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Everything posted by Televiper11
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Entered a 1K Meeting Engagement tourney on Sunday. Here is my list (950pts total so +1 CP): Spearhead: Castellan, 1x10 Fireglaives Main Body: Taur'ruk, Daemonsmith, 1x10 Fireglaives, 1x10 Ironsworn Rearguard: 2x Magma Cannon
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Drafted a list for this new 1K Meeting Engagements thing: Spearhead: Castellan, 1x10 Fireglaives Main Body: Taur'ruk, 1x10 Fireglaives, 1x20 Ironsworn Rearguard: Daemonsmith, 2x Magma Cannon Think I crafted that right:
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What % of the armies you regularly field are painted?
Televiper11 replied to Laststand's topic in Age of Sigmar Discussions
100%. As someone who suffers from color blindness, blobs of grey plastic appear indistinguishable to me. -
You can also run a bunch of K'daai Fireborn -- good mvt and good damage output
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Damn that's way better but doesn't match the Molten Infernoth aesthetic as well as the Great Taurus does. Oh well...
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That's what FW suggested. What do you suggest then?
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The older LoA compendium says to substitute the Great Taurus warscroll
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Has anyone here considered using the Fyreslayer's new Molten Infernoth as a potential K'daai Destroyer proxy? I figure just glue some wings and horns on and you're all set...?
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I agree with @Blackspine that Blackshard isn't really worth it. I personally love the Artillery Train.
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Toughest/most resilient army in AoS?
Televiper11 replied to Thenord's topic in Age of Sigmar Discussions
Legion Of Azgorh with their Blackshard Armor and Spiteshields are very resilient -
I like your list. It isn't a top-tier list but it looks fun and easy to learn/master as you are playing with your son. You may want to squeeze in an Astrolith Bearer for extra summoning points.
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@Lord Krungharr @Blackspine Thanks for the suggestions. I am actively seeking a third Magma Cannon and will drop the Deathshrieker if I get one in time. Regarding the Sorcerer Lord, his buff of the K'daai turns them into veritable killing machines. Hard to see me dropping him and losing the buff. Karanak / Flesh Hounds are an intriguing option. I've run Furies previously as a cheap chaff unit (whose ability to fly comes in handy vs Sylvaneth). Hounds cost more but are def better. Am tempted to drop the Endless Spells altogether. I dig the Balewind because then DS can cast both Ash Storm & Fireball but having him more mobile is a plus, I think. If he's static, it defeats taking the battalion. Can he still drop Blood Of Hashut from atop the Vortex?
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Would like some list feedback. Have a round-robin 2K tournament in July vs. Nurgle, Sylvaneth, & Gutbusters. This is my first draft list: Bull Centaur Taur'ruk (160)- General- Trait: Grotesque - Artefact: Armour of Bazherak the Cruel Daemonsmith (100)- Darkforged Weapon- Artefact: Chalice of Blood and Darkness Chaos Sorcerer Lord (160)- Runestaff- Allies10 x Infernal Guard Ironsworn (90)10 x Infernal Guard Ironsworn (90)20 x Infernal Guard Fireglaives (200)9 x K'Daai Fireborn (420)Iron Daemon War Engine (180)Deathshrieker Rocket Launcher (120)Magma Cannon (140)Magma Cannon (140)Hashut's Wrath Artillery Train (120)Balewind Vortex (40)Soulsnare Shackles (20)Total: 1980 / 2000Extra Command Points: 1Allies: 160 / 400Wounds: 113 I have access to another unit of K'daai, more Ironsworn, & Shar'tor but I think this list could work. Bombard the enemy with tons of shooting, buff the K'daai and have them melt through opposing lines. The Ironsworn then trundle towards the objectives with Shackles hopefully slowing my opponent. Taur'ruk wrecks their heroes and maybe I win some games.
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I will when I take my list up to 2K. Right now, I've seen great results with running 3x3 as a triangle of terror. Once I go 2K, I plan to take 2x6, I think.
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I'm normalizing my list at 1.5K for an informal tournament over Memorial Day weekend: Bull Centaur Taur'ruk (160) General, Grotesque, Armor of Bazherak The Cruel Daemonsmith (100) Darkforged Weapon Chaos Sorcerer Lord (160) Allies Infernal Guard Ironsworn x10 (90) Infernal Guard Ironsworn x10 (90) Infernal Guard Fireglaives x10 (100) Infernal Guard Fireglaives x10 (100) K'daai Fireborn x3 (140) K'daai Fireborn x3 (140) K'daai Fireborn x3 (140) Magma Cannon (140) Magma Cannon (140) I feel pretty comfortable with this list versus my projected opponents: Nurgle, Wanderers, & Darkling Covens Ditching the Deathshrieker for another Magma is definitely the way to go.
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2019 What Army/Armies do you play poll?
Televiper11 replied to Lord Veshnakar's topic in Age of Sigmar Discussions
Legion of Azgorh -- I'm obsessed with this army, they are so fun to play. Seraphon -- still waiting on an update but I do love them. Order Draconis -- an easy to play, single strategy army for a fun, quick game Beast of Chaos -- have always loved them -
Played two games this past weekend: 1,250 pts vs. Nurgle & 1,600 pts vs. Sylvaneth My LoA list wrecked havoc on Nurgle. I ran 3x5 K'daai Fireborn and used them as a flying triangle of molten death: surround one unit, make 45 attacks over three activations, Kiss Of Fire them, and fly on. It worked wonders. I took over half his units off the board between that and Taur'ruk running wild as my General but had to settle for a Minor Victory as I failed to take his defended objective. I took a Minor Loss versus Trees as my opponent brilliantly conjured a Wyldwood right in front of my gun line and then teleported his Revenants around, pulling me off my game plan repeatedly. My Magma Cannon took 3 MW off his Treelord Ancient (which he healed) but the next round I took 6 MW off him and now I understand why people take multiple Cannons. I already bought another one. LoA's limited movement really hurt me this game as I could never make it into his half of the board so his objective went entirely uncontested. ps. The Deathshrieker sux -- I think I might convert it to a Skullcracker.
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To clarify a misconception about Chaos Dwarfs / Legion of Azgorh -- they do not have free summon or any kind of summon. If they are strong in the meta, I'd suggest it is for two reasons: 1) strong MW output with artillery & 2) unfamiliarity with the army due to Forge World status.
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Soulsnare Shackles has proven beneficial, allowing us more time to get up the board and claim objectives. The Boatman one could be awesome, for sure!
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My thinking was: Ironsworn, I've had decent success in the past holding multiple objectives with 10 per due to Spiteshields; Fireglaives, making a straight-up firing line that would dish out the hurt while also hampering my opponent's movement. I'll think it over based on your recommendation.
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So my Sylvaneth opponent on Saturday just texted that he now has 1,600pts playable, including a new Arch-Revenant. I've updated my list accordingly: LEADERS Daemonsmith (100) - General - Command Trait : Grotesque - Darkforged Weapon Bull Centaur Taur'ruk (160) - Artefact : Armour of Bazherak the Cruel Chaos Sorcerer Lord (160) - Runestaff UNITS 10 x Infernal Guard Ironsworn (90) 10 x Infernal Guard Ironsworn (90) 20 x Infernal Guard Fireglaives (200) 3 x K'Daai Fireborn (140) 3 x K'Daai Fireborn (140) 3 x K'Daai Fireborn (140) 5 x Furies (60) WAR MACHINES Magma Cannon (140) Deathshrieker Rocket Launcher (120) ENDLESS SPELLS Balewind Vortex (40) Soulsnare Shackles (20) Total: 1600 / Wounds: 110
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My next game two games are Open Play against Nurgle & Sylvaneth. Both players asked me to build lists at weird point totals (that match what they've managed to paint), hence Open Play. Here's list one vs Nurgle:Bull Centaur Taur'ruk (160)- Artefact: Armour of Bazherak the Cruel Daemonsmith (100)- General- Darkforged Weapon- Trait: Grotesque Chaos Sorcerer Lord (160)- Runestaff- Allies10 x Infernal Guard Ironsworn (90)10 x Infernal Guard Ironsworn (90)20 x Infernal Guard Fireglaives (200)3 x K'Daai Fireborn (140)3 x K'Daai Fireborn (140)Magma Cannon (140)Balewind Vortex (40)Soulsnare Shackles (20)Total: 1280 Wounds: 81 Here's list two vs. Sylvaneth:Chaos Sorcerer Lord (160)- Runestaff- AlliesBull Centaur Taur'ruk (160)- Artefact: Armour of Bazherak the Cruel Daemonsmith (100)- General- Darkforged Weapon- Trait: Grotesque 20 x Infernal Guard Fireglaives (200)10 x Infernal Guard Ironsworn (90)10 x Infernal Guard Ironsworn (90)3 x K'Daai Fireborn (140)3 x K'Daai Fireborn (140)3 x K'Daai Fireborn (140)Deathshrieker Rocket Launcher (120)Magma Cannon (140)Balewind Vortex (40)Soulsnare Shackles (20)Total: 1540Wounds: 96 For anyone asking why my Daemonsmith is General? I plan to use the Magewrath Throne as my unique terrain piece to counter both armies unique terrain and I plan to just plant the Smith on the Throne and hope "Grotesque" keeps him alive long enough for me to harvest some extra command points and extend my artillery ranges.
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Can a unit "fly" over the Soulsnare Shackles without suffering ill effect?
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Sounds like a good learning experience. K'Daai are definitely awesome, consider taking 2 units of 3 so you can flank a unit and "Kiss of Fire" them to death. Maybe drop the second Taur'ruk for another unit of K'Daai?
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If in my Hero phase, if I successfully roll to dispel an Endless Spell, does my opponent then get a chance to unbind my dispel?