The Soul Wars started with a surprise attack by the Nighthaunt on a gathering of Order dignitaries who were meeting with the mysterious Idoneth Deepkin. Zeraphina Heldensdotter, Knight-Incantor of the Hammers of Sigmar and Bael-Grimnir, Runefather of the Vorstarg lodge were had been granted an audience with Valenturnous, Akhelian King of the Ionrach enclave with the intention of discussing the recent emergence of the sea elves and their part in the Necroquake.
It was then that Lady Olynder, Nagash's latest Mortarch, surprised the gathering as they attacked from within the seemingly unbreachable fortress walls. Although they took many losses, including the Duardin Runefather, the forces of Order managed to hold their ground and eventually the undead had to make their retreat. The battle ended in a stalemate but the Soul Wars had just begun.
We decided to play the variant of the ritual battleplan that was played out a couple of times in White Dwarf this year, where the Aelves are stealing souls from one of Nagash’s Soul Siphon’s. Unfortunately I don’t have a game board like the one they used at Warhammer World so instead I used the ‘chained stones’ objective thing from the recent objectives set and placed it on top of a hill.
The IDK started and the Leviadon headed for the centre of the board with the Soulscryer and 2 Tidecasters using him as cover. With the potential threat of units that had been set up in reserve popping up behind the Aelven battle lines, Volturnous and a unit of 6 Morsarr stayed behind. On the right flank a unit of 30 thralls and an Allopex advanced towards the opposing black coach.
Nighhaunt began their turn by casting the Purple Sun and Quicksilver Swords and they headed down the centre of the battlefield. Lady Olynder and the chainrasp entered the fray and the ghostly horde descended upon the Idoneth.
The ethereals decided to go first in battle round 2 and had to endure the Purple Sun crashing in to the Chainrasp horde who were locked in combat with some Namarti Reavers after a very lucky charge roll. This didn’t prevent the Aelves being wiped out in the preceding combat though. Olynder, Reiknor and the Black Coach went out wide to the left and after magic and yet another high charge roll easily wiped out the Shark.
In their turn the Aelves responded with charges of their own despite it being so close to high tide. The Morsarr demolished the chainrasp whilst on the other flank the Thralls formed a meat shield for the soulscryer who was about to start his ritual. Magic had seen the unbinding of the dreaded Purple Sun as well as the death of the final Glaivewraith who had dared to charge the Leviadon. This left the giant turtle open to charge in to a tomb banshee and form another barrier to allow the ritual to take place.
The Aelves won initiative in round 3 and opted to go first, everywhere the quicksilver swords went the emerald lifeswarm followed ensuring the Soulscryers’ safety. The ritual began and immediately 7 souls were stolen. The ensuing combat saw the Idoneth go first and again do a lot of damage as several units were wiped out.
Another 7 souls were stolen at the beginning of the Nighthaunt’s turn and things were looking bleak for them as they had been decimated. However there was still hope on the left flank where Olynder, the Grimhailer and a black coach were still lurking – plus a gap had opened up where the Thralls had been gradually whittled away. It was now or never as the Black Coach hurtled towards the exposed Scryer. Yet again a 10 was rolled and this meant he could fight in the charge phase where a double 6 saw him defeat the Aelven priest and win the game.
Three friends and I played a 2V2 8k mega battle which pitted Stormcast & Legions of Nagash against Khorne & BCR
We played for 9 hours, managing to get in 3 battle rounds with Chaos/Destruction winning 8-5 on victory points. Although we also worked out who had killed more and the Order/Death alliance won that one.
It was great to get so much on to the table but one regret is not using the gathering of might rules for melee as it ended up with the 'cannon fodder' lasting too long and the big names like Nagash and Archaon not getting in to the fight.
Battle report for the last battleplan in the AOS starter box, Death Knell.
The Hammers of Sigmar have added a Stardrake to their ranks whilst the Goretide now incorporate a Daemons starter box.
The battle began with the Stormcast moving towards the Goretide battleline, the chaos visibly trembled as the Stardrake leered at them from over the treetops. Despite the battleplan victory conditions requiring the death of the general for victory, Vandus’ Hammerhand led the line on his Dracoth Chalanax. The Stardrake was in range for Rain of Stars so drew first blood.
The Chaos responded with equal enthusiasm to get to battle and with Khorgus Khul’s command ability, sped towards the Celestial host. A group of Chaos heroes charged the Stardrake, led by a Korgoroth and dealt it some damage with the Slaughterpriest’s blood prayers.Whilst the Blood Reavers headed for a unit of Liberators.
In combat the Stardrake inflicted minimal damage to the Korgoroth but managed to decimate the Reavers with teeth and tail – however, Portal of Skulls allowed them to stay in the battle.
The next round saw a charge from the second unit of liberators as they sought the Bloodletters. On the right flank the Relictor and Retributors headed for the rest of the Chaos Daemons. Vandus Hammerhand, wielding his axe Heldensen, charged the remaining Reavers. In return the Blood Warriors and their General headed for Vandus and the Bloodthrone and ‘Crushers stampeded into the Retributors.
The Liberators made a grave error in not attacking first and they were wiped out entirely by the daemonic hellblades. The Korgoroth and Reavers were also destroyed as the blood began to flow.
A combined Chaos charge at the Stardrake, coupled with Blood boil saw the Stardrake go down in round 3 and the Stormcast looked doomed. The Retributors attempted to take the right flank and prevent the Daemon battlehost assaulting their general. It was at this point that thunder struck and three prosecutors descended from the heavens.
Both Generals were injured and the battle hang in the balance, victory would go to the side that acted fastest. That side was the Stormcast, The Prosecutors charged the rear of the Mighty Lord of Khorne but it was Vandus himself who struck the fateful blow.
This was our first large battle (approx. 1500 pts.) and it couldn’t have been more intense as it went right down to the wire. I was in control of the Stormcast Eternal whilst the Chaos were split in to Mortal and Daemons and commanded respectively by Dan C and Marc. Though they lost they were pleased to take out the Stardrake who initially seemed like it would be able to destroy the Goretide by itself.