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chord

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Everything posted by chord

  1. The carnosaur always helps me whittle down the hordes with its roar, if I can roll higher d3 models run. Granted its not a lot but every bit helps.
  2. Umm...swifthawks have been mentioned a lot in battletomes (stormcast), short stories, novels (the neave blacktalon one), etc. I don't recall the scourge privateers ever being mentioned.
  3. Swifthawks were mentioned a lot throughout the lore.
  4. There was a loud vocal minority but I don't recall hard sales numbers being released.
  5. Just your opinion, which is no more or less valid than the original posters. I happen to agree original AOS was the best as you were not constrained by rules. And there were plenty of community point systems that were better than the current official point system we have now.
  6. Eh, not excited, the leering faces really are odd.
  7. Some people don't like double turn. Others like.
  8. I dont think IP is bad for the game, I think all the various ways to provide battleshock immunity outside of it is bad for the game. I did 15 MW's to a 30 man unit of plague bearers once, they suffered from battleshock.
  9. Doing nothing? I'm sorry if I go second I get to control an endless spell (if any), attempt dispells, pile and attack. now maybe if its just a pure shooting list I'm against and I'm too far away to do anything then thats a different story. But most of the time I'm active and planning my turn or pile-ins.
  10. Personally I really enjoy the roll off for initiative. Adds some suspense to a game.
  11. It's doable at 500 points, but its all about what you take. That could be 20 liberators and a Lord Celestant on foot for 500. Not a bad force and could be a lot of fun. 500 is not for competitive play but casual.
  12. Looks great. I have the hallowheart box set and love to use it.!
  13. Build the 2 star soul maces. Build three of the Protectors. Then you can field a unit of retributors or a unit of protectors as needed (2 of the 5 have star soul maces). then buy a starter set of paladins and kitbash some star soul maces (I like painting the hammers a different color) so you can field both units at the same time
  14. Yup it has unlimited range but you can't aim it too well. But its effective all the time. Typically in the opening round I just blast it , then as I move my knight-incantor into a support role (behind paladins, etc) he really helps chew through whatever they are fighting. My favorite part is that it's so thematic!!
  15. I do not think this is a tournament list but I do think that the spell the knight incantor is using is underrated.
  16. I use the Palladors in one of two ways 1. Buff them with a castellant and use them as a tar pit. 15 wounds big bases they can tie up some enemies for awhile. 2. Objective grabbers by riding the winds past the opponents units.
  17. Seems like from reading all the posts some want the game to be about list building, whereas others want it be more dynamic.
  18. Since AOS is a war game not a list building game I believe the ream rules should always be used as they discourage one trick pony lists. Is there a chance that you could get hosed? Yup, but there is also a chance you don't. Its life.
  19. I think it will be the plastic kits from Spire of Dawn that did not come on its own sprue. So spireguard, the high warden, swordmasters.
  20. I disagree it's too much like 40k. For me and the AoS ppl I play with this is a deal breaker (of course we weren't too interested)
  21. Well the one thing I hate most about 40K is here in warcry, comparing my roll to the enemy models' toughness (whatever terms 40k uses). I really dislike having to keep asking, etc. This is where AoS shined! I didn't need to ask/know the other players warscroll to continue my rolls.
  22. No. I like all those things and have zero interest in warcry.
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