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zilberfrid

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Everything posted by zilberfrid

  1. Most of Cities of Sigmar is in the realm of fire, the others in the realm of life, much of which is a jungle. If you want to restrict race, neither are optimal for pasty white people (with Greywater being the sole exception). They also came from all humans that were in Azyr, so either they should form a melting pot of all races, or all races should be represented. The only reason the Freeguild look as they do, is because GW has only made one Order human since tge start if AoS, which has since been discontinued. The Excelsior Warpriest had distinctly African facial features (as well as the cutest little Gryph hound). Stormcast harvest their souls from all humans Sigmar wants to take, they should reflect every human the hammergod wants to use. Slaves to Darkness' aesthetic has nothing to do with historic vikings, so I don't see a reason for racial restrictions. And yes, I do think Bonesplitters are not in good taste, taking African elements and putting them on the barbaric subhumans that are orcs isn't the most respectful way to treat a culture. Not dissimilar with the mongolian themed ogres.
  2. Did you know that that same model exists with mammaries? Which are, quite obviously, a mammalian thing. Link not safe for work just to add to your nightmares. EDIT: you knew. In the quoted text, the pronouns are for just one character, though I haven't seen female or neutral pronouns for Seraphon.
  3. I entirely disagree. I really want the human factions to feature women. StD already has the Warcry bands, Godsworn Hunt and Darkoath Warqueen. That's a good start, but it can be improved. Similarely, there already is a female Acolyte and Nurgle something. Order humans I also want to be better. Warhammer isn't as nice a world as the real one, when they are fighting, they are fighting for survival instead of small gain for a lord. It makes no sense keeping half of your people from training. I also think all your "a little" factions have no reason not to approach half and half.
  4. They are the Escher gang, both boxes (which also has the kitties) with a single Sister of Battle mixed in as heavy armour. Bases are mostly standard, with a few of them split with green goop on them (and a few sewer tentacles). I have no idea how the rules work. I just wanted to build and paint something aggressively '80's.
  5. I think Lumineth have some sacred cows... I do agree that there is not a single aesthetic for female representation. On one hand, I think the Frostgrave Soldiers 2 and Wizards 2 are high up for the best miniature sets on the market. They give more diversity and options than GW sets, and the women are clad in a way I'd believe for the Frozen City. On the other hand, this is my current project:
  6. 6 of these seem to be the exact same head with different hair, with only the lower right two and maybe the middle looking non caucasian. They are also quite pricy; at about the same price of Frostgrave Wizards 2, which has 40 female heads with better diversity, 76 arms with various stuff in it, 8 bodies, 6 animals and a lot of fluff. And is plastic. But yes, there are a few heads on Forgeworld.
  7. AoS is beyond your average high fantasy. If you were talking about WFB's Empire and Bretonnia, it would be a good thing to look up the representative cultures, but AoS isn't that. Even Cities is a lot wilder than what Fantasy for those factions was. I've had more luck enticing new people into Wargaming with Frostgrave, partly because of the lower cost, but also because the models made for that line are diverse. My asian friend could find a face with features that worked for her, and a body that was clearly female, but not too impractical to run around in a dangerous environment. Though another one changed the head of a Escher body for the wizard, which is decidedly less modest or practical, and she used a few of her old d&d minis. The two men already had enough models lying about, so they just grabbed some stuff and we wen We spent some time making a warband and played a few games before lockdowns happened. I just got a picture of the painted warband from the first, and three of the five are running Rangers of Shadowdeep scenarios to have something before in-person wargames are a good idea again. When presented with the opportunity, I noticed both women gravitated towards more female than male models, and men more male than female. Painted models also fit the skin of the player more often (though facial features are not often coöperating).. It's a small sample, but I've heard similar stories from others. Representation helps. If we want people to feel welcome, representing them in models is a good start.
  8. She'd work with a Frostgrave African head, the one from Soldiers 2 is best. It would still be small, but the hair and face resemble her well enough.
  9. The female dwarves GW depicted are all quite distinct from males. Tolkien is referenced for the bearded female dwarves, but in the book that line is vague, saying that females dress in a manner similar to male dwarves, so as not to rouse suspicion.
  10. I wouldn't put too much value in gender of the titles, especially for Stormcast. It's not as if the word behind it is all that accurate in its Latin. As for Chaos, if they don't play by the rules, well, that's par for the course, isn't it? I think we see a shift from the first year or so in models and lore from AoS compared to later stuff. At first, GW was still entrenched in the ways of old, because that was everything for the 20 years prior. Making more diverse models and lore would also have generated even more rage than it already did. They based Fyreslayers on one unit in Fantasy which is a narrow aesthetic, but also quite a testosterone filled one. I think Kharadron are lifted from designs they did to reintroduce Squats to 40k, these may also not be the newest. I think everything they did after that was more diverse except the Kairic Acolytes and Tsaangors.
  11. Small thing about Little Wars: I consider that quite an inclusive book for for the time. Women were not allowed to vote in the vast majority of the world, and here we have someone including them in their hobby in the title (though a bit clunkily).
  12. Hi! Popped in to TGA see whether I missed something and was just done reading rumours (so many). Glad to see this discussion is nice and civil. I'd really love more female representation, especially dwarves. Ancester masks with beards and the diving suits without any female form makes them male in my eyes. Female Kharadron would be a sell to me. As for the Stormcast, I don't agree you can just put them all in male plate and it'll be fine. Plate is very subject to fitting badly, you won't be able to move well. I know, because my (borrowed larp) plate fits badly, and the replacement parts I got so far are a massive improvement. Big plate ******, however, do impact arm mobility (which you do have to account for when training someone), about as much as too broad of a chest will. When making the chain mail to size for a friend of mine, it was also still quite clear there was a female form under it compared to myself, even with gambeson. It does smooth out ******, but hips remain, and you always want to take it as close as you can in the waist. The heels that Stormcast have, however, are hardly defensible for anyone. I really like the direction GW is taking in diversity, but they are not at the Frostgrave level by a long shot.
  13. I thought these had an unchanged brokk, but am not sure.
  14. So the leaked document wasn't wrong. It's nonsense, but apparently all that happened (at least for CoS).
  15. I've done this with Teams in D&D, my phone suspended over the map, and me moving pieces before I went to Roll20.
  16. Partly, its ablative, there's a layer on top of the other paint that will wear off first, and when damaged, it's a lot easier to touch up. But some vernishes also dry harder than paints, making them more durable than what they are protecting.
  17. Maybe that's why there were more helmets in the early Stormcast. Secretly, they were green under the armour.
  18. zilberfrid

    Mr

    Well, the wording is really a mess. You have the damage characteristic and damage inflicted, which are loosely related, and wound rolls, wound characteristic, wounds allocated, mortal wounds are also very different things using the same keyword.
  19. It's quite an Ork way of thinking that the colour of the model determines it stats.
  20. Yeah, the wording should have been "Endless spells controlled by enemy wizards or spells cast by enemy wizards", won't fix the spell in a bottle, and I don't know how to word it elegantly with that in mind. Note to self, prepare to shoot more Cathallers (though I really like the model), and bring Iron Sky Command. Back to skydwarves: wip flight stand of my Bugman's skywarden:
  21. zilberfrid

    Mr

    Resolve until you're in the last step, take total of unsaved damage and mortal wounds per attack, if two or higher, reduce by 1. The confusions stems from the same wording as the "Gotrek and Mortal Wounds" thread.
  22. Yeah, there are more soul powered golems on the cover than living people. But there's a reason these cities were chosen: they don't do interesting gods. It's nice there is a BT at all though. Maybe in AoS 7 or 15 GW will do something worthwhile for Order humans, but first they'll kill off the remaining subfaction and a half.
  23. I doubt the realm based humans will escape lore pieces and not be shackled to Sigmar. GW is really into monotheistic stuff, so I doubt they'll let humans hit the table with religeous freedom. As you may have noticed, I don't really like Sigmar.
  24. I'd give it a bit longer. First move a few thousand boxes.
  25. I'd rather have the memory of Bretonnia than this. Sigmar only chains the souls that were pledged to him to his war machines, so it would be a massive departure from lore to reanimate Bretonnians in Sigmarite. Dracoths, Star drakes and dracolines are stumpy things, and butt-ugly, the Tauraline looks like a mutated or chimeric beast in the Chaos roster, not too offensive itself, but add a few spikes and you have your chaos lord on manticore. If you do want this, go full on with the Gryph chargers. Stormcast are similarely offensive to the eyes. They use 40k bolters, bolt pistols and the like with a few crossbow bits glued on, and have the aesthetics of something that has the realistic-heroic slider cut out, and glued back on a mile to the right. You could be charitable, and say they are Sigmar's Chaos warriors because he thought the power of those came from the pauldrons. Bretonnians have a distinctly historical feel, while Stormcast are designed to look like a cross between warcraft or mobile games' interpretation of knights with dr Who's cybermen. It would not add anything to the existing Stormcast line they do not already have. Though you could do this as a conversion project, of course. Just disgrace a few good looking helmets with Stormcast bodies.
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