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Sinfullyvannila

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Everything posted by Sinfullyvannila

  1. I never played or used Furies, but I believe it. I usually use Screamers as my summons in Tzeentch and they win games for me just by taking unprotected objectives or helping flip a deadlocked one. Furies are probably even better for it because of their higher model count.
  2. MESBG really isn’t that well balanced, and it’s only remotely so when you play strictly Good vs Evil.
  3. To be fair though; those Tzeentch units are all Iconic.
  4. They aren’t pointed like those units because we already have horrors for those roles. Kairics have always been an anti-wizard specialist unit. A better comparison would be Cygor; which they are just so, SOOOOO much better than. The new Battletome just gave us the tools to make them a better value should we choose to build an army around them.
  5. Kairics are a good deal at 100, especially now that Changeling, Pinks and Gaunt got pushed a little bit away from the absurdly good value buy that they were. The Scroll and Vulcarch are amazing abilities a) at that cost and b) at that insane board footprint.
  6. Definitely not “take 6 and call it a list” anymore. Still your best caster for Daemonrift; which is still probably worth the points at the hike.
  7. The BT lifted the literal worst army in the game squarely into the fat middle. My only issues are the extremely poor wording on Knights and Warriors weapons, and in a perfect world I’d rather Have the option not to run a subfaction. That’s about a 98% success rate in my book. Everything can be fixed with points adjustments but with the exception of Marauders being obscenely undercosted; the rest of the points are fine in a vacuum. Massively overpowered and internally garbage balanced Books like OBR, Slaanesh and Tzeentch should be considered failures. Especially Slaanesh as it was just obscene when it came out. Tzeentch is my main army, and that book was a massive disappointment. No internal balance. Balance benefiting mutual NPE. Broken and convoluted warscrolls. Extremely poorly worded rules that made it almost impossible to adjudicate how they work with your opponent. Reinterpretation of old rules completely out of left field in FAQs. Even the non-rules sections were terrible. Overhyped and massively under delivered how-to-paint section(No Kairos? Arbitrary Lord of Change color scheme change. Over focus on trivially easy units like Horrors? Actually taking out the two page Arcanite Cult spread from the first one? WHYYYY!?) although I blame that on influencers. Like; 1 paragraph added to lore and weird references to older warscrolls abilities. And look what they did to my poor Thaumaturge.
  8. Yeah; Lances only really work well with a Slaanesh mark, Karkadrak, RR Hit buff and Teleport. So not a strong pick for Tzeentch.
  9. Sorry to wall of text quote; I play Tzeentch with Tzaangors and the Burning Sigil is a good spell, and it’s really nice combined with Dirgehorn to make a part of the board an absolute nightmare for your opponent. The Bull and the Horn are better spells though and since we’re limited to 3 now it’s a hard ask to go for the Sigil over Geminids.
  10. Ehh, arcanites take much longer to paint individually. Seriously; if you use contrast paint and drybrush you’ll paint all 50 of those horrors in considerably less time than 10 Tzaangors.
  11. At the current points cost!? Thats such a massive nerf; they’d probably be the worst unit in the game. They could just change Split back to the way it worked before this Battletome, except not let the Blue Horror and Brimstone Horror Fate Points/Summons interact with the regular ones. They were still a fantastic unit when you had to summon them in the next turn.
  12. Judging from the BoC profiles; it looks like Tzaangor prices are all the same.
  13. Are Duradin sexually dimorphic? In lots of fiction; dwarves aren’t.
  14. I would expect we don’t see much on the model front for a while since those have a huge lead time. I think we’re going to see new Astra Militarum Tripp’s kits soon. It’s probably going to be mostly seen through its short stories and art; and then trickle in through the model ranges.
  15. 1) They can’t steal a spell that requires a keyword to cast or has a value on a damage table. I don’t have the StD book on hand, it should say on the Spell Lore Page whether the model needs the allegiance keyword. 2) Kairos only gets spells from Warscrolls. No lore spells. EDIT: Removed inaccurate statement regarding Kairos. I believe that Slaves to Darkness Lore Spells are ok for The Blue Scribes to cast. In the StD book under Lore of the Damned it says: ”You can choose or roll one spell from the following table for each Slaves to Darkness Wizard in a Slaves to Darkness army” It does not restrict the spell casting to Slaves to Darkness Wizard; it is simply an instance of a unit knowing the spell. Contrasting this with Mawtribes; which says ”You can choose or roll for one spell from the following tables for each Wizard in an Ogor Mawtribes Army” Then the Spell Lores it says Butcher only or Firebelly only. These are keyword restrictions.
  16. My buddies have fun against my Pyrofane Cult, Hosts Arcanum and Unafiliated Tzeentch lists; and my enlightened on discs are the boogeymen of our local “meta”. I don’t really run any horrors other than what I get with the Gaunt Summoner because splitting is NPE for myself. Also, I don’t really run Flamers. The ones that have the reputation of being NPE in our play area are a Dual Stonehorns list and Ironjawz. Changehost specifically has always been a terrible play experience whenever I run it though.
  17. It’s still useful to have the Runeshield and the Warshrine/Undivided ++ since the Runeshield doesn’t affect normal wounds. It just makes them less hard against mortal wounds.
  18. Chaos is almost entirely human. There are vastly more humans in Chaos than all the other factions combined. Probably over 99% of humans follow chaos.
  19. It’s not speculation, it’s specifically stated in the FAQ. I do speculate though, that the line is BS to deflect from the spectacular nature of the ****** of that rules implemention.
  20. I can’t think of anything it’s done to lower play time in actual practice.
  21. Sounds like stacking Beacon of Sorcery and Mass Conjuration on top of Destiny Dice was what they were trying to avoid.
  22. Aside from the fact that “being scary” is a terrible reason to nerf something, 8 mortal wounds is not even that scary for a 380 point model with no shrug. The truly bizarre thing is that this ability was never nerfed when you could take 1 destiny die with it and it was obscenely more powerful.
  23. I’m honestly not even sure the LoC is worth the points outside of Changehost(or non-cost in Guild of Summoners) anymore. I only succeeded in 4 spells through a full 5-turn game last night.
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