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Smooth criminal

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Everything posted by Smooth criminal

  1. Any good kit for shields? Maybe chaos warriors if you build them without shield?
  2. Well, StD scrolls are out and they are amazing. Warriors = chaos sequitors. Knight/chosens = better skullreapers. Marauders = our best horde unit, and they have access to death frenzy. Chariots = 12" move, run&charge, damage 2 on the axe dude. Archaon is insane. Foot lord gives all of those fight two times for a CP. Lizard lord = smaller vlozd with same punching power. Demon prince = always strike first. Assuming point costs are at least the same they were get ready to shelve your khorne dudes or use them as bits for your Khorne StD.
  3. Anyone can translate the Chaos Lord's abilities please?
  4. I think it's pretty much the best competitive Khorne list I've seen so far. Also check out mortal list that went 4-1 in same tournament. It had zero thirsters and 9 skullcrushers.
  5. They are playable, but there's not much reason to play them when thirsters are the best option and crushers are better option. I guess they have a cool battalion with the Fury that gives reroll wound. Reroll wound is rare for demons.
  6. I think: - daemonprince should be in main body, it's the part that arrives the earliest at the average among scenarios. Meanwhile reaguard arrives first in only 1 and only if you fail the roll off. - CP+skulls should probably be some unit, ME is small enough that you won't get proper mileage out of either. You can have a 100pt unit or a hero instead of these. I'd prefer combining 10 warriors in main body and using these 100pt for something in spearhead - I don't see the point of magore&dudes
  7. There are 2 ways you can go about this list: - drop hounds and stoker, add Fury thirster. Go Reapers of vengeance - drop hounds, add 10 warrior unit. Remain in Goretide In any case hounds serve no purpouse here and just eat drop count. At the very least they should be single big unit if you're locked into these models. Currently you're a bit low on demons to go Reapers and low on warriors/reavers to go Goretide.
  8. You are not wrong, the math looks busted. Good luck collecting and painting that list though.
  9. The general template is: Reapers of vengeance Rage thirster with Amberglaive, Skarbrand or Rage thirster with Blade of shadows, Fury thirster with Blade of Judgement or Rage thirster with Amberglaive, Rage thirster with Argath priest with killing frenzy bloodsecrator or mongers or both a mortal battalion, any one will do, just don't forget to pick at least 2 units of objective grabbers aim to have no less than 2 big units, 1 for each thirster The general idea is mortals screen, score and try to do damage and force opponent's heavy hitters to come kill them to be killed by thirsters. Thirsters do all the heavy lifting, use the BPs to get them into position or fight more with them. Try not to lose both in a single turn. Double tapping Rage or Skarbrand will clear everything they are in combat with unless it's something really nasty like 30 hearthguard. The Fury variant is less killy, but more meta-relevant with all those big monsters and first strikers running around. I guess having 2 artifacts means having 2 battalions which means less stuff, hence why Skarbrand is so important, but then downgrade from Skarbrand to Rage/Fury buys you a battalion and you become very low drop, so I dunno.
  10. I think the WoK should be Fury. You can use the points to make 1 dogs into 20 reavers or just leave them be for triumph.
  11. The less interactive you are the stronger you are, such is the game. Strike first = strong. Strike more times than opponent = strong. Mortal wounds = strong, ranged mortal wounds = even stronger. Fly (ignore 2/3 of movement rules) = strong, teleport (ignore about all the movement rules) = even stronger. Negate wound save (ignores rend/mw rules ) = strong. Pile-in 6" = strong. etc. The more of those you have the stronger you are, say hello to ranged mw rat/hallowheart skews, heartguard skews, slaanesh combat phase abuse skew, etc. That and also some rates are just mathematically broken. See Slaanesh summoning or rat point costs. You can't control those though, and those are usually first in line for nerfs.
  12. Your models are pretty good for low points. You should get a secrator or mongers as your first thing to buff the letters. Generally, what I consider must haves in a long run are: Rage thirster, Skabrand - these dudes are out terrorgheists in terms of relevance. You need to have at least one in 2k list. The good part is that you can fit up to 2-3 on top of almost any battalion we have. bloodsecrator, mongers, 2 priests+altar - these guys buff everyone. You always want a +hit priest if you play rage thirster. You always want a +1 attack buff in a list. Mortals will want to play more priests, because they otherwise lack unbinds/dispells. bloodstoker - this guy buffs mortal very well, must have if you go mortal route. 5xdogs - cheapest summon. Now after that you have a decent amount of room to not get forced into thirsters+dogs spam. Don't forget that mortals are pretty slow, so at least 2 units of reavers or something that can run 13"+ is mandatory for turn 1 objective grabs. I'd recommend you checking out a skulltake battalion to build 1.5k-2k list around based on your preferred models. Don't bother with battalions before that point size.
  13. I think bloodcrushers are just stock demon damage dealers. With CP ability to attack twice they have respectable damage. Since they are not very fast, cheap or tanky don't put them in first line. If we compare demons we'll have Skarbrand > Rage > Bloodcrushers as our damage dealers of choice. Trying to set up a 6+ dude charge is a trap I think, if it happens it happens, but don't bother much about it. I think skullcrushers are the tanky unit, their damage is quite low for their cost even with charge bonus. Preferably use them as first line with a +1 save priest and reroll 1s for CP. You need to have something behind them like a thirster if opponent commits some valuable damage dealer to get rid of them.
  14. They are basically same list. 2 thirsters+gore pilgrims chaff. I like first list more because Rage thirster in this configuration is very strong. Swapping knights+cp for blightlords can be a consideration. Swapping heal priest+5 warriors for 10 chaos warriors can be a consideration. I don't think any of this affects list in a meaningful way though.
  15. Now that they are out I can draw some resemblance to Dok/Fyreslayer type of army, but OBR are weaker (GW pricing of """glass""" cannon witch/dwarf models is wack). Nagash seems busted in OBR, but that isn't really an OBR list.
  16. I haven't been impressed by what has been shown in community previews. Okay, so they have good save and that's it. They aren't fast, they aren't killy (2 attacks per dude as opposed to 4 on witches), they will crumble to mortal wounds. Haven't seen any strike first or double strike abilities. They don't have LoN level recursion. Bonecast is a good nickname for them, they are basically weaker hammers of sigmar so far.
  17. Well, at 1.2k points a model you don't have the space to pretend anything else will do work so the list would be: 1x vorgaroth 1x bloodstoker, need to check if vorgaroth fits into 8", otherwise make this a priest with blood sacrifice 1x warshrine, bronze flesh 1x bloosecrator 3x20 bloodreavers Send Vorgaroth turn 1 into biggest thing you can reach and hope to kill as much as you can because on turn 2 all his buff will fall off. Use CPs to give him reroll 1s on save. Shrine is important, it gives him reroll hit and 6+ negate. Bloodreavers are for objective grabs, but they also can kill small stuff with bloosecrator bubble buff. Don't need battalion since no need for second artifact or CP. You can take Dark feast if you want lower drops and drop bloodsecrator (he isn't important because Vorgaroth already has tons of attacks and priest will buff reaver attacks). Slaughterhost isn't important, I'd take vanilla with reroll charge trait and talisman of burning blood.
  18. I don't like UF thirster without Reaper double fight and Rage thirster without getting him to 2+ hit. I also think that rearguard thirster will most often come too late to matter. I like mortal list more, but I'd switch skullreapers to main body and switch places of stoker and 1 priest.
  19. I'd suggest: Goretide Spearhead: 5xChaos knights Main body: Manticore lord, trait and artifact to make him killy priest, bronze flesh 10x warriors - use CP to put these dudes on objective and buff them 5x Chaos knights Rearguard: Chariot 50pt for a CP I heavily recommend having a unit or two of dogs to summon because you will have little other uses for BP.
  20. You have only 1 big unit to buff so you will get more mileage out of BP generating priest and trying to go for summon. I recommend to redirect wounds to priest himself actually, frees up a unit and makes priest eventually become a blood point himself.
  21. I can see mortal horde build being a thing. Secrator+bloodstoker+shrine quadruples the effectiveness of a weak horde unit, it's only a matter of willing to asemble 3x40 marauders.
  22. Lists for the record https://drive.google.com/file/d/12vg4URL6E-M97M6EGw1K1-OwYiiiMdzX/view?fbclid=IwAR1m7a2ZhV2iY1rnpO9jIm_bQHALL4g2vlWEe4b2sBVM_G4zM5p-syyNFa0 So competitive khorne is all pretty much 3 thirster+chaff. Which I personally consider a trap, but whatever, it works. There seems to be a consensus on Skarbrand+IR amberglaive +UF crimson crown setup. Also a consensus on dogs as the filler. If not dogs then it's either pilgrims or BoC. Hexgorgers are the judgement of choice. Killing frenzy is the prayer of choice. No consesus on skarr and mongers, though they are used.
  23. The core book is pretty clear "If you have any HEROES in your army, you can use command abilities." The hero is required to USE the command ability, but you don't have to MEASURE the ability from the hero unless it says so.
  24. GW doesn't give a damn about balance, so you shouldn't too. They only produce new shiny cool stuff for people to buy. Personally I wouldn't play this game if it wasn't for the hobby aspect. The competitive balance is terrible, if you're focused on having highest win percentage possible you are forced to constantly jump factions. Just accept that and move on, and if you can't accept the inherent unbalance then this game is not for you.
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