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BarfAtTheMoon

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Everything posted by BarfAtTheMoon

  1. It's true. If they didn't cost so much I'd be fine with the Knights, but as it is they cost more than a Bullgor with Greataxe (nonleader) from the beasts of chaos faction, which is insane in my opinion. They should be closer to 150 or so with those stats.
  2. Skinks will have shooting with their blowpipes and javelins for sure, and I'll bet the Terradon's shooting attack will be an ability and not on their profile. I just want the saurus to be viable.
  3. I saw this picture where the saurus nights had 30 wounds, only 3 strength, and only 6 movement...doesn't seem good enough for the 195 points the card said they cost, but maybe an ability will make them worth taking?
  4. So who else is probably replacing their cygors with fomoroid crushers? 40 points less, better shooting, better abilities, no degrading wound chart... I think i may even bring 2 of these and 2 long catbois to fill out my ally slots. They just seem to good not to have, even with the fact that they're affected negatively by the herdstone. Should be easy enough to keep them out of its range while still being effective for their price.
  5. Ours only adds the one attack per action for the single fighter, so it doesn't seem too broken as that means it's a max of 2 attacks per action. I'm not sure of the ability you're referring too, but I don't see any need to errata this one considering how not broken it is.
  6. Here's a thing from the community website, sure looks different from the current giants...
  7. I like the amount of variety we'll see in the BoC Lists, considering how many leader choices we have available. Even though DO don't get a leader option I think we'll see a lot of the two handed one as the main muscle for a lot of lists. Personally I'm pretty set on the Bullgor leader for my band, with either one other bullgor and a lot of chaff or with just a lot of raiders and ungors running around making a ruckus. We can fit a Bullgor leader and 11 other bodies in 1000 points, which I'm sure will make things challenging for most elite warbands, and can keep up with most hordeish warbands as well. Our abilities aren't amazing, but I think they've got utility, especially the Bullgor heals and the ungor shooting triple. Hopefully trying out a few games tomorrow, so we'll see how I do!
  8. If they just updated the saurus and kroxigor models, that'd be enough for me even if it meant dropping the hunting packs completely. Basically the Slaves to Darkness treatment. I don't think would be too much to ask, but with the pointy Aelves release, i'd have to guess it's just going to be a book and an endless spell set.
  9. They said this about bringing things outside of the new tome together in this new book, I wonder what that will mean and which factions will be affected, and if this will add some interesting "allying" options.
  10. If all the gw terrain has tons of holes and doesn't block line of sight anyway, i'd say the shooty army doesn't really have to worry even with exclusively gw terrain, now do they? There definitely needs to be more line of sight blocking terrain, or at least some area terrain that provides the benefits of cover. It makes no sense to have those rules if they are never used, and with the way terrain is now, I have maybe one time in the last 4 years gotten cover for a unit from terrain.
  11. It's nice that it makes sense. The BoC "2.0" book has suffered from powercreep up to this point and now the only ally they can take is basically useless to them, so you can see why I would lament the loss as a player of said army. The new Slaves to Darkness book looks great, and the abilities therein are great. I'm happy for the players that chose that army, but not for my less-than-6-month-old sorcerer lord ally conversion, which will now be sitting on a shelf.
  12. All of the changes for slaves to darkness that now only affect mortal slaves to darkness units puts another nail in the Beasts of Chaos coffin. Oh, well.
  13. Do you mean inside boxes that haven't been updated yet? On their website the only bases they sell separately are round.
  14. I hate the idea of them going back to selling square bases, but I love the idea of square movement trays for siege games. I guess we'll see tomorrow.
  15. I absolutely love these. I'll love converting the Ogroid as my second GW legal Doombull, plus the model is 100x better than the Daemon Prince I used for the other one. Keep these monsters coming! It is also my wish that they see the error of their ways and add the BoC keyword to these, but I'm 90% sure they won't.
  16. Grashrak does additionally get the Gavespawn ability, according to the way our particular greatfrays work. Quote, directly from the Battletome: "If your army is a Beasts of Chaos army, you can give it a Greatfray keyword. All BEASTS OF CHAOS units in your army gain that keyword." So he would have the Allherd keyword AND the Gavespawn keyword if he was a starting part of your army.
  17. Getting off of this track, I've been really trying to find a way to make Warherds viable, at least at a semi-competitive level. So far that's been pretty hard - I've seen many attempted Warherds lists in tournaments do very badly, I'm sure through no failings of their players. Are there non-warherd units we can add in to make the bulls excel? Does Grashrak's Despoilers do anything to make Warherds worth taking over any other of the normal BoC must-takes or specialists?
  18. I also like the idea i'd seen a few times, which has a bestigor and/or an ungor riding a converted mournfang. My issue is that I feel like I'd want to add a platform for the goats to stand on, rather than having them sit. Sitting is not a position I see gorkin ever being in haha. Anyone ever done that? I can't find any pictures of anything done that way, but I'm sure it exists.
  19. I've done 2 using the old orc boar chariot, minus the orcs and plus an ungor driver and a bestigor rider. Looks pretty good with some converting of the boars to be a little more chaosy. And it's plastic too, and about the same size as the actual tuskgor chariots as well as fitting the "cobbled together" aesthetic.
  20. I'd like to see Fyreslayers and Kharadron for Order, gotta have some Duardin with all those Aelves! Destruction's gotta have the Ogors, maybe Troggoths would be a cool elite warband to go along with that, though I'd love to see a beastclaw list with the cats and yetis. Death's a little tough, since we have the main armies represented already...maybe the Ossiarch will come out in time to have a warband? I'd love if vampires could be in there but I'm not sure that's viable.
  21. I agree. I think I meant this more as a wishlisting/speculation topic, just to see what people would like as the next two factions from each grand alliance.
  22. Just a conversation starter, because I'm curious So with the knowledge that two more chaos warcry warbands will eventually come out, most likely with a larger expansion, there's a possibility that more non-chaos warbands will also surface at the same time. If the expansion was those two chaos warbands, plus two new warbands for each other grand alliance (so two for death, two for destruction, and two for order), what factions would you want to see represented? Which ones do you think are most likely?
  23. "Pick a friendly fighter that has been taken down. Set them up again wholly within 3" of this fighter and remove damage points from them equal to the value of this ability. They no longer count as having been taken down." so no, because they do not count as being taken down, the opponent would not get any points for killing them unless they killed them again. And as long as they stayed alive until the end of the match with at least one wound, they would not need to take injury rolls since they do not count as being taken down.
  24. There is a leak, but I can't read it. Looks like all of the Tzeentch allies have a pooled ability chart.
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