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Keilerei

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Everything posted by Keilerei

  1. Trying out this list tomorrow against tzeentch or obr (both shooting heavy builds) not the most competitive build but I want to field all the pigs I have. Maybe you guys have some advice to use this: Allegiance: Big Waaagh!LeadersWurrgog Prophet (160)- Artefact: Glowin' Tattooz - Lore of the Savage Beast: Breath of GorkamorkaManiak Weirdnob (140)- General- Command Trait: Fuelled by the Spirits - Artefact: Mork's Boney Bitz - Lore of the Savage Beast: Brutal Beast SpiritsWardokk (80)- Artefact: Big Wurrgog Mask - Lore of the Savage Beast: Gorkamorka's War CryOrruk Warchanter (110)- Warbeat: Fixin' BeatBattleline10 x Orruk Ardboys (200)- 1x Gorkamorka Banner Bearers- 1x Gorkamorka Glyph Bearers6 x Orruk Gore-gruntas (320)- Jagged Gore-hackas3 x Orruk Gore-gruntas (160)- Pig-iron Choppas10 x Savage Boarboys (260)- StikkasUnits5 x Savage Boarboy Maniaks (140)5 x Savage Boarboy Maniaks (140)BattalionsIronfist (160)Snaga Rukk (120)Total: 1990 / 2000Extra Command Points: 2Allies: 0 / 400Wounds: 149
  2. I don‘t mind the Ardboys, but it’s weird that they are soooo much better (on the tabletop) than brutes, the guys they look up to. Make brutes a force to be reckoned with, like give em a 3+ save, and or -2 rend. I am fine with ardboys are being good, if they are supported by heroes but Brutes should be Killy by their own. or let’s get weird; Ardboys get promotions for killing. Maybe each ardboy model of a unit that struck down another model or made a killing blow will be taken off the Field and replaced by a Brute model. The more i think about it the more I like it... EDIT: the Promotion thing is kind of similar to the Pink Horror mechanic, sure needs tweaking and Point adjustments but it’s super narrative and every unit tells a story this way in each game.
  3. I have a pretty similar list in mind. But in lack of models I’d swap 10 boars for stabbas in any combination. What are your thoughts on Boarboys vs. Maniaks and should either go in 5/10?
  4. Will you include stabbas at one point? Or are you happy about Output and mobility of boarboy maniacs?
  5. Ok maybe DD are fair and can be played around, but in conjunction with other things tzeentch can do might feel a little oppressive. maybe my problem is actually „power creep“ newer factions get flashy new super strong things to make them interesting and older stuff does not need to get sold.
  6. I see your point and i am with you, relying only on luck is bad. But then again there are ways around this, without beeing automatically, like clever uses of your combos, positioning your Buff ranges. That is in my oppinion how it should work. Making things more conditional. You want a Secure charge, be sure to have a hero around. You Need to have a spell going off, your Wizard suffers d3 mortals. If autos are beeing kept, they should come with a high price. and tbh, everyone had lived through this, needing 3“ Charge with your hammer to secure kill, objective what ever, Rolling Snake Eyes. Sure tough luck, but it’s also fun for all on the table , makes up a good story and should you be at the (not) receiving end, you are happy that dice rolls still exist. Autos are only fun for those that have them.
  7. Getting rid of Auto-xx. eg. Teleports, casts/unbind, destiny die. This is a Dice game, Skaven and Gitz do This in a cool risk and reward way, everything That happens automatically without giving at least a chance of interaction or is without consequences is just unfun to Play against.
  8. Thanks for your input @WarbossironteefIreally like the list you are displaying here. I do not really have the models yet to try it out. I will try out the following list, the next time the current situation allows to squeeze in a friendly game, although not ideal and very gimmicky I fear to miss the Mighty destroyer ability otherwise. Allegiance: Big Waaagh!LeadersManiak Weirdnob (140)- General- Command Trait: Fuelled by the Spirits - Artefact: Mork's Boney Bitz - Lore of the Savage Beast: Brutal Beast SpiritsWardokk (80)- Artefact: Big Wurrgog Mask - Lore of the Savage Beast: Kunnin' Beast SpiritsSavage Big Boss (90)- Artefact: Savage Trophy Orruk Warchanter (110)Battleline20 x Savage Orruk Arrowboys (240)20 x Savage Orruk Arrowboys (240)10 x Orruk Ardboys (200)- 1x Gorkamorka Banner Bearers- 1x Gorkamorka Glyph Bearers6 x Orruk Gore-gruntas (320)- Jagged Gore-hackas3 x Orruk Gore-gruntas (160)- Pig-iron ChoppasUnits5 x Orruk Ardboys (100)- 1x Gorkamorka Banner BearersBattalionsKunnin' Rukk (140)Ironfist (160)Total: 1980 / 2000Extra Command Points: 2Allies: 0 / 400Wounds: 178 EDIT: Swap out 5 Ardboys with 10 Savage Orruks with Choppas and Shield, to spread BS buffs more effectively.
  9. Mixed Warclans lists, are they any good? Recently you see a lot of pure IJ Big Waagh lists, after the book has been out for maybe a year. With it’s release people tried out more Mixing IJ and BS, or putting in a Rogue Idol. But buffed up Ardboys seem to be the go to. I now am experimenting with Arrowboys a lot. Although not amazing, I can now take part in every phase, while also use their fairly cheap bodies to farm up Waagh Points. any thoughts on maybe using them in a kunnin rukk, or should unjust stick to our guns and spam ardboys? Waaaaaagh!
  10. I use really small ones like 2mm or so for the eals, They are the roughly the Same diameter as the stands and pretty strong (u can lift the models without breaking the bond unless u use stones or heavy stuff for ur bases) clip off the „tongue“ of the stand to create an even surface and drill a small hole into the model for the counterpart magnet und your cool.
  11. I am magnetizing them with tiny neodyme Magnets. Makes Transport easier and it’s not so frustrating if they break
  12. Thank you for your thoughts there. You are right the effects are kind lackluster and maybe not comparable to other scenery pieces. But I refer to the immensely footprint of two boats you are able to deploy into your opponents deployment zone, armies that don‘t fly or teleport might have a problem. But maybe I am just not willing to paint and pay for a second boat, lol.
  13. Do you guys think, that this will be corrected in the future? I don’t really like it, and it does not seem very fair and actually intended. Sure as it came up, GW realized they can sell double the amount of boat sets, so they kept it. It is super exploitable and it does not make any sense, one boat is hardly acceptable popping out an the battlefield, but two? Come on!
  14. Can anyone share his/her experiences with running a 4 shark unit of Allopexes? I understand that Morsarr are our best unit. But I often struggle to instantly delete what I was charging due to bad rolls or poor judgement. Without the charge bonus they hit like wet noodles. Allopexes don’t lose their rend and with King/Volti buff makes them fairly strong in a bigger unit. Sure they don’t Re-roll their charges consistently and battleshock is our bane but I would love to see them being played and wether I should invest into 2 more sharks
  15. Painting Question: Any tips on how to contrast paint my fish in a Koi Carp style. I am not a great painter and I would like to try out contrast any idea which paints I should use. Koi Carp are often white-ish with orange, red and black spots. Is it even possible to use contrast or should I go to standard classic painting? I am a newb und I thought of using contrast because I like to be done with it asap.
  16. Yeah you are right about the english Version. I am aware, that Stikkas are probably the stronger Build on the Basic BS orruks, but I would like to use the arrowboys in a mixed Big waagh list. Supporting my grindy and somewhat tanky Ardboys and giving me something to do in my shooting phase. Maybe more for flavour, than winning tournaments.
  17. Oi lads! „Brutal Beasts Spirit“ spell fron the Bonesplitterz lore, does what exactly? I wonder if in my German Warclans book there was a translation error, because attacking and charging are kind of the same words in German. The reason why I‘m asking is the following; I read multiple times in different sources that the mentioned spell grants 1(2) BS units +1 to run, charge AND to Hit in my book it only says +1 to run and charge. I would like to make a big block of arrowboys usefull in a Big Waagh list and I am looking for ways to make 90 miserable shots at least Hit something! Many thanks. EDIT: I found the right translation in the German FAQ. But any advice on how to utilize arrowboys in Mixed big waagh Is still welcome
  18. Thank you for your reply and for giving me more insight. I actually like the snake ladies a lot and very sadly the Stalkers are bad, coming from destruction I would have loved a supressive shooting Phase. Which is why I consider allying Scrougerunner Chariots. I am fairly competitive. Even though the tournaments I wanted to go to, were cancelled due to the Rona. But I dislike „powergamers“ so I am naturally not drawn to the Most effective playstyle. Nonetheless I like beeing sneaky and cunning strats catching my opponents off Guard. Thats why the slaughter Troupe battalion struck my eyes. Running charging retreating, piling in 6“ and deeptriking Harpies, Sounds pretty cool. Even though the Witch Aelves are prettier und probably more killy, I like to field maybe 30-40 Sisters of Slaughter. For Numbers and objectives. But I am kind of overwhelmed by my Hero choices (what goes on and off the carriage thingy, am I missing out not making the SQoC or Morathi my General but playing them either way) the covens are also a lot to consider. Thanks again to all for the warm welcome and stay healthy!
  19. I just bought into DoK by ordering the Book and the SC Box. But I wonder where to go next. Can I go around the big blocks Witch Aelves? I also play Gitz and I am not really interested in fielding another horde Style army. But I actually love all of the ranges models. Any advice would be helpful.
  20. Maybe they give some love to my favorite model, the footboss! Idk fluff wise Grotkicker rode a Mawkrusha. But a man can hope.
  21. This would be my Gitz list: my IJ (Big Waagh) My mates tempest eye (something like this) My other mate's skaven list (also grain of salt): Maybe not the strongest builds (all 4 of them) we are casual players that like to go 3-2 on tournaments. We like to have fun and play with the toys we like, not what's strong o super meta.
  22. I am not the most experienced player, but I like to compete from time to time in official tournaments. I play mainly destruction (gitz & jawz) and I struggle a lot against shooting heavy lists. In my group is a Skaven player who runs 12 Stormfiends, and another member rocks 30+ buffed up Irondrakes in a Tempest Eye dwarf list. And now, after what I've heard, was pre faq'd Tzeentch doing overly well in recent tourneys. Mostly with some cheesy strategy, in preventing the opponent from retreating from 10-20 Pinks and lighting them up with Flamers from behind. The most competitive SCE list includes the usage of Hurricanes by a lot. KO and Cities have a lot of shots as well. And the upcoming Seraphon and Pointy Elves release will produce also strong shooty options (by comparing the old stuff). Do you have any tips along the lines of good deployment, screening, going defensive/offensive. Right now, as my chosen faction, does not really have the option of shooting back effectively. My "gameplan" is to cast geminids and hope my stuff does not get shot off, before I reach my opponents screens. And then I get deleted, lol. I can only assume, but my guess is that shooting will be very prominent in the future. And maybe we can discuss here, how to deal with that meta shift. Or maybe in your oppinion shooting is fine and I just need to "git gud". Your thoughts on AOS is a melee driven game and should stay that way. Let's have some fun with it.
  23. 100% Agree Fungoids are better than Madcaps, but I only own 1 of each and I dont really like to have the same hero model twice, and Fungoids dont leave much for easy conversions. Skrag and SpiderSham are both potent double cast wizards and I like to sling out as much endless spells as I can in one turn. And maybe I take in a 10er of Spider Riders, getting more out of both CA/Spells. Right now I consider: Geminids, Pendulum, Malevolent Moon, Palisade, Scuttletide and Couldron but I dont know If I should invest so many points in spells. In my group ranged fire is the go to, so I get shot of board by Skryre, KO, Cities pretty early, playing that much spells feels kind of weak-ish against e.g. "more more warp powered" big blocks of stormfiends (but I think mostly everything does...)
  24. Hello all you gitz! I want to play an endless spell heavy list in my Next tournament i‘m going to attend. But i‘m super unsure what and how to play. Idk wich spells to take, i think geminids and scuttletide for sure, should i solely rely on my spell dmg and is anyone around with experience with a list like this? I am a newbie and play Most of the Time Ironjawz or my squigs which is pretty much straightfoward, but an endless spell list will require even more tactical thinking. So far i am taking in a1,5k list: Allegiance: Gloomspite GitzLeadersSkragrott, The Loonking (220)Webspinner Shaman on Arachnarok Spider (280)Fungoid Cave-Shaman (90)Madcap Shaman (80)Battleline60 x Stabbas (360)- Pokin Spears & Moon Shields20 x Shootas (120)Total: 1150 / 1500Extra Command Points: 0Allies: 0 / 200Wounds: 108 Leaves me with 350 for spells or Changes. That would be core and 60 stabbas seems to be mandatory. But I Can switch things up, super Open and thankful for suggestions.
  25. As I read you can use it as often, as you have CP to your disposal everytime a unit dies. So if you have 6 you can possibly summon 0-60 ardboys, yeaaaay! ^^
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