Jump to content

SchleuderMann2

Members
  • Posts

    60
  • Joined

  • Last visited

Everything posted by SchleuderMann2

  1. those are sneeky lists for sure:) However i tried the obvious list with teclis+ spellportal since I did not find settlers gain in warscrollbuilder i couldnt give the units its artefacts freeguild general was general with plus 2 attacks ( is that even possible or is it only for collegiate arcane?) and hurricanum had the chamon artefact Allegiance: Cities of SigmarLeadersArchmage Teclis and Celennar, Spirit of Hysh (660)Knight-Azyros (100)- City Role: General's AdjutantCelestial Hurricanum with Celestial Battlemage (280)Freeguild General (100)- GeneralBattleline30 x Freeguild Crossbowmen (300)20 x Freeguild Guard (160)- Halberds- City Role: Honoured Retinue (Must be 5-20 models)30 x Freeguild Crossbowmen (300)Endless Spells / Terrain / CPsUmbral Spellportal (70)Total: 1970 / 2000Extra Command Points: 0Allies: 0 / 400Wounds: 117 I played against seraphon with 80 saurus warriors in battallion, 2 oldbloods, slann and skink chief on stegadon. The game went really good for me, i had first turn in round 1 and 2 and in round two my 120 shots on 2+ reroll 1 and 2+ killed with battleshock 70 warriors. In the mean time teclis two heroe phases + hurricanum attack were enough to kill his slann and 1 hero. I feel that the magical protection, that teclis offers allows me to play units that are otherwise to vulnerable to magic mortal wound spam as geminids etc. however this list has absolutely no mobility except azyros and teclis which both prefer to not be in melee with all those heavy hitting monsters running around. except the lack in objective scoring units, I really like the list. Possibly it plays more like hold own objectives and shoot everything from the table
  2. Has anyone tried Gotrek with the heal narcotic? It's a fun imagination having him under the influence of hard drugs just smashing enemies
  3. Hey folks, I have recently bought Nagash and want to play him in OBR with a bunch of mortek guards. What possibilities are there for this kind of lists? I often play against Nurgle, sersphon std and tzeentch. Thanks in Advance👍
  4. leaves at least only 3 arcane bolt for nagash ...
  5. can someone tell me why arkhan and nagash can have 3 spells from the lore? I see it in many lists but cant find it
  6. nice list all in all for a 1000pt hallowheart list which deals its damage by its mages it is very good. You could however let ozt everblaze because you can argue that in 1000pt battles its better to have 10 more bodies on the table
  7. yeah, this is the typical experience when playing against seraphon ;(
  8. yeah i think the pistoliers or handgunners will perform better, but if you are not going to play super competitive prosecutors shalll be fine too
  9. i propose to try prosecutors before you buy them since they normally are seen as sce´s worst unit. to capture objectives they are fine though. The rest seems pretty decent
  10. I guess it´s possible, however greywaters first turn double shooting will be just easier to win with i think. Greywater also gives plus 3 range so the plus 3 move from tempesteye is not as big an advantage
  11. yeah, but nevertheless they "use" the command ability if they are on the field
  12. I think it is an nice list, which has some potential. However it is Stormcast, so I guess nobody can expect it to do well against the new top tier armies
  13. in my battletome it is not especially written that my general has to use endless legions at the end of the movement phase. Therefore i thought it is in the hero phase when he can use this CA. Is there maybe an Faq that i miss? ok never mind, it was faq`ed long time ago...
  14. i think some ranged power is better here, maybe 2 Units of 5 judicators?
  15. not sure if this fits to your imagination of a mortal list, but some sort of carry archaon (bloddsecrator, plus to hit and safe, reroll safes with warshrine, double attack because reapers of vengeance) with some reaver and warriors to hold objectives is always fun
  16. that is really nice since it actually makes it much more probable that resummoned units directly make the charge
  17. another quick question, do units that are revived still count as a part of a battalion? I guess not, but the german rulebook doesnt state it clearly. Would be really nice if yes, because revived deathmarch units could move 4" so that only 5" charge would be needed
  18. It was because of the enemy, i played against him before with other armies and back then he ran 3 Stonehorns/Thundertusks that were always really scary. Luckily picking decrepify was a great choice, i managed to debuff his stonehorn twice, each time with a 9+ cast so -2 to wound and Damage It was very fun to see my graveguard surviving that long against a stonehorn... Normally though i would prefer on of the more common spells. Artefact choices were again made, considering the enemy army with no missile weapons... I most often play against Tzeentch/Seraphon where i would give my Vlord the 4+ aftersave since he wants to go closer than 8" and it also reduces skink mortals and the -2 to hit to my necromancer. That would result in some nice -3 to hit because of careful sir ( I dont know the exact word, myy english is not as good). Additionally its possible to place the necro out of range of teleporting mw skinks and against bastis i dont need no shooting phase mw safe
  19. Played my First Game with LOS today against BCR and I must say I am quite happy with the results. My List was Allegiance: Legion of SacramentLeadersNecromancer (130)- Lore of the Deathmages: DecrepifyWight King with Baleful Tomb Blade (120)- Mount: Steed- Artefact: Black GemVampire Lord on Zombie Dragon (440)- General- Deathlance & Shield & Chalice- Command Trait: Mastery of Death- Artefact: Azyrbane Standard- Lore of the Vampires: Vile TransferenceBattleline40 x Skeleton Warriors (280)- Ancient Spears10 x Skeleton Warriors (80)- Ancient Blades10 x Skeleton Warriors (80)- Ancient BladesUnits15 x Black Knights (360)30 x Grave Guard (360)- Great Wight BladesBattalionsDeathmarch (150)Total: 2000 / 2000Extra Command Points: 1Allies: 0 / 400Wounds: 144 His List was about Allegiance: Ogor Mawtribes- Mawtribe: BloodgulletLeadersFrostlord on Stonehorn (400)Butcher (140)- CleaverSlaughtermaster (140)Battleline12 x Ogor Gluttons (400)- Clubs or Blades with Iron FistsUnits8 x Leadbelchers (320)8 x Ironguts (440)BattalionsGoremand (140)Total: 1980 / 2000Extra Command Points: 1Allies: 0 / 400Wounds: 139 Hegave my first turn so i ran and charged the knights 25" into his gluttons and killed them with vanhels and lord of bones. They died but hey, we can revive and ogors not. In his turn he destroyed my 40 skeleton and 30 grave guard... but in my turn i could bring back knights and GG (720 pts for 2 CP) My Vampire Lord killed in several combat phases his iron guts and GG killed leadbelcher and handled his Frostlord since the necro could debuff him twice with a 9+ . Point wise i won with little difference but i the end i had only lost 20 skeletons and the wight king while he was tabled. So although my list has no standard hard hitters like 30 reapers or morghast, its quite fun because u can revive so much and have enough models to hold objectives
  20. ok thank you, this would possibly have been too strong anyway...
  21. I am sorry but I do not understand, it is written there that this rule allows you to use a sce hero to issue a command ability of the sce book (anvils ability) to a CoS unit ( Irondrakes) What do i miss there ?
  22. I don't know, activation wars was more about who has more tools to fight first in melee phase
  23. I totally agree, however meta is changing quick in my opinion. I remember last year when it was all about surviving heavy melee Lists from fyreslayer, slaneesh, fec, khorne and Obr. Probably (hopefully) in a year or so there will be a totally different situation
  24. Yes without pregame movement Ballistas will be way too slow. Anyway I expect this mechanic being faq'ed and then it will be quite a possibility I think
×
×
  • Create New...