gyrobomber got a HUGE nerf from 80 to 95 points???????? Also the best shooting units as are crossbowmen and handgunner got 5 increase but others worse got more increase(irondrakes10,darkshards15,sisters20) I dont know the global balance,but in my tomes the internal balance is worse even with this general hanbook doing the gap betwen good and bad units even bigger Ohhhhhh also i forgot,city of sigmar have lost one of our alegiances(empowered endless spells) so if we dont get something in the faq.......
  20. Citys got random nerfs as 15 to darkshards or 15 togyrobomber that nobody never have used but the best unit of the tome was buffed(demigryps 5 points) but we lost one of our alegiances for no reason(empowered endless spells) i hope the faq fix it and give us a new alegiance
  21. Gamess under 2000 are umbalanced,750 is worse even
  22. The nerfs arent so hards. But i hope we get something in the faq replacing our lost empowered endless spells or gonna be a big nerf Also the increase as others said dont make sense,the best unit of the tome as are demigryps got a buf?????? Handgunners and crossbowmen only 5 nerf but darkshards 15 and sisters 20??? Even irondrakes got 10 Dont makes any sense. Also sorceres in black dragon is soooo bad as the mage in gryfon but didnt get the same reduction. In general we are good because we got 10\15% nerfs as others armys,but the internal balance dont makes sense and loose one of our alegiance skills dont makes sense also
  23. So vulkites that were useless at 140 got a huge 20 nerf Every behemot other nerf even if our behemots are a joke Our priest cost 120 when have same stats and only one prayer as 80 points priests of other armys. No battallion No 20 heathguards No stacking buffs anymore(not very important now that the runemaster tax have dissapear and now that runesmitter is useless and wont be played also) So all this together new coherency,redeploy and overwatch ca etc seems we are doomed. Also seems magma named is umplayable if we dont get him in faq. Seems they are useless balancing the game,i cant believe how a useless unit as vulkites got 20 increase but a very good unit as elites zerkers got only 5. New meta gonna be spam of only hearthguards seems,with some hero for the 4++ I cant believe how vulkites a unit pretty bad,and with next edition being hard with 30mm bases and only 1" reach as vulkites and they got nerfed.
  24. I dont know if im wrong,but forgeworld units dont appear in general handbook so if the rumor speak about rogue idol new points seems fake
  25. Hard question. As tryhard tournament mode: one big block of max number where i can stack buffs As hobyst: min number of models so i can build and paint diferent models As casual: i really dont mind and some games i go with msu and others with big blocks to change the pace
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